All titles subject to change.
Book MCCCLXV (1,365): "Justice" -- The RAFians deal with Justice.
New chapter.
CHAPTER THREE:
Fatal Females
The Goodness Orphanage looked like your ordinary orphanage, a little drab, a little depressing. But not overly so. It was still within the regulations that the governance mandated for such facilities, though not particularly strictly.
But this orphanage was just a cover. While the male orphans were often ignored and made to do menial tasks, such as janitorial and menial tasks, and they were overseen by hard and harsh taskmasters.
But it was the female orphans that they were truly interested in. Especially those with the "spark", as they put it. This led to the mandatory induction into the Femme Fatales, a group of warrior women who serve the whims of "Granny".
This higher-ups in the group consisted of several members, faces obscured by black cloaks akin to those worn to Organization XIII of Kingdom Hearts, and each specialized in a weapon. Ethereal blades, purple electrical whips, a sniper rifle and arrowguns, a pearlescent spear, lances, dark red knuckledusters , a spiked shield, an opalescent bow and energy arrows, a battleaxe, a pinkish purple flail, a lexicon, sunny-colored cymbals, a claymore, a sanguine warhammer, chakrams, brownish-black yo-yos, a sitar (oddly enough), a parasol (you read that right), playing cards (yes, playing cards), an obsidian sword, a scythe, knives, dual broadswords, and a circular shield. A woman in yellow and another in blue handled the whole of the administrative responsibilities of the facade, while the matron "Granny" was rarely even seen.
The wielders of the circular shield, electrical whips, spear, knuckledusters, bow, flail, cymbals, warhammer, yo-yos, parasol, and obsidian sword were charged with just finding the potential candidates from the orphanage. They held no individual names (any they had before they were made to have forgotten), competed with each other on this search, and they often bickered, but the final decision fell to the others wielders -- the one with
names, as they would do the actual training of the "grunts", as they called them, would fall to them.
The Named Ones, as they were known collectively, all were the combatant members, the ones that were sent in fighting. Whenever two Named Ones had a dispute on which candidate to train, they each elected a grunt of theirs to become a Proxy, and then battle to the death to decide. If all the Proxies die, then the candidate is killed and they move on.
The dual broadswords-wielding Femme Fatale was called "the Samurai" and would train others in the use of the broadswords and samurai-style combat, and was not to be questioned. She would immediately slay any who hesitated or disobeyed, only to lament while doing such how they wasted their potential -- and, worse, her time. Her grunts were called the RN-Samurai.
The knife-wielding Femme Fatale was called "the Ninja" and would train others in the use of knives and ninjitsu, and she preferred to play with those that dared to cross her, making their ends far more humiliating for them. She tormented them slowly, before electrocuting them, slowly amping up the power with each shock. She was quite savage when doing so, making sure they knew what transgression that they made before they died. Her grunts were called the LN-Ninjas.
The scythe-wielding Femme Fatale was called "the Reaper" and would train her chosen in scythe proficiency, and would angrily decapitate any uppity and defiant grunts around her with her scythe, and turned their remains into flower petals. Easier cleanup, she reasoned. She was extremely graceful in her actions and manner of speaking, though her actions were calculated ad brutal. Her grunts were called MN-Reapers.
The playing card-wielding Femme Fatale was called "the Gambler" and would train others in the use of playing cards as weapons, explaining that people never expect such a thing to be weaponized. Anyone who crossed her she would either age to dust, regress to infanthood, or trap inside a card or a die -- all depending on her mood in that particular instance. She was known for a predilection for playing the long con, and even her own grunts had to fear whether they had unknowingly crossed her or were going to be made examples of. But as her grunts were known as LN-Gamblers, this wasn't too surprising.
The sitar-wielding Femme Fatale was known as "the Dancer", which was a ignominious name that seemed to be in stark contrast of this whole orphanage of the damned and their efforts. But she focused solely on the combat effectiveness of dance and the weaponization of music, as she trained her grunts in. She would slowly drown all those who crossed her in water, that she causes to spout up. Her grunts were known as the DM-Dancers, and there weren't particularly a lot of them. She had never won a Proxy fight.
The chakram-wielding Femme Fatale was known as "the Assassin", who trained grunts in use of chakrams and assassinations. She does seem a bit more tolerant of defiance, but not by much. If one of her grunts annoys her too much, she'd immolate them without a second thought. Her grunts are known as AN-Assassins.
The claymore-wielding Femme Fatale was known as "the Berserker", who trained grunts in claymore proficiency, and berserker combat. She would not allow anyone to cross her, and if some one did . . . well, she would do worse than an
Inferius would even be capable of. Her grunts were called SN-Berserkers.
The lexicon-wielding Femme Fatale was known as "the Mime", who trained grunts in mimicry, deception, misdirection, disguise mastery, and mirror combat. She was an intellectual academic who had little patience for what she perceived as incompetence. It wasn't known how she disposed of those that annoyed her, and she liked to keep it that way. Her grunts were known as ZN-Mimes.
The battleaxe-wielding Femme Fatale was known as "the Dusk", who trained grunts in battleaxe proficiency and short-ranged, melee combat. She was a taciturn taskmaster,
and hada very low toleration for insubordination. To those insubordinate to her usually found themselves buried alive and either suffocated or crushed. Her grunts were known as the LN-Dusks.
The spiked shield-wielding Femme Fatale was known as "the Creeper", who trained grunts in shield proficiency and defensive combat. She was a quintessential mad scientist, rather obsessed with her research. Anyone who dared to interrupt her, that isn't the yellow one or the blue one, or Granny herself, will find themselves frozen in ice. Then summarily shattered. Her grunts were known as the VN-Creepers.
The lance-wielding Femme Fatale was known as "the Dragoon", who trained grunts in lance proficiency and throwing proficiency. She was disdainful of anyone who wore their hearts on their sleeve -- calling them "bleeding hearts" in a most derisive manner. She tended to literally blow them off -- usually off a cliff. Her grunts were known as the XN-Dragoons.
The sniper rifle-wielding Femme Fatale was known as "the Sniper", who trained grunts in sniper proficiency and long-range combat. She was a very flippant, dismissive personality prone to taunts. But, despite this lax demeanor, she won't hesitate to shoot any disobedient grunt or foolish grunt with her rifle and cause them to implode on themselves. Her grunts were known as the XN-Snipers.
And, finally, the ethereal blade-wielding Femme Fatale was known as "the Sorcerer", who trained grunts in blade proficiency and sorcery. She had a cold and callous personality, with little patience for failure or insubordination. Should someone be so foolish to be one of those things, she would put them into a state of nothingness. This was arguably a fate worse than death. Her grunts were called XN-Sorcerers.
And they set their sights on a target that may be difficult to obtain. . . .