Oh gosh, eight pages this time. THIS IS ALL YOUR FAULT YOU DID THIS TO ME YOU MONSTERS
Okay, clarification: so when I said “lowest common denominator,” I was basically speaking in the mathematical definition of the term. I was referring to the most basic elements that the stories all share that make them appealing when you boil them down (i.e., romantic/power fantasy), not "lowly peasants/common rabble who suck in the stale tripe they're trough-fed by the mainstream media because they have no sense of taste or gag reflex." I didn’t initially realize that there was another connotation to the phrase. I swear, I’m not trying to be an elitist culture snob here. XD
But are they really two different things? I'm not so sure on that very point. It actually brings up this entire thought process that's been going in my head about Twilight, and to some extent Harry Potter.
The phenomenon known as "good writing" tends to not only be highly subjective as concepts go but correlates with the level of identification the viewer has with the author. The whole way that art and writing even operate is that they are the creations of someone else's Heart that manage to pierce yours. Books considered almost universally "good" aren't just good: They often draw upon a subconscious backdrop of archetypes and characters that resonate with almost every potential viewer. This is why Lord of the Rings and Harry Potter work--- They are, in a metaphysical sense, the "same story." It didn't even matter that Tolkien couldn't write worth a damn--- He tapped the Leviathan/Library/Collective Unconscious. There are maybe a couple stories like this in human history (Some people say about six, actually) and if you hit one with enough accuracy the result ripples through the whole network.
Pretty much what I meant by lowest common denominator here. There are basic elements to a story that people just
like. Various romantic/power fantasies and character archetypes hold a near universal appeal. However, appealing to this is not that same thing as writing skill. Tolkien may have had rambling prose, slightly excessive detail, and gotten a little verbose at times, but it was still highly readable, and you could get quite a bit out of it beyond just appreciation for the plotline. I attribute those issues to his obsession with world-building above all else (the stories were actually written as an excuse to use the languages he was creating in his spare time). He was a very good writer, and not just because his stories had innate appeal. No one would have bothered to read them through to appreciate the vast lore of Middle Earth if his prose was actually tripping over itself to a painful degree, or the sage wisdom, lovable humor and clever wordplay all fell flat, or the characters made no sense.
And really, I think the amazing depth to which Tolkien developed the history, mythology, and cultures of Middle Earth is a large part of, if not the main reason, why it remains such an influential force on the fantasy genre to this day. Just reading it gives this magical feeling of exploration, because there’s so much to learn about the world.
The result is that you can have Mary Sue-like characters in all or any of these stories, or characters that are too powerful...And nobody cares because whether or not they exist isn't even "the point."
Sue-ishness can work for a story. Plenty of well-respected stories from well-respected authors have characters that are total Sues on any litmus test you put them to, LotR included. Aragorn’s the heir to the throne, sort of a “chosen one” from an übermensch bloodline that gives him some light superpowers, ruggedly handsome and has various women interested in him, a master swordsman and good shot with a bow with unrivaled martial prowess (he can duel frakking
trolls), and a really good person to boot, even able to overcome the corrupting influence of the Ring when humans are especially weak to it (including a notable ancestor of his). When you add up all these things, he looks pretty sue-ish. However, his story is all about actually stepping up as king and putting these traits to the best possible use, and his internal conflict keeps him from being one-dimensional. But when you make the character’s arbitrary specialness the entire driving force for the story without a shred of self-awareness, like
My Immortal or
Sonichu, that's where you run into problems.
And again, I have no idea where you're getting the idea that this thing called "objective technique" even exists. There is fully nothing objective about art. Nothing at all. Some people hate Modern Art and other people worship it. I hate rap and other people are experts who know its nuances and cultural rhythm. An individual artist, like you did, can improve their skills and learn a lot from other artists. Then that artist is clearly "better than they were" according to their own definition. Yet I have read deeply eloquent prose written by authors who later dismissed their own creations as Mary Sues and their writing as trash. Writing that I had loved, and sometimes still do.
All art has
some objectivity to it. Art is a medium for communicating ideas, from thoughts as intellectually complex as the destructive ramifications of socio-political interactions of various power-grabbing noble families on individuals in a feudal fantasy world, to as primally simple as the fun in exploding zombie heads by the dozen. If you want to communicate your ideas, you need technique. Technique is all objective factors, essentially how precisely you can match reality or the vision in your head while you’re creating art. For literature, poorly paced prose, awkwardly structured scenes, and flat characters will start to muddle the points you’re trying to get across, because those all result from a lack of attention to aspects of your own creative vision. Themes will come across as an incoherent mess, and people will misinterpret your work (not that that won’t ever happen anyway). There are objective ways to improve your technique, and an understanding of them is important, even if you ultimately choose to reject them. What makes art
art is intent, and if you don’t have the technical skills to correctly carry out that intent, your vision gets lost, and no one will see the dream you wanted to realize.
Subjectivity and style come in when you start to
modify your technique. What you add or take away from a 100% accurate depiction of real life is what defines your art as yours. What would Bond be without MI6, his tux and arsenal of gadgets? What would Superman be without his flight, strength, and the red and blue suit? What would Edward Cullen be without his sparkliness, or Jacob Black with a shirt on? Boring, ordinary people is the answer. Nowhere near as many people would be interested in their stories, because their stories would be completely indistinguishable from anything else. Breaking from what people see in their everyday reality while maintaining identifiable features is a large part of what makes fiction enjoyable, and that’s why we get cultural trends in our fiction; while everyone may have a different reality shaping their identity, we all have a basis of common humanity, and share cultural interests.
Technique without any common appeal becomes too esoteric for people to actually enjoy. Appeal without any technique becomes bland and cliched, or unreadable due to the author's inability to remain coherent, potentially even both. Having neither results in
Dadaism.
(just kidding) They're separate concepts that do correlate, yes, but correlation is not causation.
Being an artist is tough because self-criticism is super easy when you know every in and out of your own work. You can see every flaw better than most other people can, and they just end up
glaring at you. Halo: Combat Evolved was a great game, and there was one mission I totally loved called The Silent Cartographer, which was kind of an open little mission on this small island, and it just had such a beautiful environment. I later saw one of the level designers in an interview talking about how he was proud of the work he did on the level, but there was one
horrendous flaw they overlooked: a tree in a corner of some rocks was floating six inches off the ground. XD I’d never noticed it up until that point, and I only ever notice it if I remember the interview while playing. But yeah, he said it haunted him. So while you may only see the good in a work, you’re probably overlooking many flaws that that the author sees that would actually improve the work even further. But of course, we can’t pick at flaws forever, we have to move on at some point. As Leonardo Da Vinci once said, art is never finished, only abandoned.
Cassie-As-Steve-Rogers is an interesting point, although that isn't the comment above. Is Captain America a Mary Sue? I don't typically think of him as such, yet he actually possesses every trait one might attribute to them. He is a modern-day paladin, a rock, in every sense of the word. Although to be frank, the Red Skull is a ****ty blackguard in the movies. -__-
Do we, as an audience, now disdain characters who either "have it too easy" or aren't flawed enough? And for that matter, exactly why is that? When Snow White and the Seven Dwarves came out in 1930, the main character was herself very much a "Mary Sue" if we rely only on mental characteristics to define such a person. She spent most of the story getting very, very lucky and having all of the traits of a perfect housewife. The only difference, perhaps, is that she needed saving by a prince. Cassie was never exactly the fighter of the group. In fact it's heavily implied she can't fight worth a damn. XD
But she does develop very similar bird-attracting, impossible superpowers consistent with her "shaman" role in the group. As for the book list, honestly it just seems to be the means that bug you. Every character in Animorphs has scenes and situations tailor-made for what makes them unique. The only difference is that their skills are not "earth-mother"-ish.
Something about this whole setup really bugs me, but I'm struggling to explain exactly what.
Cap's not really a Sue for the reasons I listed in my reply to NothingFromSomethin
g. It's all about context. He totally has all the traits that would otherwise qualify him as one, but his character struggles are actually separate or based around deconstructing those traits.
Look at how many Jaime Lannister fans there are for Game of Thrones. From an outside perspective, he's totally a rich, smarmy, spoiled prettyboy who just seems to enjoy flaunting his sword skills and basking in the radiance of the most powerful person he can get close to. But then you later realize that he actually has depth beyond that with some of the choices he's made in the past, and that they weren't all about personal gain/securing his position of power. He ends up suffering quite a bit and his actual feelings for his family become more apparent, which gradually makes him quite sympathetic (despite being so easily hateable at first) and you can actually look back on him earlier in the series with a newfound appreciation for what was probably going through his head while he did all the stuff that made you hate him. That all makes him a well-rounded, deeply thought-out character in spite of how easy he's had it in life or whatever despicable things he may have done, and we fans just eat that up.
It's not that we currently, as a culture, disdain people who've had it easy. It's because conflict and struggle are what any compelling story is
made of. Any story that's ever told, from a high school drama about fitting in, to a superhero saving the world from annihilation, to a funny anecdote your friend once told you, has some kind of conflict creating drama at its core. When an author contrives for circumstances to work themselves out, they're removing all the conflict that made the story compelling in the first place. People want to see characters in a rough spot, and they want to see the characters handle it in whatever manner. That’s the essence of storytelling. If you remove that, it’s really not much of a story.
It kinda reminds me of the Matrix movies, when they're talking about the early Beta stages of the Matrix. In the first version, the machines made it an absolute paradise. They aimed to keep the humans to stay motivated to stay in the virtual world by appealing to every positive emotion and supplying for every need and want that could ever pop up. It didn't work. The humans ended up being basically bored to death from lack of stimulation (which really is something that could happen--an old study showed that babies that are cared for but aren't given any social interaction with a maternal figure in their first months will actually
die from no medically apparent cause), and they collectively rejected the reality, causing entire crops of humans to be rendered useless and disposed of. The second beta went to the opposite extreme. The machines determined that lack of stimulation and appeal to certain instincts was the issue, and so they took inspiration from the genre of fiction that appealed to those things most: horror. Essentially, the second beta is believed to have looked very much like a B horror movie, with vampires, werewolves, ghosts and various monsters roaming around and preying on the population (the ones in the Merovingian’s chateau were left over from there). However, the peoples' will to go on living in such a crappy world dropped, and the machines determined that they were losing too much of the population to keep it viable. So, they eventually decided to go with a system that actually worked for humans in the past: modeling real life in modern-day 1999. They removed all limits on freedom within the construct, allowing the humans to police themselves and do as they liked with a bunch of artificially intelligent programs running around as social guidelines. No one ever had reason to question it, because their problems in life came from obviously human sources.
The whole thing is basically an analogy for storytelling with willing suspension of disbelief. Ultimately, the point in the movie was that people actually
thrive on suffering and personal conflict because we’re a backward and stupid species. Naturally, it follows that when you have a character that faces no conflict of any kind or has it solved for them, it becomes very hard for most people to actually identify with them.
Trust me, it's not the "shamanistic" means I dislike. I've written for and enjoyed reading about spiritual, connected-to-all-living-things characters before. But Snow White and Cassie's issues are completely different. Snow White is a weak character because she has absolutely zero agency within the story, and yet the focus is entirely on her. I mean, what does she even contribute to the story? She tidies up around the house, gets the dwarves to enjoy her presence... And that's pretty much it as far as her actual actions go. When the huntsman spared her life, was it because she evaded him or talked him out of it, or through anything
she did? No,
he just chose not to lop her head off because
he thought she looked pretty. When her life was in danger, was she given any chance to solve things herself? No, because she's got a herd of cute animals and a bunch of men to come riding to her rescue. She does absolutely
nothing in her own story. Many Grimm’s fairy tale girls have this problem, it’s just a product of the time when they were written. It’s part of the reason reimagined fairy tales have had rush of popularity in recent years.
Cassie on the other hand, has plenty of agency. Maybe even too much. Wolf may not be the ideal combat morph, but she can handle herself in a fight, and does so far more than she'd actually like to. She actively does things to contribute to the team's welfare, helping make plans, reining other characters in, providing a meeting space, etc. She arguably has the most influence on what the group does, because Jake's so infatuated with her that he'll just go along with some of her more ridiculous ideas (like the Rainforest Cafe parrots). I imagine this is the kind of difference in writing you'd expect between men in the '30s, and a woman in the '90s. She’s a strong female character in her own right. What I don’t like is the way she
wields her agency. She has quite a few times where she goes off on her own and makes decisions that affect everyone else in the group, based on some gut reaction to something she didn’t like because she's rigidly set in her ideals with no impulse control. She's like an emotional gun with a hair trigger and no safety. She'll go off with any bump in some drastic way that could literally get someone killed, but it's okay, because the muzzle always happens to be pointing in what was actually a safe direction all along that no one knew about. The way things work out for her just ends up feeling contrived, and it kills potential conflict in a cheap way.
Now, it’s not necessarily true that coincidence automatically makes things contrived. It’s perfectly acceptable practice to kick off a plot with something happening completely out of the blue, or use freak occurences as a plot device. However, excessive coincidence, using it as a crutch for your story, can strain the willing suspension of disbelief and leave readers wondering if there was supposed to be more. Coincidence being used to remove conflict (i.e., deus ex machina) will leave your audience unsatisfied with the resolution, because if some random occurrence was going to take care of everything anyway, the characters might as well have not even been there, and all their struggles up to that point have basically been rendered completely pointless. In Cassie's case, she gets deprived of anything having an impact on her character.
In that book list, those are situations that actually cheapen her natural agency by contriving the situation to be easily solvable specifically for her talents. It’s an issue of cause and effect vs. effecting the cause. The other animorphs do get tailor-made situations sometimes, but Cassie has it almost every time. #29 was the best Cassie book in my opinion, because it forced her to step up and basically take on the responsibilities of the entire team. Even still, she literally had to be the last one functioning to be able to shine on her own. The other animorphs all have to step up to the plate themselves and take action in whatever situation using their unique skillset. Cassie usually has it conveniently twisted around for her by the author so that she
can use her unique skillset. I think the reason for this is that she was never given her own specific arc, which made the writers unsure how to approach her or justify her being the narrator of her own books. Hope that explanation's clearer.
What my theory does is maintains her agency, but actually provides a decent motivation behind her more controversial actions (beyond selfish gut instinct) and gives a plausible cause for her many special attributes within the established sci-fi universe (beyond mere coincidence). I don’t irrationally hate Cassie for her spiritual side. That’s not me, I’m kinda spiritual myself. Though when you think about it, her spirituality rarely even came up unless Marco was poking fun at her, so most of what we hear about it is Marco hyperbolizing. Heck, after rereading most of the books, I’m still not even fully sure what she
actually believed in.
I had no themes, no real plot beyond kids turning into dragons and killing people, and no character development of any kind. I identified with the power fantasy completely (still do, in fact) but the story was boring, predictable, and had no point in existing.
As someone who, in my youth, wrote such things myself....I don't think this can really be the case. It may seem like that looking back, but there's a lot more even to why inexperienced writers write than just a power fantasy. People start writing because there's a story they want to tell that does not exist, and I still haven't managed to write the one Kid Me was after.
*shorten*
At least in my case, even though I couldn't write it properly at the time...There was a lot more of a point than just art, or just a power fantasy. Rant relatively over.
See, right there your story already has a million times more depth than mine ever did. Here:
http://fav.me/d2povts http://fav.me/d2rskex Those copies were apparently edited by Past Me at some point, as they're not as crappy as I distinctly remember them being (Karen was a snotty a-hole in early drafts because I didn't know how else to write a girl character at the time). I lost the original copies of the story in the Great Hard Drive Seppuku of 2013, which I have mixed feelings about. Anyhoo, those two links are literally the whole extent of it. A whole lot of worldbuilding centered entirely on the dragon forms themselves with a shoddy knowledge of history, and action scenes based on Call of Duty 4 with an emotionally blank narrator. Literally nothing else. It was pretty much just masturbatory self-insert power fantasy, and looking back on it disgusts me every time. My writing has improved
massively ever since I realized
why it sucked.
The fantasy continued on when I got into werewolf stories on deviantArt, and I actually started digging into why I like shapeshifters so much. Did a whole bunch of introspection and made a ton of personal revelations, but I won’t bore you with those. Point is, my writing was better as a result. Still wasn’t perfect, or even up to my current standards at that point, but yeah. All part of the technical learning process.
Your stated motivations there are absolutely about doing it for the art. We all write or draw because we have a story or picture we want to see, but no one has written or drawn yet. Wouldn't be much reason to otherwise. Art is your vision, manifested to share with the world. And sharing something that really shows your passion, that you successfully crafted into exactly what you wanted it to be is such a joy.
So, uh... Could I maybe get a bonus to my insanity meter based on sheer length?