Animorphs game: work-in-progress (last update: june 16, 2012)
Latest version:
http://bigcathq.nl/animorphs/Previous version:
http://bigcathq.nl/animorphs_previous/Don't forget to hit the refresh button.
Works best on: internet explorer 9, chrome, safari, iphone/ipad, high-end android
Works slower on: firefox, internet explorer 6, internet explorer 7, internet explorer 8, low-end android
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Hey all!
I'd be interested in making a coffeebreak animorphs game. In other words, a game that you'd play for a couple of minutes during a coffeebreak. I'm a programmer and in my spare time I create graphical browser-based game prototypes, which can be played in any browser. Coffeebreak type of games are fun, because they require less work than a full-blown game and can be picked up and played quickly. And graphical browser games are cool, because they are playable whether you're using windows, mac or an ipad. I myself am a mac and ipad user, so windows-only is not a possibility for me. I wouldn't want to install anything either.
What are your thoughts on such a game? What would the goal of the game be? How would you play it? And for the coffeebreak rule: can the game be picked up, played and finished within 15 minutes?
For example, the game could be played in a 2d top-down perspective, where the player must walk around and acquire different animal forms to get to different areas in the game. To add some excitement, the player must remain undetected by staying out of sight. Controls would be click/touch to walk and touch animals to acquire their forms. Simple concepts and simple controls.
I'd love to hear other ideas. The sky is the limit, it could be any genre. Preferably 2d though, because once you go 3d the amount of hours required to get the game done grows exponentially.
As for graphics, I'm no artist. In my games I use simple shapes as graphics placeholders. Would anyone be willing to provide artwork for graphics once we have a game in mind?