Author Topic: ((OOC!)) Animorphs: Resurrection ((OOC!))  (Read 30320 times)

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #225 on: January 27, 2011, 12:30:58 AM »
First comment: ... *dies of sheer epicness* I just got the PM from Baron, and IT'S SO FLIPPIN' COOL!!!!!! *SPAZZES* He has so much planned out. Wow. Just, wow.

Second comment: I'll have the next RP post up before the end of tomorrow at the absolute latest. Hopefully tonight though...

Third comment: Good to sea ya Seal. I knew you'd be comin' back.

Offline Gumby

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #226 on: January 30, 2011, 01:29:13 AM »
By the sound of this cure for the kel-spawn you should wake up Fisher' you'll might need him.
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #227 on: January 30, 2011, 02:16:21 AM »
Oh! I wondered why you hadn't posted yet... he's still sleeping in the ship. Yeah, we'll go wake him (and his crew).

Post Merged: January 31, 2011, 01:44:40 AM
ya still here, Gorillaman? No offense, but you're the only one who hasn't posted yet since I re-started. I could assume that Shaun follows the group, but if you wanted to say something or whatever... :shrug:
« Last Edit: January 31, 2011, 01:44:40 AM by Bear »

Offline gorillaman16

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #228 on: January 31, 2011, 03:09:33 PM »
yeah im here he is just following the group
Marco: Now do you see why it's crazy to think we can beat the Yeerks? I mean, come on: We can barely beat zoo security.
 
Tobias: (now stuck as a hawk) They'll come. The Andalites will come. And until then...
Jake: (nods and wipes tears) Yeah. Until then, we fight.

warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #229 on: February 09, 2011, 01:34:24 AM »
((I'm gonna GM Reli and Fisher following Marty back to the hut now... Gumby and Este both have been on since the last posts were up, and I figure it's safe to say that neither of them had much to contribute to the walk back to the little hut.... ))

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #230 on: February 09, 2011, 09:56:23 PM »
((Correct. XD Anyway, I did mention her just kinda' unthinkingly following Marty wherever.))
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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Offline Horsefan1023 (Seal)

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #231 on: February 13, 2011, 07:58:35 PM »
Er...Leeran physiology confuses me.  :P  I'm going to take some creative license here and say that Leerans have mouths, but no tongues, so they can't speak, which is why Mesa plays with speech like Andalites. 
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #232 on: February 13, 2011, 08:12:59 PM »
 :huh: Oh... yeah. They never established how Leerans ate, did they? Well... Have fun with that! XD

....I'm going to assume that Fisher followed to the hut, and is still with the group. Same thing with Shaun. I'm also assuming that y'all are still here, and just didn'y have anything to post....

Post Merged: February 13, 2011, 08:33:33 PM
Here is a fan's rendition of a Leeran, btw.[spoiler][/spoiler]
« Last Edit: February 13, 2011, 08:33:33 PM by Bear »

Offline Gumby

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #233 on: February 13, 2011, 09:43:55 PM »
...Must...Reply!
"Now I can't speak for everyone; at least not until 'The Device' is completed."

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #234 on: February 15, 2011, 02:55:00 AM »
Okay, I think my last post was kinda lame... I do have to say that Mesa and Fisher's comments struck me as very realistic though. Not to say others haven't been... I'm not to coherent at this hour of night, so forgive me. :P

Post Merged: February 22, 2011, 10:01:48 PM
Okay guys, so here's the scoop. Recently, Seal and I spoke with Shock, who is apparently an avid RPer, and he's very familiar with the more structured style that Baron has implemented here in A:R. He apparently had 'an opening' and is interested in at least helping with this roleplay by giving advice on the structure and mechanics and stuff. For one, he said that he would see what he could do about coming up with some stats for our various morphs. Also, we're working on some other stats we can use (nothing too extravagant), since that's one of the highlights of this RP. It's something unique to RAF, and so I figure it would be nice to have a decent structure if we're going to have any at all.

I'll explain more in a bit, but right now I kinda want to see what y'all think about this.
« Last Edit: February 22, 2011, 10:01:48 PM by Bear »

Offline Terenia

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #235 on: February 22, 2011, 10:08:55 PM »
I'm open to it. I mean, the rp isn't really going anywhere, so help is welcome! :)

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #236 on: February 22, 2011, 11:08:18 PM »
Yeah.... :Sheepish: I meant to post yesterday, and then today, but... yeah. I WILL post in-game tonight!

OKAY! So... here's what me and Shock came up with today. I'll post some definitions/examples, and a couple excerpts from our Skype convo...
[spoiler=Definitions and Example]
Quote
Attack (A/)-- Is based on strength, combat skill, and weaponry. Is used for attacking and overpowering obstacles.

Defense(D/)-- Is based on armor and endurance. Is used for blocking or receiving attacks

Speed(S/)-- Is based on speed (duh?), reflexes, and agility. Is used for evading, fleeing, and running.

Awareness(Aw/)-- Is based on sensory input (smell, sight, hearing, telepathy, etc), and attentiveness (how observant you are of your environment, etc). Is used for noticing upcoming events, finding/locating hidden people or objects, realizing certain circumstances, etc.

Luck(L/)-- Is based on fortune. It determines how well you fare in a random event, or how well you perform when chance is involved

Willpower(W/)-- Is based on determination and mental control. It determines morphing times, how well you cope with instincts.

(Scenario 1) Andy (A/12, D/15, S/6 ) attacks Brad (A/7, D/9, S/12). ((For this example, I used a base of five for each stat+ roll))

~~~”You're gonna die, scumbag!!!” Andy pulls out his sword and charges, striking diagonally for  Brad's shoulder ~~~

Andy rolls a die and gets a 4, so his attack equals 16. Brad rolls a 5. This would give him either a defense of 14 or a speed of 17. Let's play out both of this situations...

~~~ “You first, slimeball!” Brad taps his arm band, which grows into a giant shield. Unfortunately, ((because of Andy's 2+ in attack over Brad's defense)) Andy's sword knocks him at an unexpected angle, which cuts his arm, but not badly.~~

OR

~~ “EEP!” Brad ducks to avoid the swinging blade ((and thanks to his 5+ in speed over Andy's attack)), and is successful. Andy's sword slices through empty air.~~

THEN... It is still Brad's turn. Maybe he decides to flee. Or perhaps he'd rather retaliate. He rolls again (new action/response = new roll). He gets a 4 ((I'm getting really lame rolls here... :P)). Let's see....

~~ Oh crud, Brad thinks. I'd better beat feet. He jumps out of range and turns to run, not even worrying to look back. ((Brad's speed of 16 (12 + 4) leaves Andy (6) in the dust.)) ~~

OR

~~ “AAARGH!!! YOU'LL PAY FOR THAT!!!” Brad skillfully throws his shield straight for Andy's chest. ~~

If you want to attack, you must commit BEFORE rolling. You may not roll and then decide if you will or won't follow through. A roll does not tell you your chances, if determines your success rate. If you're defending, you must roll regardless of what you want to do. You may then choose how to respond with your roll (defend or evade, etc.) This determines how well the first persons attack is against yours. The higher the difference, the higher the success rate. Defending players will be allowed to write outcomes for attacks on them WITHIN REASON. (did you dodge, or did they miss?) NO POWERGAMING! NO GODMODDING! NO DUH!! After you respond to an attack, you then decide if you will attack or run. Again, you must decide what action to take before rolling.
[/spoiler]
[spoiler=order of operations]
Quote
[9:22:21 PM] Josh: here's a question:
[9:22:39 PM] Shock: go for it
[9:22:45 PM] Josh: can you roll before you decide to attack, to see if it would be worth it? or can you only roll if you commit to attacking?
[9:23:27 PM] Shock: i don't think so otherwise people would just be rerolling bad dice rolls
[9:24:09 PM] Josh: well, you'd have to go with your first roll either way (not that we can really enforce that... have to use the honor system.)
[9:24:20 PM] Josh: but let's say I want to attack you.
[9:24:30 PM] Josh: could I roll first (I get a four) and realize it would be dumb?
[9:24:49 PM] Josh: or do I roll after I'v already decided to and have to deal with the four?
[9:25:13 PM] Josh: in other words, can you call it off after seeing the roll?
[9:25:16 PM] Shock: you have to deal with it. the other guy then rolls to defend himself via defense or speed
[9:25:27 PM] Josh: okay. I like that
[9:25:33 PM] Josh: makes it more suspenseful
[9:25:38 PM] Shock: should he get an equal or higher number, he blocks
[9:25:50 PM] Shock: or you miss
[9:25:59 PM] Shock: it
[9:26:03 PM] Josh: okay
[9:26:15 PM] Shock: it's a system that favories the defender but oh well
[/spoiler]
[spoiler=Speed comparison]
Quote
[9:50:46 PM] Shock: what is the speed though?
[9:51:03 PM] Josh: peed(S/)-- Is based on speed (duh?), reflexes, and agility. Is used for evading, fleeing, and running.
[9:51:29 PM] Josh: evading is a *response*. running is an *action*
[9:51:40 PM] Shock: i know that :P i was getting at if you two are running and say someone was to morph a cheetah.. the base speed would go up
[9:51:44 PM] Shock: or even a bird of prey
[9:52:10 PM] Josh: speed would go up in those situations, yes.
[9:52:14 PM] Josh: [9:50 PM] Shock:

<<< what is the speed though?... I'm not sure I understand...
[9:52:25 PM] Shock: i mean base speed
[9:52:47 PM] Josh: it would be different per species type, and then you roll on top of that.
[9:52:49 PM] Shock: [9:47 PM] Josh:

<<< Oh crud, Brad thinks. I'd better beat feet. He jumps out of range and turns to run, not even worrying to look back. ((Brad's speed of 16 (12 + 4) leaves Andy (6) in the dust.)) ~~
[9:53:02 PM] Josh: except for morphs.
[9:53:03 PM] Shock: how is brad's speed 12 and andy's 6?
[9:53:28 PM] Josh: Andy (A/12, D/15, S/6 ) attacks Brad (A/7, D/9, S/12).
[9:53:35 PM] Shock: oh ok
[9:53:37 PM | Edited 9:53:44 PM] Josh: in that particular event....
[9:53:44 PM] Shock: never mind then
[9:54:41 PM] Josh: Brad is instigating an action. That means AFTER COMMITING TO RUNNING he rolled a 4 (which makes 16). Andy hasn't rolled yet. His speed of six means he gets a good headstart.
[9:54:52 PM] Shock: ok
[9:54:59 PM] Josh: on Andy's next run, he might respond by chasing him, and then he could roll for speed.
[9:55:04 PM] Josh: not good chances there.
[9:55:58 PM] Shock: sounds good
[/spoiler]
[spoiler=Possible Scenario...]Oh, and:
Quote
[9:58:53 PM] Shock: im still waiting on a morpher to fail a willpower test to resist the mating instict...
*facepalm*[/spoiler]

Please read the first spoiler. It really is essential if we go this route, which I imagine we will. It might look daunting, but Shock says this is a rather easy system to use. This would mean that all of our characters would need to have stats for Attack/ Defense/ Speed/ and Awareness/. I hesitate to say this, but.... let's all assign our characters their own A/ D/ and S/ stats. Our characters are already established, so these should be simple enough. I trust y'all to keep it reasonable. Luck and Willpower will go unchanged. Just to make it convenient, I'll post Baron's post about Stats and junk WITH MY MODIFICATIONS here:
[spoiler]
Quote
Andalites will have a +2 racial bonus to Willpower.

Hork-Bajir will have the racial bonus "Help of the Ellimist" resulting in a +2 Luck modifier.

Leerans will have the racial bonus "I'm in your head", resulting in a +4 Awareness modifier but can be injured easier in their Leeran form. All Leerans lose this bonus while in morph.

Humans have no bonuses.

Luck and Willpower start at a base of 5 and can be no lower. To establish Luck and Willpower, a D10 is rolled and the number rolled  is then added to the base number for a maximum of 15. The highest possible Luck/Willpower is 20, with the additional 5 points being added through racial bonuses or in-game situations. (eg. The highest possible starting Luck a Leeran can start with is 19 but will immediately drop to 15 while in morph. The highest starting Willpower for an Andalite is 17, etc, etc).
[/spoiler]

So the Aw/ L/ W/ modifiers will be:
Hork-Bajir - "Help of the Ellimist" +2 Luck
Andalite - "Escafil Device" +2 Willpower
Leeran - "I'm in your Head" +4 Awareness ((Yes, I changed this. I hope you don't mind, Seal and Baron.))
Human - ...nothing.
Taxxon - -5 Defense! :P

« Last Edit: February 22, 2011, 11:49:44 PM by Bear »

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #237 on: February 22, 2011, 11:53:23 PM »
I like this new adjustment of the game mechanic. Sorry for my late inactivity; I have been at studio working literally every other night, with the remaining nights devoted to homework. Studio nights tend to run past 1 AM in my timezone. This site has my #1 priority of any online site, and this is still the first time I've even checked answered posts in about four days. >_<
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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Offline Cobra (Gymn)

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #238 on: February 23, 2011, 12:03:02 AM »
I'm cool with those rules. I play Star Wars RPG. It has a lot more complicated rules.
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Offline Shock

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #239 on: February 23, 2011, 12:40:18 AM »
one of my problems is that most of this stuff is dealing with combat or physical stuff. the mental (such as cracking into a computer) and social (persuading someone) either has to be added in later or done by the GM's digression.
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