Author Topic: ((OOC!)) Animorphs: Resurrection ((OOC!))  (Read 30320 times)

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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #255 on: February 24, 2011, 07:54:44 PM »
Yes, but, um... Awareness starts with a base of 5. Then you rolled a 5. Then you get a plus 4. That gives you fourteen.

Hey, Estelore? You made this OOC thread, right? That means that you could put these stats in the first post, if you wouldn't mind of course....

We've got Marty, Reli, Chris, and Mesa so far. I realized that I need to ask Baron about making scores for Ehruf, Ayrow (?), Lee, and generic Pemalites and Kelbrid.

And just a bit of 'encouragement' to get everyone's stats posted... please take a minute to decide them before making any combat related posts in the RP itself.

Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #256 on: February 24, 2011, 10:15:29 PM »
Done and done. :) I already adjusted the numbers that didn't include base +5 for awareness.

Once we have everybody's stats, I'll probably make a pictorial line graph showing where we all rank, relative to each other.
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #257 on: February 24, 2011, 10:18:52 PM »
:facepalm: Now I feel really dumb....edited.
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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #258 on: February 25, 2011, 01:17:03 AM »
On a scale of 1-15. Ok.

A: 12
D: 11
S: 7
Aw: 8
L: 14
W: 9
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Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #259 on: February 25, 2011, 01:56:08 AM »
Cobra, either you need to scale down your attack a fair bit, or I need to scale up mine seriously. :P

I was kinda' figuring that 15 attack would be roughly equivalent to manbearpig, or superRachel. Compared to that, a highly trained Andalite fighter is still pretty low on the totem pole... but a football-playing human highschooler probably wouldn't be that much higher on the totem pole.
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

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Offline Terenia

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #260 on: February 25, 2011, 07:03:31 AM »
I'll post my stats when I get home from work today. Sorry for the delay; this week has been utterly overwhelming.

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Offline Cobra (Gymn)

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #261 on: February 25, 2011, 08:40:16 AM »
How about we both change.
A:11
D:11
S:6
Aw:7
L:14
W:9
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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #262 on: February 25, 2011, 11:19:27 AM »
This is going to be tricky for me, I mean a shredder travels at the SOL, has no bullet drop or anything just point and shoot. And seeing as Fisher is a trained soldier, well, missing would be a challenge.
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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #263 on: February 25, 2011, 12:33:12 PM »
Cobra, in all fairness, Reli has been training for combat her whole life.  Sure, Chris plays football, but he wouldn't be that close to Reli.  And her stats already make sense, so...
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #264 on: February 25, 2011, 12:44:52 PM »
@Gumby: Yeah, I understand. But keep in mind all of the times that the Animorphs got shot by Dracons and whatnot, and never died. Also, you will get a +2 for the attack with a gun, so... that helps. Using these stats means that we won't be able to write our characters doing whatever we want when we want. Yes, if you were able to get within a foot of a creature and pull the trigger, it would be a definite kill shot. But because of the dice roll system, you might not be able to get that close. How well does that thing fight back? How fast will it react? Really, we'll be making our rolls and doing the math, and then we'll be writing a post that lines up with that. If Fisher misses a shot, maybe it's because sand blew in his face, or someone bumped him.

@Estelore: I think that 1-15 (5-15 for our characters) is a reasonable range for our characters to be. If and when we have any really big characters, they may have defense stats of 20 or higher, which means we'd all have to work together. I definitely think that Reli should be at least three points higher in attack than Chris, and I also think it wouldn't be unreasonable for her to have a 14 or 15. *shrugs*


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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #265 on: February 25, 2011, 01:30:09 PM »
Of course, though i would like to say that in the Animorphs case most of the Yeerks they fought had an incredible tendency to engage in CQB combat as opposed to shooting them.
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Offline Estelore

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #266 on: February 25, 2011, 02:55:48 PM »
Quote
@Estelore: I think that 1-15 (5-15 for our characters) is a reasonable range for our characters to be. If and when we have any really big characters, they may have defense stats of 20 or higher, which means we'd all have to work together. I definitely think that Reli should be at least three points higher in attack than Chris, and I also think it wouldn't be unreasonable for her to have a 14 or 15. *shrugs*

Okey, that's where the confusion was- I misapprehended that 15 was the absolute maximum attack for anything in-game that attacks using its own physical strength. If 20 is the maximum in-game, and 15 is the maximum capacity of anything in the team (for example, the impact of a rhino or elephant charging at full speed), then this makes more sense. Thanks!

Maybe we should set a couple standards for those maxima-within-the-team?
Like...
15 attack = charging rhino/elephant, full speed and force.
15 defense = natural armor of a crocodilian, which can lose entire limbs and never bleed out, and only has one "weak spot" for death by firearms... "parrying/blocking" ability (not dodging, but actually deflecting an incoming blow) of Inigo Montoya or Zorro.
15 speed = cheetah at maximum acceleration; reflexes of a house fly- nigh unhittable for being so dang fast.


If those are approximately our standards, here are my adjusted stats for Reli:

atk = 14 (not an elephant, but still able to do critical damage without difficulty)
def = 12 (still a large target, no natural armor, but well practiced at parrying direct attacks)
spd = 14 (not a cheetah, but able to match the speed of anything but a fast cat; insane reflexes)
« Last Edit: February 25, 2011, 03:51:57 PM by Estelore »
The universe is, instant by instant, re-created anew. There is, in truth, no Past, only a memory of the Past. Blink your eyes, and the world you see next did not exist when you closed them. The only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.

-GNU Terry Pratchet, The Thief of Time

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #267 on: February 27, 2011, 02:34:37 PM »
Sorry people, but I've been having computer problems in the sense my power cable caught fire. So my battery's almost dead and I'm writing this message: Either pause the RP or someone play Fisher until I can find a new cord.
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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #268 on: February 27, 2011, 11:32:11 PM »
Sorry people, but I've been having computer problems in the sense my power cable caught fire. So my battery's almost dead and I'm writing this message: Either pause the RP or someone play Fisher until I can find a new cord.

how did you manage that?
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warren_bearclaw

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Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
« Reply #269 on: February 28, 2011, 12:59:15 AM »
Wow. That's a bummer dude. I'll cover Fisher, thought I'll really be ghostwriting for him. In other words, I'll cover his words and actions, but not his thought feelings, etc. I'll let you handle your character development as much as I can while still keeping Fisher in play.