Well, morphing tech itself is absolutely a pretty radical mod for your base form, not just because of the capabilities it allows. It permanently alters your cell structures, gives you an always-active link to Z-space, causes various strands of acquired DNA to be floating around in your system at any time, adjusts thoughtspeak functions, and so on. As soon as you touch that cube, it changes you. And the chip is something that ties in directly to important neural activity, downloading functions into your brain on demand. While they have excellent military applications, there are so many inherent risks to both of these things, it's crazy. There's a lot of social pressure in Andalite culture regarding being able to pull your own weight (see the discussion in the Ritual of Friendship/Trust/Kinship thread), so I was thinking anything that potentially jeopardizes that wouldn't really be too popular.
...Oh. I think we just figured out why Andalites never used the morphing technology to a great extent, despite considering it their crowning scientific achievement. Huh.
That is a good point about Andalite aesthetic. Their designs really are very organic and natural. That said, it could just be a cultural thing. This is just my own speculation, but I think the current design values we see are based on a reaction to an ugly industrial age at some point in their history, causing them to go more eco-friendly and traditional with their tech. If they're widespread across their own planet and others, I think it's entirely possible that some groups would have differing ideas on the matter, but who knows.
I do like that quartz theory. Makes sense, considering we see tailblades chopping so easily through bone so often. At the same time, throughout the series, andalite tailblades are repeatedly mentioned as being heavy. Aldrea notes how much weightier Alloran’s tail is when she morphs him, Estrid actually knocks herself flat on the ground with the momentum behind her own strike (which wouldn’t happen if the balance was base-heavy rather than blade-heavy), and Tobias sinks his blade deep into a tree, which I doubt he could have done without some serious heft backing it up (I know for a fact how hard it is to split logs with a cheap lightweight tomahawk compared to a real axe; couldn’t get the blade more than 1/8” deep in the dense elm wood). F=
ma, yo.
Also, the blade’s been described as feeling cool to the touch, which tells me it’s probably very mineral-dense and solid without many blood vessels going into it. It might not have to regrow if it’s durable enough, although we don’t really know enough about Andalite physiology to say that it
can’t regrow. Maybe it’s like a big tooth? Human tooth enamel is 96% minerals, and that can potentially last us for a whole lifetime even without proper care. A tail might need occasional sharpening with use, but it’s probably not going to rot from lack of brushing, and how often is the average andalite really going to need to use it destructively anyway? A broken or damaged tail probably isn’t going to be a super common problem, so there isn’t much need for it to be able to regrow.
I always saw the philosophy behind proper tail technique as being very decisive, and making your hits count, even if you can’t count on hits (kinda in line with the whole general Andalite mentality). You can get your strikes chained together pretty fast with a bulky weapon if you know what you're doing, maybe even faster if it can flex like a whip. But you have to know how to make it flow, because fighting the weapon's momentum with your own brute strength is inefficient and slows you down, no matter what kind of muscle you have. Always fight the enemy, not yourself. Blunt impact on a target can also help change direction for another strike, but that's not really something you should rely on (that’s how Estrid screwed herself up). All that said, in a tailfight, your opponent is going to be striking back at you in exactly the same manner. Trying to parry your opponent's attacks while finding opportunities for your own is quite different from just knocking out unsuspecting humans in a hit 'n' run manner. Rotating the blade wouldn't be an issue, that's an easy twisting movement that takes no extra power (try it yourself with a hammer or axe, it's just all about timing).
DinosaurNothlit, I think what you’re talking about is actually inertia, not so much muscle structure. Inertia will always be there, almost like it’s a law of physics or something.
You can find ways to overcome it or use it to your advantage, and andalites almost certainly do have a muscle structure built for the job, but directly fighting your own movements will always be less efficient than just making adjustments. That's why so many martial arts rely on using your opponent's strength against them. Also, in your example, when you start your throw, it’s easier because you’re putting your strength into a gradual acceleration across a long arc. When you’re trying to stop it, you’re actually aiming for a more sudden change in acceleration near the end of your intended arc. And when you can’t quite stop it as fast as you’d like, it feels harder, even though you’re exerting the same amount of force on the ball. That’s just a psychological thing, not muscular. If you’re swinging a weapon and can’t stop it in time, it’s going to make you feel sluggish, regardless of how easy it is to start the swing. Human perception is weird and constantly skewed in little ways like that.
Andalites wouldn’t be forced to modify their tails to fight any more than we need brass knuckles to punch each other. Of course, there would be distinct advantages, because evolution alone can't engineer for everything. In any fight, speed is the most important factor between two fighters on equal ground. Your weapon always needs to be in the right position at the right time, or else you’re as good as dead. If you’re dueling another andalite, they’re going to try to make a lot of strikes to your vitals, naturally. If your tail can’t keep up with theirs, you’re inevitably going to take a hit. If you're able to move your blade faster than your opponent, then you have a clear step up over them and can better dictate the fight by forcing them to be more defensive.
On a side note, I had an idea: I’m going to see if I can try to figure out how to make a mod for Toribash with andalites, so we can see if tailfighting is even a practical concept.
For those who don’t know, Toribash is a cool little strategic, turn-based, physics simulating, free-to-play indie fighting game on Steam. Basically, the game pauses, you decide which muscles you want to move on your character, and then the game plays out the action according to what you and your opponent choose to do, then pauses again, rinse and repeat. There are hundreds or even thousands of community-made game modes and mods with different character builds, so making an andalite would be totally possible.