Author Topic: Animorphs wii  (Read 2230 times)

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Offline ChimichangaChupacabra

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Re: Animorphs wii
« Reply #15 on: March 03, 2009, 05:57:33 PM »
Well, an RTS thing could work really well with the kids and their small-scale infiltration stuff, too.
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Offline Galladerotom

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Re: Animorphs wii
« Reply #16 on: March 03, 2009, 06:21:08 PM »
Personally the do what ever you want roam around mode would be a pretty good idea.
Also I always thought that their should be a multiplayer face off mode and not just with regular battle morphs but arial and underwater combat as well.
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Offline ChimichangaChupacabra

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Re: Animorphs wii
« Reply #17 on: March 03, 2009, 06:27:19 PM »
But "do whatever you want", is that really Animorphs?

It works when you're playing a gangster in GTA, etc, not so well for a guerrilla force.
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Offline Phoenix004

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Re: Animorphs wii
« Reply #18 on: March 03, 2009, 06:37:04 PM »
I like the idea of an Animorphs game where you can roam around freely seeing places from the books and acquiring whatever animals you come across, then going to set locations (eh. Yeerk Pool) to do missions that were in the books.
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Offline ChimichangaChupacabra

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Re: Animorphs wii
« Reply #19 on: March 03, 2009, 06:59:50 PM »
I guess, I mean it could probably work with a few major modifications to what we think of as "sandbox" games.  Bringing in more of the team element, less of the solo stuff.

It'd be nice if it were more mission-focused though, instead of killing 45 minutes flying around and ignoring everything else, y'know?  That doesn't really seem to fit with the series, aimless exploring for the hell of it, a la GTA.  It could probably cut out all of the inter-mission stuff, eliminate all the stuff between and just focus on the task at hand.
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Offline goom

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Re: Animorphs wii
« Reply #20 on: March 03, 2009, 08:05:34 PM »
Okay naturally this thread is about how the wiimotes and other functions could be used. If any of you have ever looked at Deadly Creatures the poteintal for using battle and insect morphs is definatly there

i agree with that part.
'deadly creatures' had a lot of potential. i haven't played it, but i heard it was very monotonous.
animorphs wouldn't be, obviously, since there's a heck of a lot more story behind it. more things to do, etc.
i wouldn't base it off the other game, just maybe use some wii controls?

i'd get it.

Offline Galladerotom

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Re: Animorphs wii
« Reply #21 on: March 03, 2009, 08:23:06 PM »
But "do whatever you want", is that really Animorphs?

It works when you're playing a gangster in GTA, etc, not so well for a guerrilla force.
I actually ment that it would be a mode you would have in the sandbox game.
(Sandbox?)
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Offline Horsefan1023 (Seal)

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Re: Animorphs wii
« Reply #22 on: March 03, 2009, 08:36:22 PM »
I think there could be two modes.  One for strictly plot, the other for mess around, and it's real loose. 

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Offline CDJV

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Re: Animorphs wii
« Reply #23 on: March 03, 2009, 09:09:47 PM »
I think there should be missions that you have to take, and others that you can do optionally...perhap s a quest system akin to Dead Rising...

I can kinda see it on the wii, what with swings being different combos in battle, and outside of it you could have them be different morphs.

Perhaps there could be downloadable missions...if Nintendo ever discovers what downloadable content is.