Galactic War: Rogue ElementQuick Fact Reference,
Abbreviations, and other
Useful InformationAbbreviations and Definitions[spoiler=ARC]
ARC (a.k.a. “Ark”):
Apix Realtime Computer – The Apix Realtime Computer is a rather recent addition to the standard Andalite field kit. It is capable of processing data about the user’s environment and personal status in real time. It also functions as the user’s primary transponder and communicator. It can accept thought-speech input as well as extra-sensory input from the user’s surroundings. It processes the data accordingly and produces output in one or both of two forms: thought-speech, and/or holographic visual representation via its matrix emitter. The ARC exists in two pieces, the main unit is about the size of a smart-phone, and is capable of displaying rudimentary information on its utility-only screen. Its second part is known as the matrix emitter. The matrix emitter is a small, rigid, black, wire-like protrusion anchored over the ear that curves around the side of the user’s head to end in a small, widened tip at the outside corner of one of the user’s main eyes (which eye is up to the user). The matrix emitter is capable of projecting a holographic display of varying opacity over the user’s eye that can provide visual representations of text and data, as well as HUD functionality. The ARC processes environmental data in real time and then projects that data as a translucent overlay to the user’s environment.
The third, non-standard piece of the ARC is the command-com wrist-panel unit. The command-com unit allows a mission commander to take partial control of the ARCs under his jurisdiction, regardless of the user's acceptance. This allows the commander to see and hear visual, audio, and thought-speech readouts from each of his officers and warriors. It also allows the mission commander to cause the ARCs under his jurisdiction to display visual, textual, or thought-speech output to their users, regardless of acceptance of transmission. Several officers can posses these units within the same jurisdiction, but only the commanding officer's unit will have full functionality. Should the commander's life-signs be terminated, his wrist-unit will shut down and the jurisdiction will automatically promote the next living officer in the chain of command to full functionality. [/spoiler] {See Also:
HUD,
ASAR: HY-mode}
[spoiler=ASAR]
ASAR (a.k.a. "Acer"):
Apix Shredder Assault Rifle – The Apix Shredder Assault Rifle is the pinnacle of personal beam-weapon technology developed by the Andalites thus far. It’s a larger weapon, about the length of an Earthling M16a4 rifle, and it requires two hands to use. The ASAR makes a distinct electrical whine when discharged, and sounds nothing like the standard hand-held shredder. When not in use, the user generally carries the weapon by its stock-strap over a shoulder. The ASAR is capable of four firing modes.
Its
standard mode is a single energy pulse. The ASAR’s standard single shot resembles that of a standard handheld Shredder, but is in fact much more powerful, able to pierce walls and barriers that would stop a handheld.
Its
second firing mode is sustained intermittent pulse (a.k.a. full-automatic). In SI mode, the ASAR fires repeating single pulses in rapid succession. More than ten seconds of sustained fire in SI mode will overheat the weapon and cause an automatic temporary shutdown until the ASAR cools sufficiently to allow for safe operation again.
The ASAR’s
third firing mode is the hyper-yield pulse. In HY mode, the ASAR automatically interfaces with the ARC and the ARC HUD creates a “virtual scope” for its user that processes range and interference from targets as well as targets’ current trajectories if moving. At the same time, the ASAR feeds Shredder energy into the emission chamber until it reaches a state of hyper-charge, which causes the weapon to emit a soft humming noise. When the trigger is pulled, the ASAR will unleash the brilliant, hyper-yield pulse all at once. The HY pulse is meant for sniping purposes as the high-energy pulse can travel a very great distance before losing its lethality. Only trained, skilled markspersons can snipe targets with any assuredness however, and the high demand on the ASAR’s energy cells requires a temporary automatic shutdown after about five measured shots to recharge the depleted energy supply. {See Also:
ARC,
HUD}
The ASAR’s
fourth mode of fire is the sustained beam. In SB mode, the ASAR emits a constant, high-intensity beam of Shredder energy that is effective at very close range. Given enough time and sufficient proximity, it can eventually cut through something even as tough as hull-plating. It is no more lethal than the standard mode at close range, so this really is meant for utilitarian functions like cutting and breaching. Long, sustained usage will eventually cause lens fatigue which will sharply reduce the SB mode’s effectiveness until the lens has been given enough time to return to its original shape.
The ASAR’s
final mode is not really a firing mode at all…it’s an energy cell overload. If the ASAR is set to Overload mode, it will slowly build an exorbitant charge in the emission chamber, causing the weapon to hum and then to emit a high-pitched whine until the energy buildup creates a feedback arc. At that point, the weapon will explode violently and with enough force to hollow out a five to ten meter crater in solid rock. Of course it goes without saying that this destroys the weapon utterly and completely.[/spoiler]
[Spoiler=CO]
CO:
Commanding Officer – The next highest officer in the chain of command. (For example, the Captain is the First Officer’s CO, but the First Officer is the Tactical Officer’s CO).[/spoiler] {See Also:
FO,
TO}
[spoiler=CQ]
CQ:
Close-Quarters -- Usually refers to low-distance or even hand-to-hand engagements (including combat).[/spoiler]
[spoiler=FO]
FO:
First Officer – Second in command. The First Officer will take command of the ship if the Captain is incapacitated or unable to fulfill his or her duties. The First Officer also supplies counsel to the Captain.[/spoiler] {See Also:
CO,
TO}
[spoiler=HUD]
HUD:
Heads-Up Display – The Heads Up Display mode causes the ARC to project useful real-time information and data as well as a real-time environmental overlay in front of the user’s eye.[/spoiler] {See Also:
ARC,
ASAR: HY-mode}
[spoiler=IC]
IC:
In-Character -- Actions or communication taking place within the reality of your character inside the story.[/spoiler] {See Also:
OOC}
[spoiler=IRL]
IRL:
In Real Life -- This refers to something that's happening in a player's life outside of the internet.[/spoiler]
[spoiler=NPC]
NPC:
Non-Player Character -- Also referred to as cannon-fodder, these are characters in-thread that do not belong to an active human player. (i.e. Environmental and Background characters who are run at need.) These characters may be run by any thread player as needed.[/spoiler] {See Also:
PC,
QPC}
[spoiler=OOC]
OOC:
Out-Of-Character -- Actions or communication taking place outside of your character’s reality and outside of the story. (This should be limited to the OOC thread).[/spoiler] {See Also:
IC}
[spoiler=PC]
PC:
Player Character -- This refers to a character in-thread that is being played by a human player and participant in the RP.[/spoiler] {See Also:
NPC,
QPC}
[spoiler=PER]
PER:
Post Edit Required -- When a post requires a change or modification, this notification will be displayed in the IC thread along with a notification of who needs to check the OOC thread for an explanation of what needs to be changed in their post. These messages will be removed once the concern has been addressed.[/spoiler]
[spoiler=QPC]
QPC:
Quasi-Player Character -- A special type of partial Player-Character which is operated by a mod or a mod-approved player, but is not considered an active PC (as far as depth and character limit) in the RP. QPC's are shallower in some regards, and their personal viewpoints are not used. PC's can interact fully with QPC's, but the responses given for the QPC will include only those factors which can be perceived by others, and will offer no internal monologue or unvoiced thoughts.[/spoiler] {See Also:
NPC,
PC}
[spoiler=RP]
RP:
Role Play -- Used to refer to the interactive story or the act itself.[/spoiler]
[spoiler=TO]
TO:
Tactical Officer – The Tactical Officer is responsible for plotting navigation and battle control of the ship. The Tactical Officer has control of all the ship’s major weapons and is responsible for monitoring ship status as well as that of any satellite or enemy craft. The TO also plots Z-Space fluctuations and is responsible for calculating Z-Space routes.[/spoiler] {See Also:
CO,
FO}
[spoiler=UGT]
UGT:
Universal Galactic Time -- This is the current Universal time-state used by Andalites (and arguably Yeerks as well).[/spoiler] {See Also:
UGTS}
[spoiler=UGTS]
UGTS:
Universal Galactic Time Standard -- The system of time measurements used by Andalites. (i.e. the length of minutes, hours, days, etc). For the sake of ease (in the context of this RP), UGTS will be equivalent to the standard measurements of time on Earth. (I apologize to the purists, but constant time-unit conversions would provide unattractive and unnecessary tedium.)[/spoiler] {See Also:
UGT}
Thought-Speech NotationOpen thought speech is denoted thusly: <Hello, my name is Ossanlin.> -- Anyone within conversational distance can hear this.
Private thought speech is denoted thusly: <<Hello, my name is Ossanlin.>> --Only those to whom the communication is directed can hear this.
~Your post must be obvious as to whom the private thought-speech is directed at. *EX. Ossanlin glances at Myitt. <<On three...>>
Notes on the Andalite Basic Field KitAn Andalite basic field kit includes one standard handheld Shredder with holster, one basic medkit*, one ARC, one independent secondary transponder/communicator, one implanted universal translator bio-chip**, and emergency rations. The entire field kit (excepting the translator biochip) is kept in individual pouches around a belt at the Andalite's humanoid midsection.
* Basic medkit includes a small dermal mender (skin-healer), a limited-use pain suppressant injector, a limited use anti-biotic injector, a limited-use synthetic adrenaline injector, and a compact energy-splint unit.
**The standard issue Universal Translator biochip is implanted before Andalite cadets leave the Academy. It resides in the user's brain and can translate nearly any language intelligibly if it hears enough of it spoken.
Andalite Ranks and Insignia:
HereTyrennian (Very) Simple Render with basic weapons systems and engine nacelle listings:
HereTyrennian Basic Dimensions List:
HereTyrennian Bridge Station descriptions:
HereTyrennian Hangar Bay detail explanation:
HereTyrennian Bridge top-down render:
HereNOTE:
This post will grow...more content will be added at need as we go. Players might find it useful to check this post from time to time.
~This concludes the introductory posts, so you can now post in this thread with any comments, concerns, questions, or thoughts. You can also express your interest in-thread if you are uncomfortable sending a PM. Thanks for reading and I hope the Rogue Element can count on your support! ^^