Author Topic: ((OOC!)) Animorphs: Resurrection ((OOC!))  (Read 30316 times)

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #300 on: March 31, 2011, 02:16:43 PM »
grrr. You're right, Este. We still haven't gotten the animal morph stats yet, have we. ... I wish that there was a place I could look them up or something, but... grrrr....

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #301 on: March 31, 2011, 07:02:51 PM »
Here's a notion: we just make them up?

Has everybody posted all their stats individually? If I recall aright, there are several who have yet to speak in that regard. I had planned to make a chart showing all our stats comparatively, but it's kinda' pointless without everybody's whole stat set. :-/

If we had that done, we could use it as a visual aid for judging what stats animal and alien types ought have.
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #302 on: April 01, 2011, 12:11:30 AM »
Um... I'm pretty sure that each character posted their stat sheets, but the morphs (wolf, bear, etc) don't have stats yet. Maybe everyone could suggest stats for their own morphs? That might work.

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #303 on: April 01, 2011, 01:39:08 AM »
We still have no stats for Lee, Fisher, Jim, and Kage. :P
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #304 on: April 01, 2011, 08:31:53 PM »
I'll have to look back in my messages, but I'm 99% sure I have Lee's stats. Jim and Kage are out of commision at the moment, so we could very easily continue without them, and yes, we would need Fisher's. And his firing team, but I figure those will basically be the same.

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #305 on: April 05, 2011, 03:26:29 PM »
Ugh, I am a terrible person. Please, boo me. Hate me, I deserve it. I keep wanting to get back on this RP, but I keep falling out before I can.

I MUST do something, anything.

Time to get to bloody work.
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #306 on: April 06, 2011, 12:15:13 AM »
Okay, you know, I really like this RP, but frankly, I don't have the time to sit down and make a list for all the animals and other things we might morph, so maybe we *should* just skip over the stats and stuff. I haven't seen Baron back for a while (...not sure why I'm bringing that up, but hey) and I'd really not like this to die off. I hope I don't sound rude or anything, 'cuz I really don't mean to, but unless someone else is willing and/or able to make up a list of stats for each of our animal morphs, I say we just go for it like we always have hear on RAF. If it's the dice-roll system stopping us, then lets just drop it and move on. If it's something else, then let's figure out how to knock that out of the way as well. [/rant]


EDIT: I haven't seen or heard from Gymn/Cobra/Dragon (aka, Chris) for a while now... : / Maybe the Kel-hounds got 'em.
« Last Edit: April 06, 2011, 12:21:57 AM by Bear »

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #307 on: April 06, 2011, 11:55:04 AM »
How I've always RP'd is without the dice system, we just made sensible posts. We always posted what our character could do, nothing more. It wasn't like, "He ran into a room of Hork-Bajir and shot them all." Our characters would use tactical thinking and skill to perhaps lure them into a trap or better yet, run away and fight another day.
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #308 on: April 06, 2011, 01:37:06 PM »
Yeah, that's how all the other RPs I've done have been as well, albeit they've all been on RAF. ::) I like the idea of the dice roll system, but I'm not willing to drop this RP just 'cuz of that. Baron and Shock, the only two people who really knew how all this was supposed to work, haven't been here recently, and I figure it's time to take some action to keep this from dying completely.

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #309 on: April 06, 2011, 03:22:04 PM »
Third option:

We could take a temporary "recess" from the dice-roll system, set an indefinite but impermanent interval in which stats are left out of the equation. Once the original GM returns, we let him decide if we re-employ dice or if we just persist with standard gameplay.

Fourth option:

We keep using dice, but ignore stats. Example - Reli attacks a Kelbrid. Roll dice twice, first number is success of Reli's attack. Second number is success of Kelbrid's defense. Whichever number is higher is the one that 'counts'... so even if Reli rolls 9, if the Kel rolls 10, Reli's attack is completely blocked. In reverse, if Kel rolls 9 and Reli rolls 10, the attack is completely fatal to the Kelbrid.

Next, if the Kelbrid defends successfully, do another set of rolls: Kel attack, Reli defence. Same rules apply.

If there is a tie, just roll again.
If the rolls are lower, like Reli - 3 and Kelbrid - 2, then Reli still hits... but it's not fatal, just annoying and painful.

Basically, higher number overrides, and the overriding number is still judged on the full 1-10 scale of effectiveness. If a 10 is rolled and not tied, then in an attack, it's a fatality. If a 2 is rolled and not tied, it's a complete failure to cause injury of any kind except the most minor scratch or bruise (since rolling a 1 would automatically be either tied or overridden, 1 automatically means complete failure to even land a hit).


Umn... I hope those both made sense. :P
I dunno', what do you all think? I'm cool with either option, although I admittedly prefer the Option 4, maintaining the dice mechanic without as much concern for stats. It's something we can do individually without needing GM consultation.
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

-GNU Terry Pratchet, The Thief of Time

warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #310 on: April 06, 2011, 03:34:48 PM »
I think I like #4. That takes a lot off my back there. :P Meaning, that while I'm subGMing, I don't have to be rolling for all of the monsters I'm gonna toss in now and again. So, what do y'all think of that one? The only thing about that one, is let's say that I have a really big monster. It's just as easy to kill as a normal Kelhound or whatever. Maybe you have to roll two dice for the big one, meaning that it's more deadly, and meaning that you'd really need to team up with someone else in order to have a chance at defeating it. This system seems mostly self-explanatory, (so yeah, it makes sense, Este.) and would also mean y'all wouldn't have to wait for me for every NPC.

And like you said, this could be temporary until Baron comes back, if/when he decides to re-institute the stats.

Offline Horsefan1023 (Seal)

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #311 on: April 06, 2011, 03:50:18 PM »
I think option four is a lot better.  Stat sheets for everyone is just too much.  But this way we can still leave it up to the dice--and I like the defense thing.  I say we try it out.
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #312 on: April 06, 2011, 04:11:06 PM »
*raises hand* VOTE: 4 :P


Also... since Dragon/Cobra/Gymn has been gone for so long, I figure it's a safe bet for us to uh, dispose of Chris for him. What do y'all think we should do? Let him get killed off? Come up with some reason to put him in stasis/unconsciousness? Let him get dragged into the desert by the Kel-Hounds and leave it at that?

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #313 on: April 06, 2011, 04:12:18 PM »
I vote for the getting dragged off thing.  That way, if he comes back, if he really wants to rejoin, we could have him come back by some miracle.  Who knows?  Maybe morphing will freak the Kel-hounds out a little.  *shrug*
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Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #314 on: April 06, 2011, 05:28:07 PM »
I like the deus ex machina "and they dragged him away before I could stop them; who knows if he's alive or not?!" version.

The following is all suggestions, to be scrutinized by other players.

Oh, and I just had a notion regarding the process of actually killing stuff (and our characters):

We set up a "hit points" system for anything that can't reasonably be killed by a single attack at 100% success (like a human throws a punch... it's a perfect punch, but it's not deadly by any means, even if it hits in just the right place to knock the wind out of the enemy).

You know those two dice rolls?
If the attacking roll is higher than defense, then the difference of the two (example: 10 attack, 9 defend = 1 hit point of damage) is counted against the 'life' or 'health' of the person attacked. The HP from successive hits are added up against the total HP possible for that opponent or player, and reset by morphing or hospitalization.

Suppose the GM or sub-GM announces the presence of a group of monsters, and he only has to decide one stat for them: hit points necessary for a kill.
If he says the monster needs to be hit for 5 points damage, then it would take five 1-point attacks, or a 2- and a 3- points attack combined, or one 5-points-or-higher attack... 4+1, 2+2+1, 2+1+1+1... and so on.

Suppose that any monster killable by a bare-handed human only needs 1 HP to die, the number of points necessary for the human to land a hit in the first place...

...and things killable by blades need... I dunno', 3 HP, so either a higher difference between atk and def rolls... or a concentrated group of low-point attacks.

Things not killable by a single being would require 10 HP or greater, DEMANDING a group participation attack...

...and things only killable in a very lucky long shot would be 9 HP, REQUIRING either a group attack or a 10-atk, 1-def roll combination.


These stats could be set as a finite single number for our characters, too... when it's our "turn" to be on the defending side of a dice roll, we have a set number of hit points. When we morph, those automatically reset to their maximum.

So... humans are easily killed in one shot by everything except barehanded Pemalites and Leerans... let's say 3 HP when out of morph and not wearing armor? There is the slight chance, after all, that an attack might slightly miss a vital organ, giving time to demorph. Another human can't just kill them by punching, for instance, but blades can kill very easily.

Pemalites and Leerans have a respective advantage of agility+morphing and mind-reading+ability to lose lots of brain but still survive...

...so let's say 5 HP, requiring either at least two shots, or a perfect roll of 10 atk, 5 def, (or 6-1, 7-2, 8-3, 9-4) from a single enemy.

Hork-Bajir and Andalites have massive advantages of speed, greater nonvital body mass, defensive blades, and for the Hork-Bajir tougher skin.
How about 8 HP?
It's possible in a perfect 10-2 or 9-1 roll (in which case they completely fail to defend, anyway) to kill them with one shot, but otherwise a considerable amount of co-operation is necessary to kill them.

Let's set either 8 or 9 for Kelbrid, and 6 or 7 for Kel-hounds? I'd guess that the Kel-hounds, not being sentient, are slightly easier to kill than Andalites/Hork-Bajir, and the Kelbrid are slightly harder to kill, but can still be killed by a single perfect roll.

As for animal morphs... we'd make it a sliding scale, perhaps, with bear having the highest max HP, lion and tiger next, followed by gorilla, then wolf and leopard?
Remember that we're talking not in terms of how EASY they are to hit, since the dice determine if they get hit in the first place... we're talking how many hits they take before dying. Larger body mass tends to mean it's harder to locate and strike vital organs, and the bear has both largest mass and densest fur. I'd rate a bear as 9 HP, the lion and tiger as the same as Andalites and Hork-Bajir (fast, lots of teeth, moderately tough skin = 8 HP), Gorilla the same as Kel-hound (thinner skin, slower moving = 7 HP), and Wolf and Leopard as either 6 or 7 (smaller, but damn fast, and still harder to kill than bipeds in general, so more resilient than Pemalites).

The only animals I'd put as 10 would be elephant, rhino, and gator/croc, at least on land... gators and crocs are notoriously difficult to kill, and elephants and rhinos are very large nonvital body masses with tough hides.
In theory, all of us and our morphs can be killed with a single perfect attack and dice roll, since all of us are 9 HP or less, even in morph... but this way, it's scaled so that probability will favour those species who are naturally more difficult to kill and less likely to die by a single lucky shot.


We would obviously only tally hit points for attacks that land successfully (atk roll > def roll).

Let me know what you think, please. :)
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

-GNU Terry Pratchet, The Thief of Time