<Tail-Fighters are extremely agile in all three dimensions. Note the controls for primary thrust strength, vectoring thrusters, and atmospheric fins.> Different portions of the control panel light up as Eleric mentions them. <The two manual sticks can be used to control the ship in a more fluid manner, but the best results come from mixing both sticks and console commands. Those are advanced techniques for later though. For now, the sticks might be easiest for you to use. The computer is also capable of auto-pilot, but any half-trained pilot could down an auto-pilot fighter with their eyes shut. These are the fighter's onboard shield controls, and those are the camouflage field controls. Note the weapons controls, and the small-fuser controls. These are navigation and Z-Space controls. Many of these commands are also accessible via thought-speech command as well, but sometimes you need to be able to communicate with your wing-mates.>
<This monitor shows your small-fuser status. This shows your orientation in reference to the ship's surroundings. This display shows your weapons status, and this one shows your Z-Drive status.> The various displays light up as Eleric speaks. <Your engine status display is very important. All sorts of bad things start to happen if you over-work your engines. Loss of mobility is loss of life in a Fighter engagement.>
<Atmospheric flight is a different animal, but that can probably wait too. Everything adapts once you enter atmosphere, at any rate.>
<The ARC interfaces with the Tail-Fighter to augment your abilities and perceptions. It has two methods of output, the holo-projector at your eye, and thought-speech voice. When you step into a Tail-Fighter, or in this case, up to the pilot's console, your ARC will automatically sync with the fighter to provide you with an augmented HUD display.>