Richard's Animorphs Forum

Animorphs Section => Animorphs Role Playing => Topic started by: Estelore on December 15, 2010, 12:10:45 AM

Title: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 15, 2010, 12:10:45 AM
This is the Out-Of-Character thread for the text-and-die-based RPG "Animorphs: Resurrection."
BaronConall is the current GM for the game; I am the unofficial and self-appointed timeline-keeper and registrar of characters, both player characters and NPCs.  In the first post I will maintain a list of characters, NPCs, players, and the alive-or-dead state of each character, as well as on what page of the thread they died (if they are dead, that is).

On the second post I will make a timeline of the major plot events within the game, listing the pages on which the events occur.

In the event of my absence, I will appreciate for any member(s) of the game to make a post detailing subsequent major plot events occurring during my absence. Thank you.

I will use short-form names instead of forum usernames; this is as a matter of convenience: I have difficulty keeping up with the constant name-changing on the forum.

Played by Baron
Name: Lee
Leeran
Battle = Hork-Bajir
Cover = Human
ATK =
DEF =
SPD =
AW =
WP = 12
LK = 17
NPCs:
Ayrow - Pemalite
Ehruf - Pemalite

Played by gorillaman
Name: Shaun
Human
Battle = silverback gorilla
ATK = 8
DEF = 7
SPD = 9
AW = 14
WP = 14
LK = 7

Played by Cobra
Name: Chris Larson
Human
Battle = asiatic lion
ATK = 8
DEF = 5
SPD =  3
AW = 9
WP = 9
LK = 14

Played by Bear
Name: Marty Wells
Human
Battle = grey wolf
ATK = 6
DEF = 9
SPD = 11
AW = 13
WP = 8
LK = 7

Played by Este
Name: Arhareli-Winwall-Ajaht
Andalite
Battle = Andalite (preferred), bengal tiger (secondary and to self-heal)
Cover = human
Flight = Kafit bird
ATK = 14
DEF = 12
SPD = 14
AW = 15
WP =  9
LK = 13
NPCs:
Ekkid - Hork-Bajir

Played by Gumby
Name: Jonathan Fisher
Human
NPCs:
Private First Class Carl Baxter, riflemen-human
Private First Class Mason Johan, riflemen-human
Private First Class Joseph Ben-David, CQB-human
Battle = not morph-capable (none of the four)
ATK =
DEF =
SPD =
AW =
WP = 9
LK = 8

Played by Ghost
Name: Jim Thompson
Human
Battle = polar bear
ATK =
DEF =
SPD =
AW =
WP = 10
LK = 13

Played by Horsie
Name: Mesa-Teern
Leeran
Battle = indian leopard
Cover = human
ATK = 8
DEF = 6
SPD = 5
AW = 14
WP = 11
LK = 16

Played by Terenia
Name: Reyna Jackson
Human
Battle: arctic wolf
ATK = 6
DEF = 7
SPD = 6
AW =
WP = 15
LK = 11

Played by Scinlao
Name: Kage
Hork-Bajir
Battle = northwestern grey wolf
Cover = human
ATK =
DEF =
SPD =
AW =
WP = 15
LK = 9

Played by Underseen
Name: Dru
Human
Battle =
Cover = human
ATK =
DEF =
SPD =
AW =
WP = 11
LK = 15



Ambient NPCs (control is permissable by any player; any player may hold dialogue with Ambient NPCs):

# of Humans In Play:  10, 3/10 are NPC


# of Hork-Bajir In Play: 2, 1/2 are NPC

# of Andalites In Play: 1, 0/1 are NPC

# of Leerans In Play: 2, 0/2 are NPC

Team Summary for Battle: 3 wolves (1 is Hork-Bajir), 1 bear, 1 lion, 1 leopard, 1 tiger/Andalite, 1 gorilla, 4 combat-ready humans, 1 Hork-Bajir (no animal morphs)




Post Merged: December 15, 2010, 12:12:07 AM
PLOT TIMELINE:

STORY BEGINS: page 5
MARX'S IDENTITY: page 8
ARRIVAL AT MISSION SITE: page 18
CAPTURE: page 20
LEE'S IDENTITY: page 23
RECAPTURE: page 43
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 15, 2010, 07:22:48 PM
Awesome job, Este!

We can now consider the RPG officially commenced from Page 5 :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 15, 2010, 07:34:16 PM
Revision made. Subsequent timeline additions will be in the first post of this thread. This post will be used to list important information and references from THIS OOC THREAD.

Page 11 of THIS THREAD contains the system by which dice rolls can be interpreted in-game.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 15, 2010, 07:45:45 PM
We also now have Seal RP'ing a Leeran character and Terenia RP'ing Human descended from Yeerk nothlits :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 15, 2010, 07:53:00 PM
Oooh, delightful! Names?

I'm still catching up to the movement of the thread (I had final exams all day today), so I've not found those posts yet. Reading the new 'history'.

Oh, sidenote, probably this next Monday-Thursday-ish, I will be offline.  It's fairly regular (about every 2 weeks) for me to visit my paternal family out of town; they have no consistent web access.  During those times, I'll find a functional way to 'pause' my character, or I'll leave ends clearly open enough that the GM can do it on my behalf without difficulty.  I will also always make a note of my absence in this thread, or have my SO (Chunes on this forum) do it for me.


One more sidenote:  my PM inbox does not notify me unless I am logged into RAF.  Frequently it is time-effective for me only to check my e-mail inbox, when I have limited web access. If anybody needs urgently to reach me, e-mail me at estelore@gmail.com ; a reply can usually be expected within the same day.  Mind you, this applies to those occasions when I am out of town.  My RAF inbox is sufficient if I have not declared an absence.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on December 15, 2010, 10:59:33 PM
Baron, mind if I write up a little something on the human military at this current year? I'll PM it to you before posting of course.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 16, 2010, 03:35:17 AM
This may seem kinda silly, but I'm posting here so that I can see when there's activity here more easily.

Sorry for the delay, guys... I had the late shift tonight. Didn't get home till one.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 16, 2010, 04:14:34 AM
That's fine :) As long as you were able to post :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 16, 2010, 04:29:53 AM
Yep. And by the way guys, it was really exciting reading your posts. I'm so looking forward to getting this going! Yeehaw! I like the way our characters are all so different, and have their own biases, motives, and backgrounds already in place.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 09:31:43 AM
Can I get a summary of what Animorphs: Resurrection is all about?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 16, 2010, 02:49:45 PM
I'd just go read the first couple pages of the RP thread... if not the whole thing. We only started the actual game about three pages ago or so.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 05:02:00 PM
Acknowledged. ;)

"Hmm...I love reading, but that green color is kind of throwing my concentration. I think I'll go for a kind of trial and error run.

Name: Scenkou
Age: 15
Gender: Male
Appearance: 5' 7'' skiny, blonde, hazel eyes, long fingers, humanoid

Practice/1st Morph: Malagasy Flat-Tailed Gecko
Battle Morph: Salt-Water Crocodile
Flight Morph: Red-Tailed Hawk
Aquatic Morph: Common Dolphin

Species: Leeran
Willpower:
Luck:  "

Sorry, I really don't know WHY I even posted it in the Thread in the first place...:S...Me feel ztoopid. Hope I didn't get your goat.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 16, 2010, 05:05:33 PM
Nah, it's no big deal. If you're interested in joining, or even just watching, you really should read the history and stuff that Baron wrote. I can understand the funky fonts being confusing. Try copying and pasting it into a word document... that might help!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 05:31:30 PM
Nah, it's no big deal. If you're interested in joining, or even just watching, you really should read the history and stuff that Baron wrote. I can understand the funky fonts being confusing. Try copying and pasting it into a word document... that might help!

Done. Thanks for the suggestion! :D


WAIT, do I have to be an Animorph race?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 16, 2010, 05:34:48 PM
Yeah I'm pretty sure you do.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 16, 2010, 05:41:21 PM
I'll go ahead and say yes on Baron's behalf. This is after the events of the series, as you saw, and so it would have to remain true to the series. I guess that technically there could be another race (or more), but I'm pretty sure we'll stick to canonical characters. Yet again, Baron's decision.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 05:43:21 PM
Yeah I'm pretty sure you do.

Ok, I changed it so that it's another species with telepathic abilities like the Ansrians.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 16, 2010, 05:46:52 PM
You'll need to choose from either Human, Andalite, Leeran or Hork-Bajir as a race, sorry.

I suppose that it's early enough in that I can work you into the game. Just give me a chance to set up your introduction :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 06:15:01 PM
Ok. Can you apprise me when you work it out, please?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 16, 2010, 06:55:25 PM
Definately :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 08:09:12 PM
Definately :)

Thank you. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 16, 2010, 08:29:04 PM
Welcome to the game, Scinlao. I've updated the first post of the OOC to include you in our roster. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 09:54:07 PM
Aww, if I'd have realized that there were no Hork-Bajir I would've chosen a H-B character. I love reptiles. Oh well, haha.

And thanks Estelore. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 16, 2010, 10:06:21 PM
You still have time to become a HB if you want :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 16, 2010, 10:54:49 PM
You still have time to become a HB if you want :)

Hmm....ok...:S

Name: Kage Gretha
Age: 20
Gender: Male
Appearance: 5' 11", 2 horns(Deformation)

Practice/1st Morph: Malagasy Flat-Tailed Gecko
Battle Morph: Salt-Water Crocodile
Flight Morph: Kafit Bird
Aquatic Morph: Common Dolphin

Species: Hork-Bajir
Willpower:
Luck:  "
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 17, 2010, 12:58:16 AM
I believe only andalite star with any morphs, no one else can morph yet.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 17, 2010, 01:48:02 AM
Your HB character has just entered :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 17, 2010, 10:37:58 AM
I believe only andalite star with any morphs, no one else can morph yet.

Aha. btw, are all Hork-Bajir seers, or am I just a normal, "Me Kage Gretha. You short." kind of H-B?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 17, 2010, 11:48:52 AM
If you can explain it believably, then I could see you as a seer, even if you're from the homeworld :-)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 17, 2010, 12:58:19 PM
If you can explain it believably, then I could see you as a seer, even if you're from the homeworld :-)

Explain? OOC, or in the thread?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 17, 2010, 02:12:40 PM
He means in the RP thread. You could explain here as well, but there needs to be a reason for a Seer to be on the Hork-Bajir Homeworld, if I'm understanding correctly. Seers often have the leadership positions, from what I remember, so you'd have to be able to leave and probably have someone to cover your slack while you're gone. Or something like that. In other words, have a backstory, I guess.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 17, 2010, 02:37:32 PM
Essentially like Bear said. There is already and established seer among the Yellowstone Hork-Bajir. Tiberi obviously has his reasons for summoning you.

Since you entered slghtly late into the RP, you weren't provided with a letter from GT&T fromally inviting you here, which means Tiberi had another, private means of contacting and an equally god reason to do so.

Maybe you're a well known Seer on the homeworld for a something that no other Seer has done?

My suggestion is to post a rough bio on here and I can see how well it reads, which would let us incorporate it into the RP.

Until then, it may be better to keep your history, outside of being a Seer, in the dark until you can establish a character background.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 17, 2010, 02:50:02 PM
Kage Gretha: Kage is a seer from the Hork-Bajir home-world. He is the son of Theka Dera and Vemo Gretha. Kage was kidnapped by a time-traveling Arn, called Xeviqenavoe, who experimented on him genetically. His plans were to create a warrior Hork-Bajir, and upon the success of his venture, create an army. Kage was very young, and his third horn had just started to grow. The Arn's experimentation destroyed the natural growth of the horn. Xeviqenavoe was trying to give him special abilities(5 x nominal strength, 3 x nominal reflexes, and doubly long horns and spikes). The doubly long horns and spikes are what reduced his third horn. His experiment didn't work wholly, only 3 1/2 x nominal strength, and 2 x nominal reflexes. The horns and spikes grew perfectly. Before he could continue his work, or figure out Kage was a seer, the Hork-Bajir went back to his time, and destroyed the time-portal, destroying the lab and Xeviqenavoe in the process.

He fought in the war, and was a major defensive against the 'Blue Bands'. His father died in the war, and his mother was taken. After the war, his mother was freed, but as Hork-Bajir never live extremely long, she died very shortly afterward.
–––––––

Is that ok? Anything else?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 17, 2010, 05:18:30 PM
Hey guys, just posting a heads up!

My Christmas break has officially started, which means it's traveling time. Tomorrow I'll be airport hopping. I'll try to get online as much as possible, but no guarantees. Tonight I'll be out of town as well, but I'll try to get at least one or two good posts in.

Worst case scenario, I'll reappear sometime tomorrow night.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 17, 2010, 09:38:31 PM
That's fine, Terenia, thanks for the heads up!

Scinalo: I'm not very comfortable with a time-travelling Arn. If he could time-travel, why didn't he save his race? I feel a lot more comfortable leaving any time/4th dimensional stuff in the hands of Ellimist and Crayak, who would both be GM'd as NPC if they ever were to appear.
Also, what war did he fight in? The Yeerk-Andalite war? That would make him over 80 years old, as the year is 2072. This would conflict directly with Hork-Bajir not being long-lived (especially since life-span is never established).

gorillaman16: If you are going to be absent from posting for 2 days, I'd much prefer it if you were to PM me to let me know why. And if you are going to return to post 2 days later (and however long in-game), I would perfer it *much* more if you were to read over the previous 2 days worth of posts to get up to speed.
Since your character was present for ALL of these conversations, I would find it more believable if your character were to have been silently contemplating in the background.
If this means that you need to post 3 paragraphs to catch up, so be it.
This is much less inconvenient for the other players who have been keeping up, as opposed to main characters having to completely revisit 2 days worth of posts and plot development.

Please don't mistake me for an RPG Nazi GM, but player absence has been addressed in the rules. I'm going to have to stick to my guns here if I'm going to establish any control over this.

This is officially strike one of three for gorillaman16.

*Please* try to post at least once a day or make me aware of why you will only be able to post every 2 days.

Extended absences carry the risk of the GM taking over the character as and NPC until you return.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 17, 2010, 09:51:42 PM
Having read the previous post, and accepted that Arhareli may just have to be NPC or written-out-of-story for a span of time, I'm going to update you now with my plans for absence:

I'll be leaving my internet-capable current location some time Wednesday; I will not gain more than sporadic and momentary web access until 12-26-2010, unless I am forced to leave family early (weather or health related; Heaven forbid either of them).  That's roughly four days, accounting for travel time.

We still have several days until I leave to make arrangements for what my character will be 'doing' while I am away.  I believe I am giving sufficient time in advance to be considered fair and reasonable about this, and I will co-operate with the GM's suggestions, as long as they are similarly reasonable.

Thanks! :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 17, 2010, 10:53:24 PM
That's fine, Este. As I said, I would rather be made aware of these things to keep the RPG running smoothly.

Obviously I don't expect people to sacrifice their days to write character reactions to possible events that may or may not happen, this *is* supposed to be fun.

If you've let me know that you will be absent for a while, it's entirely up to you if you gve me permission to NPC your character in your absence. You also have tue option to PM me to let me know what actions would be in and out of character while they are an NPC, so that you will return to the same character you initially created.

However, if you disappear with no sign of if or when you may return for more than two days, than you run the risk of having your character NPC'd, with their character development left entirely up to the GM.

I hope this doesn't seem unreasonable to everyone.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 18, 2010, 03:02:12 AM
Nope, not at all. I'll be sure to give you a heads up when I'll be away. I'm fine with you NPC'ing Marty in my absence, so long as you don't make any drastic decisions.... I figure that's understood, though. If and when I go, I'll teach you how to babysit Marty!

 And Gumby, I think that his comment in the RP thread was in-character. I'm pretty sure Gorillaman's posting from his phone, so I figure that's why most of the punctuation is missing.

Edit: Oh, and btw, I decided that Marty is African-American (not that that term would be relevant in the RP, most likely... ). I just felt the contrast of our characters was pretty cool, and wanted to add a little more variety to the human bunch. My appearance could come in handy... :shrug:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 18, 2010, 06:10:31 PM

Scinalo: I'm not very comfortable with a time-travelling Arn. If he could time-travel, why didn't he save his race? I feel a lot more comfortable leaving any time/4th dimensional stuff in the hands of Ellimist and Crayak, who would both be GM'd as NPC if they ever were to appear.
Also, what war did he fight in? The Yeerk-Andalite war? That would make him over 80 years old, as the year is 2072. This would conflict directly with Hork-Bajir not being long-lived (especially since life-span is never established).

Good points. Although, I was referring to the war on Earth...I think... :-\

Hmm...well, no Arn could really have an effect on the Yeerks on his own, so his plan was to create a Hork-Bajir army back in time with him.

GM'd?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 18, 2010, 06:50:06 PM
GM'd as in Ellimist and Crayak only appearing at the decision of the GM (Me), mostly to prevent people from calling the Ellimist if something bad happens or if their character dies in order to bring them back to life.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 18, 2010, 07:05:21 PM
Aha.  ;)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 19, 2010, 12:32:52 AM
Baron, I think you missed Chris asking Lee a question.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 19, 2010, 08:11:47 AM
Wait so, what about my explanation of the Arn's time-travel? Is it sufficient? Or should I just drop it?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 19, 2010, 11:52:21 AM
By the way, if I post some weird name (Like I just did, Ix-Me) it's probably a Leeran god I'm making up.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 19, 2010, 04:56:01 PM
I'd try something besides Arn Time-travel, personally. And try not to tweak your characters stats and genetics to much. Gene mods may be contemporary, but they would also be regulated.

Gymn, sorry, will rectify.

Post Merged: December 19, 2010, 05:33:20 PM
I'm letting Este, Seal and Scinalo choose what there human morphs look like in terms of hair, eye and skin colour, height, etc. These are essentially extensions of the characters you have created, so I'm leaving the creative control with you.

Post Merged: December 19, 2010, 06:10:23 PM
Additional Additional:

I feel that I should make people aware that I *DO* have an idea in my head as to what the Kelbrid will look like, but I feel it is my responsibility to let you know that my idea of Kelbrid appearance has always coincided with what another race in another sci-fi game looks like.

I must stress that they *WILL NOT* be the exact same species, if you are familiar with them if (or when) they appear. I *WILL* however, be compensating for my terrible artistic skill by using images already associated with this race, using them as the basis of the Kelbrid.

I must again stress that society, beliefs and alliances will not be a direct copy-paste affair. The only similarities will be appearance and biology.

(I can assure you that this isn't laziness or lack of creativity on my part, it's just how I've always seen the Kelbrid and I've always seen this race as fitting into the Animorphs universe quite well. Plus, if I wasn't creative we wouldn't have the growing story we have right now :P)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on December 19, 2010, 06:56:11 PM
i'm ok with anything you put out there you are the plot maker, and when the time comes can you control my father since your character seems to know him?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 19, 2010, 07:07:16 PM
I'd try something besides Arn Time-travel, personally. And try not to tweak your characters stats and genetics to much. Gene mods may be contemporary, but they would also be regulated.

Fair enough! I tried to make them as little as possible.

Hmm....I'll have to think about that. Get back to you.

Post Merged: December 20, 2010, 11:30:50 AM
Truthfully, I can't think of anything but my original idea...  :-\

Any ideas yourself? What would you recommend?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 20, 2010, 11:42:45 AM
As a Seer, I would find it entirely believable if you stumbled upon neglected Arn genetic technology. As a Seer on the homeworld, you could see it as the key to restoring your planet and boosting the intelligence of your people so that, one day, all Hork-Bajir may be Seers.

Unfortunately, while trying to understand the tech, you may accidentally become exposed to a poorly constructed genetic sample, stunting the growth of one horn, but also increasing your Hork-Bajir eyesight (which is usually worse than a humans) and your adrenal system, meaning you can push yourself harder for longer when in full panic/adrenaline mode. The problem with this is that you would feel heavily drained once your adrenaline boost wears off.

As for why you're at GT&T, there is always the possibility that you recieved an invitation from Tiberi, with the offer of payment being training and an understanding of the genetic technology to help you return your homeworld into a lush, jungle world, and also unlock the true cognitive potential of your people.

Keep in mind that this is *your* character, you don't have to use this word-for-word, you can add your own ideas. Just make sure you keep in mind not to make your character too powerful.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 20, 2010, 11:51:44 AM
As a Seer, I would find it entirely believable if you stumbled upon neglected Arn genetic technology. As a Seer on the homeworld, you could see it as the key to restoring your planet and boosting the intelligence of your people so that, one day, all Hork-Bajir may be Seers.

Unfortunately, while trying to understand the tech, you may accidentally become exposed to a poorly constructed genetic sample, stunting the growth of one horn, but also increasing your Hork-Bajir eyesight (which is usually worse than a humans) and your adrenal system, meaning you can push yourself harder for longer when in full panic/adrenaline mode. The problem with this is that you would feel heavily drained once your adrenaline boost wears off.

As for why you're at GT&T, there is always the possibility that you recieved an invitation from Tiberi, with the offer of payment being training and an understanding of the genetic technology to help you return your homeworld into a lush, jungle world, and also unlock the true cognitive potential of your people.

Keep in mind that this is *your* character, you don't have to use this word-for-word, you can add your own ideas. Just make sure you keep in mind not to make your character too powerful.
:D

Awesome!

Ok...hmm...actually, today I am at a loss for creativity...what the qryx, I'll just use your idea...I just got over a cold, and I don't feel like exercising my brain...


Post Merged: December 20, 2010, 12:22:23 PM
So, Kage doesn't know Lee, or is Lee the one that 'invited' him?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 20, 2010, 12:32:26 PM
It would have been Tiberi. Lee is his intern.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 20, 2010, 12:33:45 PM
GOT IT!!! IT'S A REVELATION!!!

Albiet, a revelation everyone else received pretty much the day this thing started...but a REVELATION NONETHELESS!!!   :XD:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 20, 2010, 06:32:47 PM
I know my official document thing is basically the same as Este's, but they should be the same if they're under one format.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 20, 2010, 07:22:51 PM
Yeah; I figured the general system of individual identification from decade to decade would stay pretty basic.

Also, the letters and numbers are hex colours, for anybody not familiar with them.  Basically, it would be a very precise way to identify the person's pigmentation.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 20, 2010, 07:33:04 PM
If the colors were natural, would they still have those numbers? 
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 20, 2010, 07:43:08 PM
*nod* Yeah, I figure they would.

Here is my usual reference:
http://coolmaxhot.com/graphics/hex-colorsA.gif (http://coolmaxhot.com/graphics/hex-colorsA.gif)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 20, 2010, 07:54:33 PM
Thanks, I edited it.  And blond/brown means very dirty blond, by the way.  Dirty blond didn't sound official enough.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 20, 2010, 07:59:32 PM
:)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 21, 2010, 12:04:52 PM
I just realized since Mesa speaks in thoughts, she'll be able to play with talking like Andalites! XD
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 21, 2010, 12:06:16 PM
Ok, as mentioned in-game, I have DNA ready for you guys to use as battle-morphs.

I'm gonna let you guys post what animals you would like to be most.

gorillaman16 clearly wants a Silverback Gorilla, so that's already been noted :P

Seal, I get the feeling you may be choosing something from the Big Cat family in terms of grace on land :P I'm putting my money on a Cheetah ;D
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 21, 2010, 12:12:15 PM
Yeah, I was hinting at that.  :P  Mesa doesn't really know that much about Earth animals, so I'll just post it here.  But I think I'm gonna go with a leopard  :)

Am I stealing someone's battle morph from the actual series?  I honestly don't remember.  :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 21, 2010, 12:36:07 PM
Nah, Cheetah was in the series. There was an incident with a leopard, but that was it. Plus I don't mind people drawing influence from the series.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 21, 2010, 12:44:34 PM
I think Reyna would gravitate towards something that is not overtly aggressive. I was thinking along the lines of one of the large cats or wolves. I'm leaning towards a subspecies of the Gray Wolf - the Arctic Wolf. It seems to fit Reyna's personality, plus it fits her on a more symbolic level, being that they are pure white and her history is so tarnished (I am such an English teacher, guh).
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 21, 2010, 12:45:58 PM
I'll have to think about that one... Hmmm
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 21, 2010, 12:49:04 PM
Awesome :)

Also, I'd like to point out a mistake that I made in a post. I said that *Chris* and Mesa asked questions about my contact, saying that Chris' father was Allan Oran.

Seal already picked up on this, but what I meant to write was *Shaun* and Mesa asked about the contact and that Allan Oran is the father of *Shaun* :P

I've fixed that particular post.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on December 21, 2010, 05:18:10 PM
I'm stealing neighbors wifi now, but it's really patchy, in and out. I'll try to post what I can when I can.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 21, 2010, 05:57:03 PM
As stated before, I leave tomorrow for Christmas with my paternal family.  I do not expect to be back before the 26th. 

I will PM the GM with my thoughts on what to do with Reli until my return.

It's been fun, guys! Happy Christmas, and thanks for making this such an enjoyable game! :D
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 21, 2010, 06:42:30 PM
Have fun, Estelore! We/Baron will be sure to take good care of Reli for you.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 21, 2010, 07:01:24 PM
That's cool, Este.

I would also like to let everyone know that this RPG is facing the very REAL possibility that it will be PAUSED and DOWN from DECEMBER 24th until DECEMBER 27th (Possibly DECEMBER 28th at the latest).

I understand that everyone has commitments on Christmas and I am no different. I have a 6-hour drive to the in-laws ahead of me, come the 24th, and I will be in an area of Texas where internet is a luxury.

I already have something set up to cater to my absence in-game, so I encourage all of you to post as much as you can (if you have the time) until the 24th, so we can get to that point as quickly a smoothly as possible.

I will also be NPC'ing Estelore's character, Reli, as of tomorrow, so if anyone feels that I'm acting slightly out of her established character, be sure to let me know, for Este's sake!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 21, 2010, 07:06:44 PM
Yes! Lot's of posting! I like this plan.... though a 'pause' would be a good thing for sure. We can't plan our holidays around this RP, no matter how fun it is.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 21, 2010, 08:03:12 PM
Sounds good to me. A pause would likely be a good idea over the holidays, although I'm probably one of the few people who doesn't have commitments. I fly back to Texas on Friday and that's about it, lol. Everyone else have a fantastic holiday with your families, though!

I'll be posting regularly until the pause and the moment it ends!!!


As a heads up, my potential absence may be a bit later than all of yours. I will be traveling to Colorado for New Years festivities with a few other RAFians and the RAF-con is probably going to require my full attention. As such from December 30th - January 2nd I will likely be absent or almost absent from the rp. As it gets closer to the time I'll know more details, and I'll be sure to PM Baron with any necessary details about Reyna so he can Yeerk her when I am gone. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Chad32 on December 21, 2010, 08:14:37 PM
Yeah, I'm going to be picked up some time Thursday, and won't be back until Monday or Tuesday. I may or may not be able to get the the local library, but either way don't expect any or many posts from me.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 21, 2010, 09:02:46 PM
....Chad, I didn't know you were in this RP....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 21, 2010, 09:05:56 PM
Me neither. >_>
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 21, 2010, 09:58:26 PM
Um... surprise? I'm guessing he clicked the wrong thread.... Oh well. 'Cuz, to be quite honest Chad, we weren't expecting any posts from you period.  :P I think I've got my morph picked out. I can't wait to see what everyone decides on....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 23, 2010, 02:53:33 AM
I'm sorry, my email is very sporadic, and hasn't been properly updating me on recent events. What is happening now?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 23, 2010, 04:23:56 AM
I know I'm a day away from posting, but I will hold off until tomorrow because I don't think you want my posts on mucho boozo. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 23, 2010, 11:51:15 AM
Scinlao, right now we've just entered the shuttle and have started morphing for the first time. Kage is now morph-capable and has been given his own DNA, tweaked so that he will look exactly like his human equivalent. He has also just been supplied with a vial of  Northwestern Wolf (http://www.caninest.com/images/canis-lupus-occidentalis.jpg) DNA.



Post Merged: December 23, 2010, 12:19:43 PM
Also, on the first page I have added your 1st and Battle morphs under the list of characters which also act as Wikipedia links, to help familiarise you with them and the potential instincts that they will have.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 23, 2010, 03:18:14 PM
I'm going to be gone for a week, but I can post once more. Sorry, I hope I wont be crucial to the plot advancement.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 23, 2010, 03:35:40 PM
Do you want me to NPC him while you're gone? And all should be fine, provided that your character demorphs from Wolf in anticipation of the prison :)

Post Merged: December 23, 2010, 03:39:02 PM
Also, I know these gif's aren't as big as they could be, but they give you a general idea of what the Yedd look like now:

(http://i2.photobucket.com/albums/y29/CelticNinja/Spore_GIF_2010-12-22_17-36-13.gif)

(http://i2.photobucket.com/albums/y29/CelticNinja/Spore_GIF_2010-12-22_17-36-18.gif)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 23, 2010, 04:36:41 PM
They're so cute! Like the Geico gecko got thrown into a blue paintbucket and decided two feet were better than four.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 23, 2010, 04:54:28 PM
Not to mention between four and six feet tall :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 23, 2010, 08:56:53 PM
Oh so it's snack-sized for a lion?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 24, 2010, 04:06:58 AM
D: Awwww... but what will I do with my life while the game is paused?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 24, 2010, 12:02:56 PM
Presents!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on December 24, 2010, 12:52:10 PM
(This is just a placeholder so the OOC thread shows up in my Unread Replies... I've already missed a few things because I didn't notice new posts in here)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 24, 2010, 03:02:32 PM
Do you want me to NPC him while you're gone? And all should be fine, provided that your character demorphs from Wolf in anticipation of the prison :)

Post Merged: December 23, 2010, 03:39:02 PM
Also, I know these gif's aren't as big as they could be, but they give you a general idea of what the Yedd look like now:

(http://i2.photobucket.com/albums/y29/CelticNinja/Spore_GIF_2010-12-22_17-36-13.gif)

(http://i2.photobucket.com/albums/y29/CelticNinja/Spore_GIF_2010-12-22_17-36-18.gif)


Hey, I love Spore!

And yes, if you don't mind NPC would be good.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 24, 2010, 05:19:55 PM
Phew. Sorry about the delay guys. I guess a pause on the game was a good idea, because it's been a crazy couple of days. I had to celebrate an early Christmas with my family, and now I'm flying across the country to celebrate an on-time Christmas with the rest of my family and I haven't gotten a full nights sleep in three days.

/exhausted
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 26, 2010, 03:14:58 PM
I haven't gotten a full nights sleep in three days.

/exhausted

KANDRONA STARVATION!!! :P
Ok, guys, I'm in Ft. Stockton right now (this being the first chance I've had for the net) and just checking how things have been going.
Everything should be on track to restart on the 27th (albeit, later in the night), but I do understand if people are still away/planning for New Years, so we'll see where we go from there.

On the EPIC side, my in-laws got me the entire EverWorld Series for Christmas! /epic
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 26, 2010, 03:36:37 PM
That's amazing!! How did they FIND it? I guard my copies with my life; they're impossible to get.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on December 26, 2010, 07:46:32 PM
I have returned; Christmas was chaotic, between my grandmother being recently in the hospital in St. Louis (which is roughly a 2.5 hour drive, if you obey snow speed limits) and my father having influenza. I have spent a moderate-to-significant portion of my waking hours babysitting the telephone and various worry-ridden relatives. :P  This is the first Christmas in my recollection that we did not have the entire family together in the usual location.

*sigh* I am happy right now to be in a place where I can relax, if briefly.

It's amazing some times how earnestly I miss you lot, both RAFians in general and this game specifically; your powers for relieving stress are simply astonishing. *verbal hug*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 27, 2010, 04:01:01 AM
It's amazing some times how earnestly I miss you lot, both RAFians in general and this game specifically; your powers for relieving stress are simply astonishing. *verbal hug*
So I'm not the only one who gets all giddy when there's a new post for this RP? I find this funny, since nothing of much excitement has happened yet.

I can't wait for tonight! ... er, I mean, the next time the sun goes down. Darn my crazy sleep schedule!!!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 27, 2010, 06:30:54 PM
Aww, poor Este.  Stress sucks, I know how it is.  We're here for you!  *returns verbal hug*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 27, 2010, 07:05:11 PM
Crapola. I wrote my whole post out early this morning and my computer restarted while I was at the mall and I lost it. :( *cries*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 27, 2010, 11:13:09 PM
Are we going tomstart soon. I plan on making chris loose control of the morph when he gets more stimulus than just being confined.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 28, 2010, 12:04:16 AM
I have a (redone) post written up and ready for the official restart. Just let me know when, Baron. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 28, 2010, 01:22:48 AM
I'm SOOOOOO ready!!! And Cobra, you should keep it a surprise! Surprises are fun!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 28, 2010, 10:03:42 AM
Ok, I'm back. But my computer's really buggy, and I have a new schooling curriculum to complete, so don't expect too much.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on December 28, 2010, 10:55:38 AM
I'm ready to start up again. Let's do it! :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 28, 2010, 09:27:31 PM
Ghost, you keep saying that, and I swear, you're gonna end up being related to Rachel somehow..... ::) (I hope I didn't just ruin your plans!!! :P)

Um.. is Kage out of the room yet? Can I assume he is, or should I wait for him to write that?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 28, 2010, 09:35:18 PM
If we are handing out animorphs positions I'd say that Chris most like Tobias he is the most excited about morphing. He also tried it first.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on December 28, 2010, 09:43:57 PM
lol, Rachel is my favorite Animorph... :P

If I understand your question correctly, Kage just finished demorphing; while he's technically still in the containment room, I think you could play it as though he just came out.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on December 28, 2010, 10:10:12 PM
I prefer Jake. Probably because he is the leader and the first narrator.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 28, 2010, 10:35:24 PM
Okay, I'll assume he stepped out when he was finished. I don't want to make myself a habit of writing for other characters without permission though....

I don't really think my guy lines up with any of the Animorphs very well....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 28, 2010, 11:10:17 PM
Ah, hell, that was my bad guys. I posted here last night saying that all I was waiting on was for Kage to leave the room.
I was writing on my iTouch, though, and my finger must have hit "Preview" instead of "Post".

But yes, we are back on for the RPG.

Sorry it took an extra day to let everyone know.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 28, 2010, 11:22:16 PM
Dang it! I was going to go next.... I typed up a whole four paragraphs at least, and then you posted right before me.... :(

Don't worry though.. I could save it for later.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 29, 2010, 09:24:17 AM
Where is Kage going now?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 29, 2010, 10:58:22 AM
Kage can go wherever he wants on the ship right now or talk to whoever he wants until we reach the prison.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 29, 2010, 11:01:42 AM
Hmm...ok, I think I got it. And one more thing:

Why are we going to a prison?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 29, 2010, 11:14:29 AM
You may need to read over the last few pages for the backstory/meeting that Kage was at. (Kelbrid transmissions coming from a prison, a certain contact with a name that acts as an in-game easter egg...)

Also, the distinguished person you're talking to, is it Gumby's Corporal character?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 29, 2010, 11:18:42 AM
Could be, Baron. Haha, just trying to strike up a conversation. Whoever is in the general vicinity and is 'distinguished' can reply....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on December 29, 2010, 05:57:30 PM
Just a heads up: I'll be out of town from tomorrow morning through Sunday afternoon visiting RAFians out in Colorado. I'll try to get on as much as possible, but I don't know how great cell service will be up in the mountains. We shall see!

If need be, Baron, go ahead and do what you need to with Reyna.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on December 30, 2010, 11:53:34 AM
Hey, would you mind NPCing Kage Gretha for a while?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 30, 2010, 04:34:35 PM
That sounds fine, I should be able to help you guys out.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 31, 2010, 01:47:23 AM
I find it slightly funny that Mesa (the PSYCHIC frog) is asking another Leeran questions.  ::)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 31, 2010, 09:38:10 AM
More like a human in Leeran-morph :P

I think she may have been away from Leera so long that she's started to forget what it's like to have her thoughts read all the time ;)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on December 31, 2010, 02:04:10 PM
And Lee is hiding things.  *nodnod*  I didn't kind of forget about the whole psychic thing.  *shifty eyes*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on December 31, 2010, 03:33:21 PM
I knew you knew what you were doing, it just seemed funny. Both of those reasons make good sense, so I wasn't pointing out a mistake or anything.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on December 31, 2010, 05:12:31 PM
Haha, I know, but I went into quick CMA-mode :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 01, 2011, 12:31:27 PM
Goodness, playing with speech is hard.  :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 01, 2011, 01:58:10 PM
But it's so funny!

"Omnivorous!"

And um.... is Mesa talking to Marty or Reli? I think it's Reli, but....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 01, 2011, 02:04:01 PM
With the thought-speak?  Reli.  With the talk on human instincts?  Marty.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 01, 2011, 05:04:52 PM
Guys, I hate to bubble-bust, but I have a grandmother in the hospital needing visited. I leave early tomorrow morning, and I'll spend the next two days or so with my father.  During that time, no web access for Este. :P

If needed, GM can NPC for me. Thanks, all. Seeya' about.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 01, 2011, 05:13:33 PM
Aww, I hope your grandma gets better.

And Baron did a good job with Reyna's morphing, I think we'll be okay.  :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on January 01, 2011, 05:18:05 PM
Sorry about not posting more; I was halfway through a good-sized post yesterday when RL unexpectedly went haywire, and this is my first chance to get online today. I may need to be partially/fully NPC'd if (as I'm expecting) life continues to require my complete attention.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 01, 2011, 07:35:50 PM
That's okay, Ghost, as I said earlier, Baron's doing a good job.  If you need to be part of the action, he'll probably handle it.

Mesa doesn't like Fisher.  :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on January 01, 2011, 08:18:34 PM
Yep, I'm sure Baron would do a good job. I just didn't want to go inactive unexpectedly and leave people guessing. ;)

It looks like some of that bear's confidence stayed with Jim; he's not usually inclined to step into the middle of an argument.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 01, 2011, 11:58:28 PM
I'm mostly back, guys! Baron, thanks for Yeerking Reyna while I was gone. I'm still in Colorado, but I have internet access now and I'll be home tomorrow. I should be able to post at least once a day again. :)

Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 02, 2011, 02:29:31 AM
Awesome, well from here on in, all I'm waiting on in Scinlao to morph human with Kage and then we can go in :)

Post Merged: January 02, 2011, 02:33:18 AM
My bad. Just remembered that I was NPC'ing Kage for a while.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 02, 2011, 02:43:52 AM
I just thought of something....

Quote from: BaronConall
5) Think before you act. While it may seem like that hostile Hork-Bajir is on his own, one slip could bring a host of Blue Bands down upon you. There is always the chance that you are one bad roll from character death, so treat your characters life as you do your own.

... so, if we did something royally stupid, or ended up in an impossible situation, would we really have to let our characters die???

O.O

I'd be willing to allow this to my character (much later on if at all, I hope....) if needed. I mean, if we all miraculously survive everything, then it might begin to lose it's realisticness, and while it would be a bummer to be out of the game (at least with that specific character) it could also give us a way out if one of us has to be away for a LONG period of time, or if they want to (heavens forbid) quit.

I would ask that if anyone decides that their character should be killed off, if we even end up playing that way, don't tell us. Keep it between you and the GM, so that it would be a real dramatic shock in the RP.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on January 03, 2011, 08:44:18 PM
Quote
((NOTE: I need everyone to roll a 10-sided die and PM me what you roll. Preferably beofre replying. Thanks! ))

What is this for?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 03, 2011, 08:50:12 PM
It was just a Perception thing, to see if anyone noticed something.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: RAFrukh on January 03, 2011, 08:52:14 PM
Hmm...I don't have a die.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 03, 2011, 09:06:59 PM
Mesa just basically said the same thing, Gymn.  :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 03, 2011, 09:34:38 PM
I know she posted wile I was writing I'll edit saying that he thought of it at the same time as Mesa.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 03, 2011, 09:39:36 PM
Alright, cool.  Just wanted to make sure Chris wasn't ignoring the world.  :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 03, 2011, 09:42:58 PM
You never know. 8)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 03, 2011, 10:06:50 PM
For those of you without dice, there are virtual ones online.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 03, 2011, 11:20:42 PM
Gah, okay, I'm sorry for this guys. The missus has been really sick and I've been taking care of here the last few days. Sleep-deprivation has kind of gotten to me though, so I've neglected the fact that I'm supposed to be NPC'ing Reli during Este's family emergency.

Bare with me guys! One god sleep and I'll hopefully be back on top!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 04, 2011, 01:15:51 AM
EPICNESS!!!!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 04, 2011, 01:24:29 AM
Note: You're all in the same cell. You can hear eachother
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 04, 2011, 01:10:19 PM
Does that include myself and Alloran's body?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 04, 2011, 01:35:22 PM
Your encounter with Alloran was on the prison ship, after they had moved everyone else. You're now contained and shackled.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 04, 2011, 07:08:32 PM
I'm back; at one point last week my Grandma went into arrest and had to be defibrillated, entubated, and put into ICU. She had only just been given her own private room by the time we got there, but now she can speak and has an appetite, so at least we're back to Square One, and the medical staff can start treating what actually has her in the hospital. :P

Thanks for your patience, and no worries, GM; you kept very nicely to character. I appreciate it.

Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 04, 2011, 08:11:27 PM
I'm sorry to hear everything was so hectic, Este :s
Glad to have you back, though!

Also: Pemalite Update. I'm allowing some knowledge of the Pemalites. They have the same status as the Ellimist. A myth. No one knows what they look like, or even what a Chee is. All anyone knows is that the Pemalite race was significantly advanced, peaceful and had robotic servants.

Post Merged: January 04, 2011, 10:15:51 PM
I'd like to clear up my slip with the Chee.
The original post that I was going off of was when Seal where I thought she named the Pemalite as creator of the Chee. Since then, I let Seal know about their Myth-like status and she edited her post.

It was no fault of Seal's, I should have double checked to see what edits she made. Unfortunately I think it's too late now for me to recant that statement.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 04, 2011, 10:27:03 PM
*shrug* I had already corrected my own post. I figure tiny discontinuities can be worked out or explained away over time, or eventually fazed out.

Also, it occurs to me that 1. our characters have eaten nothing over 2 days or more.

2. The Pemalite didn't recognize any of us as Kelbrid, and presumably he DOES know what they look like. It would be deeply illogical for us to go any longer without asking. I suspect the military characters will want to know that more than anybody else, because they want to know what they're fighting. The rest would be more concerned with a) the new Controller and b) the immediate dangers of being trapped as well as c) where the Hell are we?

In fact, each member of the team probably STRONGLY prioritizes a different factor in the overall situation; the military types would be concerned with potential combat and enemies, the Controller (and probably the Andalite) with the Esplin-infestation, the Hork-Bajir with being confined (and probably the Andalite, too, from more a claustrophobia-and-helplessness perspective), the high-schoolers with being trapped by a faceless enemy (and Shaun with his father's death), and the adult humans and Leerans with engineering an escape AND keeping the whole gang stable, under control, and in communication. Lee would also likely be freaked about his nothlit status, even if it's a delayed-freakout.
Lee and Reli, having morphing experience more than the others, would also probably be concerned about food, since they are aware how much it fatigues the body, and I expect the military guys will be ticked off, jumpy, and irritable because of lack of weapons.

Of course, I'm not asking anybody to dictate their actions by this... but you can safely assume that Reli will be following the pattern I described for her above, and the others would be logically-occurring priorities for the other people involved.
*shrug*
Heh... this post is as much me taking stock of the "likely" status quo, before moving on, as it is me relaying perspectives to you guys.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 04, 2011, 10:51:53 PM
I agree. I think I'm going to slow the heavy posting down from here on in while we make our escape. Anwer some questions, build some characters.
I think I've been getting to excited and focused on revelations and need to take a ste back and let characters make their own decisions and establish who they are. A controlling GM is just as bad as a lax one, I guess.

Also: This guy just opened the door for you all:
[spoiler](http://i2.photobucket.com/albums/y29/CelticNinja/K_Warrior.jpg)[/spoiler]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 04, 2011, 10:59:43 PM
Haha, I thought it was supposed to be Predator, or something. :]

Also, I've suggested in-game a 'formation' for the group to take; it covers our obvious vulnerabilities (the unarmed non-morphing humans, the potential Controller, and the nothlit, and whatever is behind us). I think it would make sense for a tail-fighter to think of that sort of thing on a pretty much constant basis, before anything else, and also for the military guys to pick up on it as a tactical good idea... even if they might object to being physically separated.

Also, if those guys' gamer decides he wants to use any of them as secondary cannon fodder or minor casualties, it'll make it easier with them farther away from his character (i.e. less likely to kill his main guy along with them).
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 04, 2011, 11:00:37 PM
I don't think I like that guy...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 04, 2011, 11:29:03 PM
Page 1 of OOC has been updated to account for morphs and plot movement.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 05, 2011, 12:14:29 AM
It's a Kroot!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 05, 2011, 12:15:52 AM
It's a Kroot!
... heh?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 05, 2011, 12:23:18 AM
Some of my friends play warhammer 40k and that is a picture of a Kroot.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 05, 2011, 12:59:30 PM
Haha as I said, the Kelbrid that I always pictured in my mind seem synonymous with a fictional race that already exists. So, in terms of appearance and physiology, they are the same thing. Technology-wise is a whole different story.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on January 05, 2011, 03:10:27 PM
hey guys just wanted to let everybody know i started an RP and need people to join
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 05, 2011, 07:45:22 PM
I have a BAJILLION already, sorry.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 05, 2011, 10:24:16 PM
Same here, sorry.  I would check it out, but...I'm probably in too many as is.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 05, 2011, 11:01:06 PM
Yeah, if I join one more RP I'll be swamped.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 05, 2011, 11:05:28 PM
As it transpires, I was looking over your idea and was going to join, but Ghost just PM'd me with the news that he's losing net access for 1-6 months, meaning I'll be NPC'ing a minimum of 2 characters for a while GM'ing, both of which I've never done until I started this RPG :s

Sorry, dude, if not for that, I'd be all over it!

Also:
The Kelbrid are covered in a substance that results in glancing blows finding no purchase and holding no friction, meaning only the most direct blow stands the greatest chance of wounding them.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on January 05, 2011, 11:07:44 PM
Ok it's fine and was my simple battle scene good enough?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 05, 2011, 11:42:23 PM
Doing good. But keep in mind everyone just got real lucky in their rolls. The Kelbrid fumbled most of them. I put in four Klebrid because I thought that was the most a group of twn could handle. Taking into account Hork-Bajir, Andalites and morphing :P

Also: "But Resurrection, won't the 'sploding hurt?"
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 05, 2011, 11:51:23 PM
g'man, if you are trying to accurately portray an emotionally-compromised kid with a very stupid "glory of war" concept stuck in his head, and with something to prove on a deep personal level, then you're doing brilliantly.
If that isn't your goal, then my apologies for misinterpreting it... but it's still how my character sees him right now.

Also, GM, might I suggest the long-term-unavailable player be placed on proverbial cold storage? Maybe the character is captured or hospitalized in a way that allows much in-game time to pass, and he'd be able to start posting at any time without having to do as much catch-up work... in fact, it would be in-character for him to ask the other characters to fill him in on everything he's missed.

Finally, since people are asking a bunch about what number on dice equates to how successful an attack, might it not be prudent to make a short list, 1-10, of what each number means? I'll post here my interpretation.

1 = whatever the action in battle, it fails completely, be it a dodge or an attack. It might even result in the character being hurt worse because of the action than they would be if they hadn't attempted it. In morphing, you take a verrrry long time to change shapes. Maybe you're so fatigued that an enemy hurts you while you're between morphs, forcing you to carry the injury into the new morph, and you don't have the strength yet to re-morph.
Example: Hork-Bajir tries to gouge an enemy. Misjudges distances and either hits an ally instead, or puts himself in direct line of fire by an enemy or ally.

2 = whatever the action in battle, it fails in all aspects but one teeny, tiny, "it COULD be worse" way. This one aspect cannot be strongly fortuitous... it can only be the smallest lucky fluke that allows your action to NOT hurt you worse than you'd've been hurt by not acting at all. Morphing, this would be the slowest you can possibly go, but nothing hurts you between morphs. You get heavily fatigued by it.
Example: Hork-Bajir tries to gouge an enemy, misjudges the distance, and misses. Blades get stuck in the wall, but nobody gets hurt on the ally side.

3= Morphing occurs at the approximate speed of a newbie who is fully fed but totally inexperienced. Actions in battle fail in most aspects, but they have at least one minorly helpful/successful aspect.
Example: Hork-Bajir tries to gouge an enemy, misjudges the distance, and misses. Blades get stuck in the wall, but as he pulls his arm back, he rips an electrical circuit, causing the fire alarms to start going off. This distracts everybody, including the allies, but it also distracts the enemy, if only briefly. No allies are harmed by the blow.

4 = Morphing occurs at the speed of somebody who has morphed at least once before. In combat, actions are only marginally successful, but they don't have any immediately deadly accidental results for the player or allies.
Example: Hork-Bajir gouges at enemy. Lands a shallow wound in a relatively unimportant area of the enemy's body... but it distracts the enemy enough to keep him from hurting anybody other than the Hork-Bajir, potentially.


5 = Morphing occurs at the relaxed speed of somebody with a great deal of experience. In combat, actions are at full force, but they do not occur as the user intends. Dodging might get you away from one enemy but land you next to something as nasty or worse. Attacks will go off-target but still hit an enemy.
Example: Hork-Bajir gouges at an opponent; the strike is misjudged, and it lands on shoulder or face, deeply, instead of on the neck. Clearly nonfatal, but incredibly painful.

6 = Morphing occurs at the adrenaline-rush speed of a complete newbie. Not more than 2 1/2 minutes. In combat, actions will be successful, but not forceful at all compared to a 10-roll.
Example: Hork-Bajir gouges at opponent and slices a shallow wound in his neck. Heavy but not fatal bleeding results.

7  = Morphing occurs at the adrenaline-rush speed of somebody who has morphed at least once before. In combat, actions will be successful, but they will be noticeably less effective or forceful than intended.
Example: Hork-Bajir gouges at opponent but has a tiny stumble mid-lunge. He rips a hole in the enemy's neck, but it's not deep enough to cause rapid fatality.

8 = Morphing occurs at the adrenaline-rush speed of a food-deprived estreen. Think 90 seconds or so. In combat, every action taken will be successful in essence, but they will do less damage (or a dodging action will not get you as much clearance from the enemy) than intended by the one taking action.
Example:Hork-Bajir gouges at an enemy. He makes the enemy bleed out severely, but he misses both spinal chord and windpipe. Enemy may be able to strike back in the brief seconds before it dies.

9 = Morphing occurs at the calm speed of a well-fed estreen. In combat, every action taken within the space of a non-dialogue paragraph will be completely successful, but only to the degree of the INTENDED action. No lucky accidental shots.
Example: Hork-Bajir gouges at an enemy. He virtually decapitates the enemy.

10 = Morphing occurs at the adrenaline-rush speed of a well-fed estreen who has years of combat experience. Think less than a minute. In combat, every action taken within the space of a non-dialogue paragraph will be completely successful; intended fatal strikes will act precisely as planned. There may even be an unintended additional beneficial effect.
Example: Hork-Bajir gouges at an enemy. He virtually decapitates the enemy and then kills the enemy behind him with the back stroke, maybe even accidentally.


GM, please evaluate these and correct me if you find them unsatisfactory. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 05, 2011, 11:57:47 PM
Chris lost it. Reli is the most similar to the Lions normal prey.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 12:15:23 AM
Got it. Reli already realizes the danger; she's acting to avert the attack as nonlethally as possible, but her startled strikes are landing a bit wildly, some doing unintentional damage.

Also, once the lion realizes the Andalite can 'bite', it might decide to go for weaker (human) prey.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 06, 2011, 01:09:00 AM
I will be gone today and tomorrow. Baron You can NPC Chris if you want or just say he followed the others around still somewhat dazed.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 06, 2011, 01:13:21 AM
DARN YOU STUPID INTERNET!!! I just got home from work, and my connection wouldn't work!!!!1

Post Merged: January 06, 2011, 01:19:50 AM
So.... who is Marty supposed to be grabbing? I got lost in there somewhere...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 01:20:10 AM
Hang in there, man; it happens. Once my modem and router went down simultaneously for a full day... and it was the day ClassicRAF died and NewRAF was being born. >_<
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 06, 2011, 02:37:57 AM
Ehruf is the mortally wounded one.

Post Merged: January 06, 2011, 02:40:04 AM
Finally, since people are asking a bunch about what number on dice equates to how successful an attack, might it not be prudent to make a short list, 1-10, of what each number means? I'll post here my interpretation.

These look fine to me :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 09:40:47 PM
Decent excuses for showboating- a) in-character b) you're the only thing out there with firepower who isn't already unconscious. :P

Seriously, we need to get these kids some combat skillz, and some weapons for the hyoomunz.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 06, 2011, 10:04:34 PM
Hahah! That's the plan, I just gotta get them in the ship, first :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 06, 2011, 10:06:43 PM
I can summarize Fisher's yearning, besides escape, in the words of Agent K.

"I'm gonna get my gun back."
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 10:27:14 PM
Hey, I'd like as many of our players' input on this as possible:

Would anybody like me to make another thread connected to this one,  either in RPGs or over in the FanFiction board?
"Animorphs: Resurrection, Dreams and Memories"

It would be a thread where we could place things like flashbacks, diary/journal entries, dreams or visions our characters have. We could place in it detailed stories of interactions with all the characters' friends, family, and colleagues from before the group came together. We could have our characters muse at length about the other characters and how they interact. We could use it for pre-game character development, the how and why for everything about them.

...and none of it would disrupt the flow or continuity of the main thread.

What do you all think?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 06, 2011, 10:43:19 PM
I'm for it
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 06, 2011, 11:14:30 PM
I really like this idea! I'll post something(s) for sure!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 11:17:18 PM
 One more voice in favour, and I'll go for it.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 06, 2011, 11:20:13 PM
I say aye!  :)  I feel like I could expand so much more on Mesa, and on Leera in general.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 11:24:30 PM
Call it done. :]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 06, 2011, 11:25:05 PM
As soon as it's not 10:30 on a school night I'll get something up in the new thread!  :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 06, 2011, 11:30:36 PM
Sounds excellent. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 06, 2011, 11:39:53 PM
 :bored: waiting for chris....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 07, 2011, 06:55:29 AM
Great idea, Este. :)


Just so you guys know, I am still going to be able to post daily, but it really will most likely only be once a day during the week. This semester of school is turning out to be absolutely horrendous and I've been pulling 10-14 hour days just to go home and do more work. So I apologize if there's a posting spree and I am not in it. Baron, if you have to NPC Reyna during an important fight and I'm not home from work yet, please feel free to.

Thanks for understanding guys. I should be more present over the weekends.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 07, 2011, 12:20:05 PM
That's fine, Terenia! As long as you don't feel left lout of the loop :)

Post Merged: January 07, 2011, 01:20:50 PM
Sorry about the hardcore moral choice! When Este mentioned putting them on ice for a while, I had to think fast, so there is a method to my madness!

Ayrow will go into more detail about what's happening to them on the ship!

Post Merged: January 07, 2011, 04:51:51 PM
Additional: Additional:

Image Guide:

Scythe Ship:
[spoiler](http://i2.photobucket.com/albums/y29/CelticNinja/Spore_2010-12-20_12-17-19.png)[/spoiler]

Dagger Fighter:
[spoiler](http://i2.photobucket.com/albums/y29/CelticNinja/DaggerFighter.jpg)[/spoiler]

Etheriper
[spoiler](http://i2.photobucket.com/albums/y29/CelticNinja/Etheriper.gif)[/spoiler]

Kelbrid:
[spoiler](http://i2.photobucket.com/albums/y29/CelticNinja/K-3.jpg)
(http://i2.photobucket.com/albums/y29/CelticNinja/K-2.jpg)
(http://i2.photobucket.com/albums/y29/CelticNinja/K-1.jpg)
(http://i2.photobucket.com/albums/y29/CelticNinja/K_480.jpg)[/spoiler]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 07, 2011, 04:55:10 PM
So... can I assume that I carried Chris on board the ship? Unless you guys left us standing in the hallway....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 07, 2011, 04:56:36 PM
You carried him. It was just a quick global NPC'ing to get everyone on the ship, per some requests.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 07, 2011, 07:05:52 PM
Ahhh!  Posting spree!  :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 07, 2011, 07:06:17 PM
No kidding. :P I came home and it took me 45 minutes to catch up!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 12:21:47 AM
I just thought of something....

Quote from: BaronConall
5) Think before you act. While it may seem like that hostile Hork-Bajir is on his own, one slip could bring a host of Blue Bands down upon you. There is always the chance that you are one bad roll from character death, so treat your characters life as you do your own.

... so, if we did something royally stupid, or ended up in an impossible situation, would we really have to let our characters die???

O.O

I'd be willing to allow this to my character (much later on if at all, I hope....) if needed. I mean, if we all miraculously survive everything, then it might begin to lose it's realisticness, and while it would be a bummer to be out of the game (at least with that specific character) it could also give us a way out if one of us has to be away for a LONG period of time, or if they want to (heavens forbid) quit.

I would ask that if anyone decides that their character should be killed off, if we even end up playing that way, don't tell us. Keep it between you and the GM, so that it would be a real dramatic shock in the RP.
I love how this was never responded to! ;D No one even likes to talk about virtual death.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 08, 2011, 12:50:40 AM
I'm for the dramatic shock aspect.

But yes, if your character is in an unsurvivable scenario, they will die. So put thought into your actions :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 12:53:09 AM
duh duh duh... there it is folks, we're not immortal, just meatbags.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 08, 2011, 01:04:37 AM
Absolutely. I know this is a game, but I still want there to be that element of risk and that relationship with the characters so that there's the "NO! They can't die!!!" reaction.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 01:08:56 AM
Cool.

Um... Gumby? Marty didn't get the guns together quite yet. He's still lacking tools. And I don't think that Reli's helping him yet, though maybe I missed that part....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 08, 2011, 01:11:25 AM
There were two actual fully-formed Kelbrid guns in there, and two knives.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 01:54:05 AM
I thought Fisher was talking about guns that we (Marty and Reli) had presumably put together already. And... does Reli have some tools? Or did she just snap the pieces together somehow? I figure I just missed something, but...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 08, 2011, 02:00:44 AM
You know how the morphing cubes can be readily disassembled and shrunken down? I figure they treat all their tech that way that they possibly can, ESPECIALLY weapons. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 08, 2011, 02:15:00 AM
You carried him. It was just a quick global NPC'ing to get everyone on the ship, per some requests.
He picked up and Carried a LION!!!!!!?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 11:02:45 AM
Um... yes? I said that I 'assisted' you onto the ship, so that leaves how I did it rather open.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 08, 2011, 11:25:36 AM
OK I am just sort of incredulous that Marty could carry a lion.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 08, 2011, 11:31:13 AM
Well, ya see... I'd kinda gotten confused and wasn't sure if you were demorphed, demorphing, or what. And 'assisted' doesn't necessarily have to mean carried.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 08, 2011, 07:01:07 PM
Even when demorphed Chris weighs 200 lbs. I see your point though. "Assisted" doesn't mean carried.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 08, 2011, 08:21:41 PM
Marty lifts weights :P The Ellimist hath spoken.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 08, 2011, 08:30:36 PM
So does Chris! So there! I have spoken! :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 09, 2011, 01:13:56 AM
Awww... poor Reyna. Marty ran off on her....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 09, 2011, 01:15:35 AM
It's all good. People forget about her easily. She's kinda not very exciting to be around, what with the whole brain dead slug-in-the-head thing. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 09, 2011, 01:17:15 AM
But it wasn't very nice... she's going to feel like a loner forever...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 09, 2011, 01:18:02 AM
Haven't you noticed? That's kind of a trend with any character I roleplay ever.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 09, 2011, 01:25:00 AM
Also, if you didn't just miss it, Reli did just ASK A POTENTIAL CONTROLLER TO GO ASSEMBLE DRACON WEAPONS.


If that doesn't equal compromised logic and intellect in an Andalite, I don't know what does. :P

Alternately, it could be interpreted as 1) she's uber tired, 2) trusts the Leerans to be paying attention, 3) genuinely does want to relieve Reyna of Shaun-duty, and 4) figures the others can restrain her if needed.

*shrug*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 09, 2011, 01:28:07 AM
Or 5) Reli is stupid. :P


Not that there is a such thing as a stupid Andalite. Ever.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 09, 2011, 01:42:30 AM
Hahaha. :)


Note: Today (Sunday) through Tuesday, I'm away with family. Assume that Reli stays within proverbial spitting distance of Reyna as long as is possible for her and as long as Esplin is in Reyna's head. Aside from that, NPC Reli as you will. :]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 09, 2011, 01:57:53 AM
Have fun, Este. :)

I wonder...could an Andalite spit out of their hooves? >_>
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 09, 2011, 02:36:38 AM
Doubtful, but funny-seeming. :]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 09, 2011, 11:26:40 PM
...Maybe time for a time-skip? Like, to landing on the planet, I guess... but maybe that's just me.

Post Merged: January 13, 2011, 01:47:39 AM
... no posts for more than twenty four hours? NO! We can't let this RP die! I'm liking it too much! I know y'all are having fun with it too. So... someone do something drastic!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on January 13, 2011, 09:15:26 AM
I take full blame for that :-/
Me and the missus just put a sec. Deposit down on leasing a new place, so the next 2 weeks involves lots of boxes :-/

If I don't move things along too quickly, that will be why. Things may slow a little, but I'm going to try to manage one big post per day in response to that days posts while we're moving!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 13, 2011, 03:41:14 PM
Saturday I move back into school (end of the winter recess). I intend to post at least once a day, hopefully more, but my posts may occur in the wee hours of the morning (that is, not during peak group activity) and might sound like afterthoughts to what is going on with everybody. I don't INTEND that, but I felt it best to warn of the possibility.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 13, 2011, 03:51:17 PM
Oh, and just so everyone knows... I'll be camping this weekend. No posting from me Friday evening till Sunday afternoon-ish. I trust Baron to take good care of Marty. (And don't worry about being busy. Just like we get really fast posting-sprees every once in a while, we'll get slow times, too. It happens.)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 13, 2011, 06:02:16 PM
Saturday I move back into school (end of the winter recess). I intend to post at least once a day, hopefully more, but my posts may occur in the wee hours of the morning (that is, not during peak group activity) and might sound like afterthoughts to what is going on with everybody. I don't INTEND that, but I felt it best to warn of the possibility.

Our posting time will probably be around the same then, as my best time tends to be around 5 - 6am.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 14, 2011, 08:05:17 PM
I think Fisher's gonna sleep through all this.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 24, 2011, 12:01:56 AM
okay guys, nine days is long enough....

I talked with Baron, and he said that we'd be able to go off on a little sidestory in the RP, probably on-planet. I don't have any details yet, but I'm going to GM this little part of the RP until Baron is ready to pick up where we leave off. No pun intended, but y'all may have to bear with me, since I'm new to the diceroll system still. Anyways... let's look forward to that!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 25, 2011, 02:37:33 PM
If you need Fisher, feel free to wake him.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 25, 2011, 03:51:36 PM
um... so... are all the other players ready? I should have be ready to lead this little expedition soon, but I want to see how many people are still wanting to continue this RP....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 25, 2011, 05:05:25 PM
I'm all game
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on January 25, 2011, 06:34:45 PM
im down
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on January 25, 2011, 06:43:20 PM
I'm here.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on January 25, 2011, 10:01:32 PM
Ready and waiting, sir! *salute*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on January 26, 2011, 12:09:35 AM
I'm game; I'll check the thread for updates minimum once daily.
Sorry it's taken me so long to get back online; I've been en charrette for the past 30 hours. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 26, 2011, 12:11:52 AM
I'm just waiting for a PM from Baron before I start this. At least, that's all I think I need.... :P
 
Who are we missing? Seal, and Ghost and Scinlao (both in stasis).... anyone else?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on January 26, 2011, 10:43:25 PM
*runs in* Sorry I'm late!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 27, 2011, 12:30:58 AM
First comment: ... *dies of sheer epicness* I just got the PM from Baron, and IT'S SO FLIPPIN' COOL!!!!!! *SPAZZES* He has so much planned out. Wow. Just, wow.

Second comment: I'll have the next RP post up before the end of tomorrow at the absolute latest. Hopefully tonight though...

Third comment: Good to sea ya Seal. I knew you'd be comin' back.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on January 30, 2011, 01:29:13 AM
By the sound of this cure for the kel-spawn you should wake up Fisher' you'll might need him.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on January 30, 2011, 02:16:21 AM
Oh! I wondered why you hadn't posted yet... he's still sleeping in the ship. Yeah, we'll go wake him (and his crew).

Post Merged: January 31, 2011, 01:44:40 AM
ya still here, Gorillaman? No offense, but you're the only one who hasn't posted yet since I re-started. I could assume that Shaun follows the group, but if you wanted to say something or whatever... :shrug:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on January 31, 2011, 03:09:33 PM
yeah im here he is just following the group
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 09, 2011, 01:34:24 AM
((I'm gonna GM Reli and Fisher following Marty back to the hut now... Gumby and Este both have been on since the last posts were up, and I figure it's safe to say that neither of them had much to contribute to the walk back to the little hut.... ))
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 09, 2011, 09:56:23 PM
((Correct. XD Anyway, I did mention her just kinda' unthinkingly following Marty wherever.))
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 13, 2011, 07:58:35 PM
Er...Leeran physiology confuses me.  :P  I'm going to take some creative license here and say that Leerans have mouths, but no tongues, so they can't speak, which is why Mesa plays with speech like Andalites. 
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 13, 2011, 08:12:59 PM
 :huh: Oh... yeah. They never established how Leerans ate, did they? Well... Have fun with that! XD

....I'm going to assume that Fisher followed to the hut, and is still with the group. Same thing with Shaun. I'm also assuming that y'all are still here, and just didn'y have anything to post....

Post Merged: February 13, 2011, 08:33:33 PM
Here is a fan's rendition of a Leeran, btw.[spoiler](http://th08.deviantart.net/fs48/PRE/i/2009/154/b/b/Animorphs_Races__Leeran_by_Monster_Man_08.jpg)[/spoiler]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 13, 2011, 09:43:55 PM
...Must...Reply!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 15, 2011, 02:55:00 AM
Okay, I think my last post was kinda lame... I do have to say that Mesa and Fisher's comments struck me as very realistic though. Not to say others haven't been... I'm not to coherent at this hour of night, so forgive me. :P

Post Merged: February 22, 2011, 10:01:48 PM
Okay guys, so here's the scoop. Recently, Seal and I spoke with Shock, who is apparently an avid RPer, and he's very familiar with the more structured style that Baron has implemented here in A:R. He apparently had 'an opening' and is interested in at least helping with this roleplay by giving advice on the structure and mechanics and stuff. For one, he said that he would see what he could do about coming up with some stats for our various morphs. Also, we're working on some other stats we can use (nothing too extravagant), since that's one of the highlights of this RP. It's something unique to RAF, and so I figure it would be nice to have a decent structure if we're going to have any at all.

I'll explain more in a bit, but right now I kinda want to see what y'all think about this.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on February 22, 2011, 10:08:55 PM
I'm open to it. I mean, the rp isn't really going anywhere, so help is welcome! :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 22, 2011, 11:08:18 PM
Yeah.... :Sheepish: I meant to post yesterday, and then today, but... yeah. I WILL post in-game tonight!

OKAY! So... here's what me and Shock came up with today. I'll post some definitions/examples, and a couple excerpts from our Skype convo...
[spoiler=Definitions and Example]
Quote
Attack (A/)-- Is based on strength, combat skill, and weaponry. Is used for attacking and overpowering obstacles.

Defense(D/)-- Is based on armor and endurance. Is used for blocking or receiving attacks

Speed(S/)-- Is based on speed (duh?), reflexes, and agility. Is used for evading, fleeing, and running.

Awareness(Aw/)-- Is based on sensory input (smell, sight, hearing, telepathy, etc), and attentiveness (how observant you are of your environment, etc). Is used for noticing upcoming events, finding/locating hidden people or objects, realizing certain circumstances, etc.

Luck(L/)-- Is based on fortune. It determines how well you fare in a random event, or how well you perform when chance is involved

Willpower(W/)-- Is based on determination and mental control. It determines morphing times, how well you cope with instincts.

(Scenario 1) Andy (A/12, D/15, S/6 ) attacks Brad (A/7, D/9, S/12). ((For this example, I used a base of five for each stat+ roll))

~~~”You're gonna die, scumbag!!!” Andy pulls out his sword and charges, striking diagonally for  Brad's shoulder ~~~

Andy rolls a die and gets a 4, so his attack equals 16. Brad rolls a 5. This would give him either a defense of 14 or a speed of 17. Let's play out both of this situations...

~~~ “You first, slimeball!” Brad taps his arm band, which grows into a giant shield. Unfortunately, ((because of Andy's 2+ in attack over Brad's defense)) Andy's sword knocks him at an unexpected angle, which cuts his arm, but not badly.~~

OR

~~ “EEP!” Brad ducks to avoid the swinging blade ((and thanks to his 5+ in speed over Andy's attack)), and is successful. Andy's sword slices through empty air.~~

THEN... It is still Brad's turn. Maybe he decides to flee. Or perhaps he'd rather retaliate. He rolls again (new action/response = new roll). He gets a 4 ((I'm getting really lame rolls here... :P)). Let's see....

~~ Oh crud, Brad thinks. I'd better beat feet. He jumps out of range and turns to run, not even worrying to look back. ((Brad's speed of 16 (12 + 4) leaves Andy (6) in the dust.)) ~~

OR

~~ “AAARGH!!! YOU'LL PAY FOR THAT!!!” Brad skillfully throws his shield straight for Andy's chest. ~~

If you want to attack, you must commit BEFORE rolling. You may not roll and then decide if you will or won't follow through. A roll does not tell you your chances, if determines your success rate. If you're defending, you must roll regardless of what you want to do. You may then choose how to respond with your roll (defend or evade, etc.) This determines how well the first persons attack is against yours. The higher the difference, the higher the success rate. Defending players will be allowed to write outcomes for attacks on them WITHIN REASON. (did you dodge, or did they miss?) NO POWERGAMING! NO GODMODDING! NO DUH!! After you respond to an attack, you then decide if you will attack or run. Again, you must decide what action to take before rolling.
[/spoiler]
[spoiler=order of operations]
Quote
[9:22:21 PM] Josh: here's a question:
[9:22:39 PM] Shock: go for it
[9:22:45 PM] Josh: can you roll before you decide to attack, to see if it would be worth it? or can you only roll if you commit to attacking?
[9:23:27 PM] Shock: i don't think so otherwise people would just be rerolling bad dice rolls
[9:24:09 PM] Josh: well, you'd have to go with your first roll either way (not that we can really enforce that... have to use the honor system.)
[9:24:20 PM] Josh: but let's say I want to attack you.
[9:24:30 PM] Josh: could I roll first (I get a four) and realize it would be dumb?
[9:24:49 PM] Josh: or do I roll after I'v already decided to and have to deal with the four?
[9:25:13 PM] Josh: in other words, can you call it off after seeing the roll?
[9:25:16 PM] Shock: you have to deal with it. the other guy then rolls to defend himself via defense or speed
[9:25:27 PM] Josh: okay. I like that
[9:25:33 PM] Josh: makes it more suspenseful
[9:25:38 PM] Shock: should he get an equal or higher number, he blocks
[9:25:50 PM] Shock: or you miss
[9:25:59 PM] Shock: it
[9:26:03 PM] Josh: okay
[9:26:15 PM] Shock: it's a system that favories the defender but oh well
[/spoiler]
[spoiler=Speed comparison]
Quote
[9:50:46 PM] Shock: what is the speed though?
[9:51:03 PM] Josh: peed(S/)-- Is based on speed (duh?), reflexes, and agility. Is used for evading, fleeing, and running.
[9:51:29 PM] Josh: evading is a *response*. running is an *action*
[9:51:40 PM] Shock: i know that :P i was getting at if you two are running and say someone was to morph a cheetah.. the base speed would go up
[9:51:44 PM] Shock: or even a bird of prey
[9:52:10 PM] Josh: speed would go up in those situations, yes.
[9:52:14 PM] Josh: [9:50 PM] Shock:

<<< what is the speed though?... I'm not sure I understand...
[9:52:25 PM] Shock: i mean base speed
[9:52:47 PM] Josh: it would be different per species type, and then you roll on top of that.
[9:52:49 PM] Shock: [9:47 PM] Josh:

<<< Oh crud, Brad thinks. I'd better beat feet. He jumps out of range and turns to run, not even worrying to look back. ((Brad's speed of 16 (12 + 4) leaves Andy (6) in the dust.)) ~~
[9:53:02 PM] Josh: except for morphs.
[9:53:03 PM] Shock: how is brad's speed 12 and andy's 6?
[9:53:28 PM] Josh: Andy (A/12, D/15, S/6 ) attacks Brad (A/7, D/9, S/12).
[9:53:35 PM] Shock: oh ok
[9:53:37 PM | Edited 9:53:44 PM] Josh: in that particular event....
[9:53:44 PM] Shock: never mind then
[9:54:41 PM] Josh: Brad is instigating an action. That means AFTER COMMITING TO RUNNING he rolled a 4 (which makes 16). Andy hasn't rolled yet. His speed of six means he gets a good headstart.
[9:54:52 PM] Shock: ok
[9:54:59 PM] Josh: on Andy's next run, he might respond by chasing him, and then he could roll for speed.
[9:55:04 PM] Josh: not good chances there.
[9:55:58 PM] Shock: sounds good
[/spoiler]
[spoiler=Possible Scenario...]Oh, and:
Quote
[9:58:53 PM] Shock: im still waiting on a morpher to fail a willpower test to resist the mating instict...
*facepalm*[/spoiler]

Please read the first spoiler. It really is essential if we go this route, which I imagine we will. It might look daunting, but Shock says this is a rather easy system to use. This would mean that all of our characters would need to have stats for Attack/ Defense/ Speed/ and Awareness/. I hesitate to say this, but.... let's all assign our characters their own A/ D/ and S/ stats. Our characters are already established, so these should be simple enough. I trust y'all to keep it reasonable. Luck and Willpower will go unchanged. Just to make it convenient, I'll post Baron's post about Stats and junk WITH MY MODIFICATIONS here:
[spoiler]
Quote
Andalites will have a +2 racial bonus to Willpower.

Hork-Bajir will have the racial bonus "Help of the Ellimist" resulting in a +2 Luck modifier.

Leerans will have the racial bonus "I'm in your head", resulting in a +4 Awareness modifier but can be injured easier in their Leeran form. All Leerans lose this bonus while in morph.

Humans have no bonuses.

Luck and Willpower start at a base of 5 and can be no lower. To establish Luck and Willpower, a D10 is rolled and the number rolled  is then added to the base number for a maximum of 15. The highest possible Luck/Willpower is 20, with the additional 5 points being added through racial bonuses or in-game situations. (eg. The highest possible starting Luck a Leeran can start with is 19 but will immediately drop to 15 while in morph. The highest starting Willpower for an Andalite is 17, etc, etc).
[/spoiler]

So the Aw/ L/ W/ modifiers will be:
Hork-Bajir - "Help of the Ellimist" +2 Luck
Andalite - "Escafil Device" +2 Willpower
Leeran - "I'm in your Head" +4 Awareness ((Yes, I changed this. I hope you don't mind, Seal and Baron.))
Human - ...nothing.
Taxxon - -5 Defense! :P

Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 22, 2011, 11:53:23 PM
I like this new adjustment of the game mechanic. Sorry for my late inactivity; I have been at studio working literally every other night, with the remaining nights devoted to homework. Studio nights tend to run past 1 AM in my timezone. This site has my #1 priority of any online site, and this is still the first time I've even checked answered posts in about four days. >_<
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on February 23, 2011, 12:03:02 AM
I'm cool with those rules. I play Star Wars RPG. It has a lot more complicated rules.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Shock on February 23, 2011, 12:40:18 AM
one of my problems is that most of this stuff is dealing with combat or physical stuff. the mental (such as cracking into a computer) and social (persuading someone) either has to be added in later or done by the GM's digression.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 23, 2011, 12:48:22 AM
No problem, Este! I've uh... been behind too. ;D But never fear! We will be having action soon! Yes! Action! something more than idle chitchat.... :P I *think* I have a good understanding of how this will work out, as me and Shock talked for a while today. If y'all have any questions, feel free to ask either here or in a PM to me, and don't worry about filling my inbox... It's pretty empty right now, and I check often! I'm pretty sure we'll be having lots of questions, just keep in mind... this is a work in progress! I'm not totally sure about each of you, but I know that I knew next to nothing about dice based RPing before joining here. I'm glad y'all are cool with the changes so far....

Here's Marty sheet. I'll see what I can do about getting Baron to put these on the first post when we get them all in.

A/ 6
D/ 9
S/ 11
Aw/ 13
L/ 7
W/ 8

I think these are all reasonable, but if anyone has an issue with these, make sure to mention them.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 23, 2011, 01:52:45 AM
How do you pick those numbers? Diceroll +/- species bonus?
Do we individually pick them, or have them picked for us?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 23, 2011, 02:23:30 AM
For our characters Attack Defense and Speed, I was going to say to pick your own numbers. Keep them on a 1-15 scale, I'd say. For Willpower and Luck, Baron gave us a Base of five, and then we rolled to see what we added to that. That gave us somewhere from 5 to 15. And then, whenever either of those traits came into play, we rolled again, adding to our adjusted score (of 5 + roll).
How do you pick those numbers? Diceroll +/- species bonus?
Do we individually pick them, or have them picked for us?
Again, I'd say we select numbers that line up with our characters. For example, I think that Chris should have a higher attack rating than Marty (since Chris plays football), and Fisher should have it higher than both of them. Reli would naturally be higher than Fisher as well. For Awareness, I'd say that we do the same as we did for Luck and Willpower (5+roll), although I think Andalites (aka, Reli) would generally have a higher score than humans, due to their stalk eyes. Let's say +1 "Stalk eyes" for Andalites.

Just to reiterate:
Select Attack, Defense, and Speed based on your character's ALREADY ESTABLISHED traits.
Roll for Awareness and add five.
Keep Luck and Willpower.

Post Merged: February 23, 2011, 02:29:04 AM
If anyone exits the hut, you might find one of these entering the village:
(http://i2.photobucket.com/albums/y29/CelticNinja/Hounds.jpg)

And the sound is somewhere between hyena and coyote...
[spoiler=sound samples]http://www.partnersinrhyme.com/soundfx/animals/animals_sounds/BigCats_sounds/lion_hyena_wav.shtml
http://www.partnersinrhyme.com/soundfx/dog_sounds/coyoteaif.shtml
http://www.partnersinrhyme.com/soundfx/animals/animals_sounds/BigCats_sounds/lion_hyena2_wav.shtml[/spoiler]
[youtube]http://www.youtube.com/watch?v=bJGv9bWBwYI[/youtube]
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 23, 2011, 12:47:14 PM
Are we using d10 or d20 for our Awareness roll?
I rolled 1d10 = 9.  +5 base +1 Andalite bonus = 15
I rolled 1d20 = 7.  +5 base +1 Andalite bonus = 13

I'll assume that Reli has max speed of the group, both in terms of reflex/reaction speed and running/locomotive speed (in this case specific to flat ground).
On a slope or in trees, any Hork-Bajir would have highest speed. Leerans would be fastest in water, and humans would be fastest in any enclosed structure with stairs, narrow halls, and/or low ceilings.

[ramble] I'm probably making this way more complicated than necessary, but would it be constructive to add "situational" or "locational" bonuses to speed of each species on different terrain? Like... +5 speed for humans in human buildings, and +2 or +3 for Hork-Bajir in human buildings, since they're still bipeds and can take stairs faster than Andalites or Leerans? +5 speed for Hork-Bajir in trees and on steep slopes; +5 speed for Andalites and +2 or +3 speed for Hork-Bajir on level ground in open spaces... and so on for Leerans in water...   [/ramble]

Do Leerans get an awareness boost because of mind-reading?
Do humans get attack/defense boost because of handheld weapons and body armour when they are available?


As for Reli... I'll adjust these as per GM feedback, but-

Speed = 13 on ideal terrain (locomotive speed) and in prime fighting condition (reflexive speed)
Attack = 11 (without a handheld weapon, maybe +2 or +3 with a firearm or beam weapon in hand) while in prime fighting condition. 15 would be something insanely powerful and long-ranged, and Reli's range is still limited compared to ranged weapons, even though she can outreach Hork-Bajir and animal morphs.
Defense = 10 when in prime fighting condition. She's a large target from the sides and has no protection from firearms or beam weapons; she can only defend from direct melee attack, and only one strike at a time unless she also has a beam weapon or firearm. She's still faster and better at jumping and turning than humans, but she can't duck behind barriers as easily, and the simple act of sidestepping requires her to move more of herself than humans would need to move of themselves. Assume that defense and speed both drop by several points if she has an unarmed human rider, but that defense (obviously not speed) rises by a point or two if she has an armed rider to give cover fire.

Yeah, I'm really overthinking this way too much. :P
Time to get to class. ^_^
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 23, 2011, 01:52:22 PM
 :drools: Yeah, this stuff has the potential to be way confusing. I understand what you mean about speed changing on different terrain, but maybe we can deal with that on a situational basis?  Maybe we could use this:

Favorable terrain: +1 speed.
Detrimental terrain: -1 speed.

For Reli, for example, this would mean that one level open terrain, she'd get +1. Indoors would be neutral. In water and slopes would be -1. I don't think an Andalite is capable of climbing and/or moving through trees. Weak arms, plus horse legs, equals no climbing.

Oh boy, what have we gotten ourselves into? :P

Things like weapons and firearms and armor would affect attack and defense... do we want to juggle those modifiers as well? And then you have the whole "prime-condition/fatigued" situation to figure in that would also change attack and defense scores. And a loud crowded room or fog or darkness would affect awareness, and... :explode: Maybe we don't adjust it for weapons, which would make them more of an accessory, with no strategic advantage. Gah, this is confusing. Or we could go by this:

stick/bludgeon/knife/shank/bow&arrows/rock +1
Dracon/firearm/Shredder/spear/sword/ax/ +2

I think that's somewhat reasonable. These would be the same modifiers for whoever wields the weapon. You'll notice I included items that we probably won't ever see.

Yes, Leerans get an Awareness boost: "I'm in your head" +4 Awareness
I say D10 for awareness, which gives Reli Aw/15. And yes, I'd agree she's fastest, generally speaking.
And again... :explode:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 23, 2011, 03:06:53 PM
Heh, sorry... you caught me in a "let's be thorough!" mode. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 23, 2011, 05:53:54 PM
...I'm confused.  :P

Are we rolling for our new stats or are we choosing our own numbers?  (great, more making up things about Leeran physiology :P)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Shock on February 23, 2011, 06:10:29 PM
Yeah, I'm really overthinking this way too much. :P
Time to get to class. ^_^

you are and your making the GM's head explode. that's never a good sign.

most of the stuff right now are dealing with the very basics.

as of right now, 5 is the average trait for everyone. it may be lowered or raised depending on what the character does or has done.

for example: a person who mainly deals with computers and doesn't get out a lot gets a 2-4 towards defense or attack due inactivity and not having training. a person who is active and undergone military training (or the like) gets a 6-7.

now like i said, we need stats for the largely mental or social characters so they aren't left out due to most of this stuff is largely based on the physical. that will be up to the GM if he wants to discuss that or leave it to his digression.   

Post Merged: February 23, 2011, 06:13:26 PM

Are we rolling for our new stats or are we choosing our own numbers?  (great, more making up things about Leeran physiology :P)

you're keeping willpower/luck. you then get a base number on how active your character is assigned to you then you roll a 10d dice which then you will add the sum of that roll to your base number to get your attribute.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 23, 2011, 10:25:00 PM
Okay, since honestly, Leerans are pretty clunky on land, Mesa's base attack, defense, and speed would be pretty low, correct?  It's only really in water that she gets a huge advantage.  So would that be...like...2 for all three?   :-\  (Poor Leerans  :P)  For the base, at least.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 23, 2011, 10:29:17 PM
Maybe give Leerans a sliiightly higher defense? I mean... they can lose half their head and still survive very nicely. A lot of things aim for the head.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 23, 2011, 10:34:25 PM
*smack myself*  I need to reread the book where they actually HAVE Leerans in it.  That's a good point...would that bring it back up to a four?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 23, 2011, 10:44:57 PM
*nod* I'd think at least four, but not more than 6. Probably on par with humans, or a teensy bit more in case of attacks involving projectiles.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on February 23, 2011, 11:41:21 PM
Ok here goes!

A: 6
D: 5
S: 3
Aw: 4
Luck: 14
Willpower: 9 (I believe.)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 24, 2011, 02:07:50 AM
Just to reiterate:
Select Attack, Defense, and Speed based on your character's ALREADY ESTABLISHED traits. ((Scale from 5-15))
Roll for Awareness and add five.
Keep Luck and Willpower.
Using this system, you would choose your own A/ D/ and S/, considering your character's abilities. For example, I assume that Chris would be stronger in all three of those stats than Marty, since he plays football, and works out, etc. For awareness, I assume that you rolled that 4, so that would be a 9 (4+5) in this system. Luck and Willpower are exactly the same as they are in the character list in the RP thread.
Okay, since honestly, Leerans are pretty clunky on land, Mesa's base attack, defense, and speed would be pretty low, correct?  It's only really in water that she gets a huge advantage.  So would that be...like...2 for all three?   :-\  (Poor Leerans  :P)  For the base, at least.
Do keep in mind that attack is also based on strength, not just combat skill. Also, speed isn't just based on how fast you can run, but also on your reflexes. That might help *some*......
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 24, 2011, 07:23:53 PM
Oooooh...thanks, Bear....God I feel dumb.  -_-  That changes things.  Scale of 1-15...

Attack: 8  She's spent her whole life swimming, which requires a lot of physical effort.
Defense: 6  She's a large target, and slow.  However, she can loose half her head and still live, so that helps.
Speed: 5  She's slow on land, but hearing thoughts has helped hone her reflexes.  
Awareness: 14  Rolled a five, with a base of five and +4 bonus.
Willpower: 11
Luck: 16

Does this look good?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 24, 2011, 07:54:44 PM
Yes, but, um... Awareness starts with a base of 5. Then you rolled a 5. Then you get a plus 4. That gives you fourteen.

Hey, Estelore? You made this OOC thread, right? That means that you could put these stats in the first post, if you wouldn't mind of course....

We've got Marty, Reli, Chris, and Mesa so far. I realized that I need to ask Baron about making scores for Ehruf, Ayrow (?), Lee, and generic Pemalites and Kelbrid.

And just a bit of 'encouragement' to get everyone's stats posted... please take a minute to decide them before making any combat related posts in the RP itself.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 24, 2011, 10:15:29 PM
Done and done. :) I already adjusted the numbers that didn't include base +5 for awareness.

Once we have everybody's stats, I'll probably make a pictorial line graph showing where we all rank, relative to each other.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 24, 2011, 10:18:52 PM
:facepalm: Now I feel really dumb....edited.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on February 25, 2011, 01:17:03 AM
On a scale of 1-15. Ok.

A: 12
D: 11
S: 7
Aw: 8
L: 14
W: 9
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 25, 2011, 01:56:08 AM
Cobra, either you need to scale down your attack a fair bit, or I need to scale up mine seriously. :P

I was kinda' figuring that 15 attack would be roughly equivalent to manbearpig, or superRachel. Compared to that, a highly trained Andalite fighter is still pretty low on the totem pole... but a football-playing human highschooler probably wouldn't be that much higher on the totem pole.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on February 25, 2011, 07:03:31 AM
I'll post my stats when I get home from work today. Sorry for the delay; this week has been utterly overwhelming.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on February 25, 2011, 08:40:16 AM
How about we both change.
A:11
D:11
S:6
Aw:7
L:14
W:9
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 25, 2011, 11:19:27 AM
This is going to be tricky for me, I mean a shredder travels at the SOL, has no bullet drop or anything just point and shoot. And seeing as Fisher is a trained soldier, well, missing would be a challenge.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on February 25, 2011, 12:33:12 PM
Cobra, in all fairness, Reli has been training for combat her whole life.  Sure, Chris plays football, but he wouldn't be that close to Reli.  And her stats already make sense, so...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 25, 2011, 12:44:52 PM
@Gumby: Yeah, I understand. But keep in mind all of the times that the Animorphs got shot by Dracons and whatnot, and never died. Also, you will get a +2 for the attack with a gun, so... that helps. Using these stats means that we won't be able to write our characters doing whatever we want when we want. Yes, if you were able to get within a foot of a creature and pull the trigger, it would be a definite kill shot. But because of the dice roll system, you might not be able to get that close. How well does that thing fight back? How fast will it react? Really, we'll be making our rolls and doing the math, and then we'll be writing a post that lines up with that. If Fisher misses a shot, maybe it's because sand blew in his face, or someone bumped him.

@Estelore: I think that 1-15 (5-15 for our characters) is a reasonable range for our characters to be. If and when we have any really big characters, they may have defense stats of 20 or higher, which means we'd all have to work together. I definitely think that Reli should be at least three points higher in attack than Chris, and I also think it wouldn't be unreasonable for her to have a 14 or 15. *shrugs*

Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 25, 2011, 01:30:09 PM
Of course, though i would like to say that in the Animorphs case most of the Yeerks they fought had an incredible tendency to engage in CQB combat as opposed to shooting them.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 25, 2011, 02:55:48 PM
Quote
@Estelore: I think that 1-15 (5-15 for our characters) is a reasonable range for our characters to be. If and when we have any really big characters, they may have defense stats of 20 or higher, which means we'd all have to work together. I definitely think that Reli should be at least three points higher in attack than Chris, and I also think it wouldn't be unreasonable for her to have a 14 or 15. *shrugs*

Okey, that's where the confusion was- I misapprehended that 15 was the absolute maximum attack for anything in-game that attacks using its own physical strength. If 20 is the maximum in-game, and 15 is the maximum capacity of anything in the team (for example, the impact of a rhino or elephant charging at full speed), then this makes more sense. Thanks!

Maybe we should set a couple standards for those maxima-within-the-team?
Like...
15 attack = charging rhino/elephant, full speed and force.
15 defense = natural armor of a crocodilian, which can lose entire limbs and never bleed out, and only has one "weak spot" for death by firearms... "parrying/blocking" ability (not dodging, but actually deflecting an incoming blow) of Inigo Montoya or Zorro.
15 speed = cheetah at maximum acceleration; reflexes of a house fly- nigh unhittable for being so dang fast.


If those are approximately our standards, here are my adjusted stats for Reli:

atk = 14 (not an elephant, but still able to do critical damage without difficulty)
def = 12 (still a large target, no natural armor, but well practiced at parrying direct attacks)
spd = 14 (not a cheetah, but able to match the speed of anything but a fast cat; insane reflexes)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 27, 2011, 02:34:37 PM
Sorry people, but I've been having computer problems in the sense my power cable caught fire. So my battery's almost dead and I'm writing this message: Either pause the RP or someone play Fisher until I can find a new cord.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Shock on February 27, 2011, 11:32:11 PM
Sorry people, but I've been having computer problems in the sense my power cable caught fire. So my battery's almost dead and I'm writing this message: Either pause the RP or someone play Fisher until I can find a new cord.

how did you manage that?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 28, 2011, 12:59:15 AM
Wow. That's a bummer dude. I'll cover Fisher, thought I'll really be ghostwriting for him. In other words, I'll cover his words and actions, but not his thought feelings, etc. I'll let you handle your character development as much as I can while still keeping Fisher in play.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on February 28, 2011, 07:01:34 AM
Phew, okay. Finally got this taken care of. Sorry for the ridiculous delay.  :-\ Let me know if this seems unreasonable, but really I think it's okay. Reyna is not exactly a powerful player here. :P


A: 6
D: 7
S: 6
L: 6
W: 11
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 28, 2011, 12:44:04 PM
Those stats look really reasonable to me. *shrug*

*updates first page of thread*

Oh, how about awareness stat?
Your luck and willpower are already in the main list, since the start of the game. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on February 28, 2011, 04:17:49 PM
A=12
D=10
S=5
AW=8
 and you already have my willpower and luck and i feel this is ok since of his gorilla morph i have his Spped low and his attack and defense high so i feel its reasonable
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 28, 2011, 08:36:12 PM
Ermn... I'm pretty sure these stats are exclusively pertaining to the characters in their normal, un-morphed state.

GM, please correct me if that is incorrect?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on February 28, 2011, 09:05:19 PM
That's correct. Gman, I need your stats for Shaun in his normal human form. Take into consideration what *reasonable* physical shape he's in (does he exercise a lot or play sports, for example) and then post *reasonable* attack, defense, and speed stats. All of the stats for our morphs will be decided shortly.  For awareness, as I've said before, start with 5, then roll a D10. Your luck and willpower scores are the same as the first page of the RP.

Reyna's look okay to me. Just roll for Awareness the same way as above, and Luck and Willpower are already handled for Reyna.

I've contacted Baron about his characters, but for the sake of progress, I might have to decide those for myself.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on February 28, 2011, 09:19:40 PM
A:8
D:7
S:9
AW:14
and the willpower and luck are already up there
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 02, 2011, 12:58:18 AM
Sorry 'bout delay.. guys...... will. .... post... tomorrow.... zzzzzzzzz. :yawn:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on March 02, 2011, 10:52:17 PM
My computer doth live!

Sort of, but I can hopefully get a post up soon!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on March 02, 2011, 11:07:50 PM
I LIVE!!!

Kind of.

Sorry I was gone so long. There's been a TON going on right now. Moving house, new job, scares with pets, etc, etc.

I'm going to try (really try) to get on here once a day (and abide by the rules I set myself, no less) and post some Resurrection stuff as well as some other forum activity like I've been meaning to do like crazy!

For now, Bear has sent me some really good ideas in terms of stats and present plot/mission, so I'm letting himtake the creative reins for this mission. He also seems to be a bit better at getting to the action than I am :P

But HAZZAH, I return!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on March 02, 2011, 11:16:15 PM
Welcome back! I mus aak though if we are keeping this new dice system suggested by shock, I'm having a great deal of difficulty with it.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Shock on March 03, 2011, 12:27:44 AM
Welcome back! I mus aak though if we are keeping this new dice system suggested by shock, I'm having a great deal of difficulty with it.

what do you need?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 03, 2011, 01:23:00 AM
OMGOSH A ZOMBIE!!!

:P

Long time no see, Baron! I hope you find your Brain Child in good shape. As I'm sure you've noticed, I've gotten some assistance from Shock as far as the structure stuff goes. He knows a thing or two about all of this himself. ...But I/we would also like some input from you. If we continue with this newer system, for example, we'll need some stats for the Kelbrid, Pemalites, and *ahem* other creatures we may encounter....

And Gumby, I ask the same question as Shock... What kind of problems are you having? Would you mind expanding on it?

Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on March 03, 2011, 07:06:53 PM
I've just been RPing the standard way all my life, no dice or anything. Just realistically and practically writing your character's actions, so while I'm sure I can get it eventually, it'll just take awhile to adjust. Though, I must ask how I figure out my character's attack and defense and all that.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on March 03, 2011, 09:11:49 PM
No problems, Bear! Thins seems to be coming along nicely!

Gumby: A D20 system means that the GM (Originally me, but for the current mission, Bear) assesses the difficulty of any situation. You come across something in-game that you want to attempt: Lockpicking, Sneaking, Attacking, etc. Something that has the chance of failing in real life, therefore adding to the roleplaying element.

Instead of the GM just saying "You couldn't open the locked door." Or "You couldn't successfully sneak up on the Visser." Just because the GM doesn't want that to happen, you instead roll either a 10 or 20-sided die. Two D10 usually work the best for Percentile purposes. (Eg: Your first die rolls a 7. Your second die rolls 3. You have a 73% chance of success.)

The GM then decides the difficulty on any given task. (Like a "Very Hard" lock in Fallout.) For example, you want to lie to a Leeran. You would need to roll a natural 100. Two 10's. No small task. Or, say, identifying a weapon. Your military background gives you a slight advantage. Reyna would need to roll a 90 or higher, whereas you would only need to roll equal or higher than 65 or 70.

Your new stats mean that, when attacking, a D20 is rolled. If you roll higher than the enemies Defense, you succeed in the Attack. Similarly, the enemy needs to roll higher then your Defense to land an attack.

Eg: Say your Defense is 12 and a Kelbrid Attacker rolls a 9. The attack misses. If the Kelbrid rolls a 14, the attack hits. The Kelbrid then rolls to see how much damage was caused.

Conversely, rolling a 1 on a D20 is very, very bad. A 1 signifies an automatic fail, whereas a 20 signifies an automatic success.

1 = You not only miss your target, but harm yourself in the process.

20 = You not only hit, but you Crit. (Critical) the attack.

I hope this clears some stuff up for you.

Post Merged: March 04, 2011, 06:06:05 PM
Ok, I *really* am back, but I won't be here over the weekend. I start driving to Lubbock in just under an hour to see KoRn, Disturbed, Sevendust and In This Moment live on the second leg of the sold out Music As A Weapon 5 tour tomorrow night, as well as Fieldy's side project, Stillwater.

My AWESOME wife got us tickets on Valentine's day but the Tour was postponed due to Dave Draiman blowing out his voice, SO, I have posted in Resurrection (finally) and will hopefully see you all after the weekend!

THIS IS GOING TO BE AMAZNG!!!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on March 05, 2011, 01:20:36 PM
Ok, my cord is pretty much cut in half so once my battery dies in about half 'hour, I'm going to be real on-and-off until I can buy a completely overpriced replacement.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 07, 2011, 01:35:09 AM
here's hoping you're able to rejoin us really soon Gumby.

And um.. guys? where are y'all? I figure you folks are busy, but I'm just checking in on everyone. ROLL CALL!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on March 07, 2011, 02:32:42 PM
Present; ridiculous level of busy-ness. I'm kinda' waiting to see if the GM plans to tell what kind of numbers the enemy has, where they attack from, etc.... or if it's up to us individually to say when and how they approach. I don't want to jump the gun on this, manifest a full horde of the monsters, and then get us all killed. :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on March 07, 2011, 05:11:43 PM
Present; ridiculous level of busy-ness.

What she said.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on March 07, 2011, 06:04:39 PM
I just posted recently.  Present, but if I make the musical I'll be uber busy for a while.  I find out Friday next week, so...I've got time.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 07, 2011, 07:12:11 PM
Yeah, I figured that 'busyness' would be the general reason there. Um, I've got stats for the Kel-hounds and other NPC's that we might need. Right now, they aren't attacking y'all 'cuz everyone is still in the hut. *Maybe* once everyone comes out, that *might* change...  :paranoid:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on March 09, 2011, 12:32:12 PM
I'm here. The missus and I actually came down with a fever after the gig in Lubbock (It actually was in Texas like you were asking, Bear :P Me and the missus live about 2 hours from there and have some friends who live there too).

I'm feeling a bit better, was a little delirious the first night, but two days off work is helping (Well, it's not helping Steph's plans for her new tatt in Lubbock on the weekend... Or mine, for that matter :-/ OR my dentistry bill...) but I AM here. Still. Finally. :P

Also: Sorry to hear that, Gumby! That really sucks! If it's anything like a new battery for Steph's MacBook, it's gonna take some saving :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on March 14, 2011, 11:08:22 PM
I live!

Sorry for the insane amount of delay. It's unacceptable, I know. :( But, the good news is that I'm on Spring Break now and will hopefully recuperate fully and be able to post again!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 20, 2011, 10:00:33 PM
....bump? Please? :pwease:
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on March 20, 2011, 10:59:10 PM
I'm here, but I'm kinda' waiting for something I can use. Like I've said before... I don't want to imagine a thousand monsters for us when there might just be a handful. :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 20, 2011, 11:16:32 PM
I'm here, but I'm kinda' waiting for something I can use. Like I've said before... I don't want to imagine a thousand monsters for us when there might just be a handful. :-/

I'm pretty sure there's only four or five Kel-hounds out there right now. I just can't remember how many I put there. I beleive there are two ripping into a nearby house, and two (or three) fighting the Pemalites near the outskirts of town. And that's all there is, and all there will be, at the moment.

I guess I should go ahead and come up with the animal stats, since neither Shock nor Baron have been able to get back to me on that yet.

Post Merged: March 24, 2011, 10:57:11 PM
Scinlao/Rukh/whoever you are.... :P .... Kage is in stasis. And while we technically *could* pull him out of it at any moment, we've carried on with the story line on the assumption that we couldn't or that it would be very bad for us to do so. From what I understand from Baron, you had decided to leave the game, and your only request was that Kage die fighting, if he died at all. So, at this point, ... it would be really hard for us to explain you coming back into the story without pretty much saying "Oh look a plot twist"....

I'm not saying at this point that you can't, but.... : /

This is awkward.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on March 30, 2011, 06:38:16 PM
um are we still doing this???
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on March 30, 2011, 11:42:11 PM
I'll pretend I know and say "yeap."
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 31, 2011, 12:11:17 AM
O.o Where'd my post go?!? I'd responded to Gman, and now it's gone! Gah!

Yeah, me too. I'm really enjoying this RP, and would hate to see it die. It has been going really slowly lately. Now I hate to say this, considering how much time and effort we put into the stat-system thingie, but.... what if we made this just your standard RP, without the dice rolling and stat sheets and stuff? Like all the other RPs on RAF? Yeah, I like(d?) this concept, and would still kinda like to give it a try, but.... *shrugs* maybe this would do better as a plain ol' self-regulated RP, which would definitely be better than no RP.

So, let me ask.. Thoughts? And if I may ask, is there something currently making it hard for people to post? I don't want to be obnoxious or anything, but.... :-\ If we need a change, then let's try to find one.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on March 31, 2011, 08:32:39 AM
Well, one of the reasons I haven't posted is I've been waiting for those stats, since I didn't want to mess up the system after instituting it near-seamlessely like we have so far.
Other reason: the studio building ate me. I am within is gizzard as we speak, typing this during the quiet (less immediately-vital) part of a lecture.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on March 31, 2011, 01:21:43 PM
well i honestly don't care how we continue to do this i just want to do it. and if it stops i might just :'(
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on March 31, 2011, 02:16:43 PM
grrr. You're right, Este. We still haven't gotten the animal morph stats yet, have we. ... I wish that there was a place I could look them up or something, but... grrrr....
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on March 31, 2011, 07:02:51 PM
Here's a notion: we just make them up?

Has everybody posted all their stats individually? If I recall aright, there are several who have yet to speak in that regard. I had planned to make a chart showing all our stats comparatively, but it's kinda' pointless without everybody's whole stat set. :-/

If we had that done, we could use it as a visual aid for judging what stats animal and alien types ought have.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 01, 2011, 12:11:30 AM
Um... I'm pretty sure that each character posted their stat sheets, but the morphs (wolf, bear, etc) don't have stats yet. Maybe everyone could suggest stats for their own morphs? That might work.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on April 01, 2011, 01:39:08 AM
We still have no stats for Lee, Fisher, Jim, and Kage. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 01, 2011, 08:31:53 PM
I'll have to look back in my messages, but I'm 99% sure I have Lee's stats. Jim and Kage are out of commision at the moment, so we could very easily continue without them, and yes, we would need Fisher's. And his firing team, but I figure those will basically be the same.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on April 05, 2011, 03:26:29 PM
Ugh, I am a terrible person. Please, boo me. Hate me, I deserve it. I keep wanting to get back on this RP, but I keep falling out before I can.

I MUST do something, anything.

Time to get to bloody work.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 06, 2011, 12:15:13 AM
Okay, you know, I really like this RP, but frankly, I don't have the time to sit down and make a list for all the animals and other things we might morph, so maybe we *should* just skip over the stats and stuff. I haven't seen Baron back for a while (...not sure why I'm bringing that up, but hey) and I'd really not like this to die off. I hope I don't sound rude or anything, 'cuz I really don't mean to, but unless someone else is willing and/or able to make up a list of stats for each of our animal morphs, I say we just go for it like we always have hear on RAF. If it's the dice-roll system stopping us, then lets just drop it and move on. If it's something else, then let's figure out how to knock that out of the way as well. [/rant]


EDIT: I haven't seen or heard from Gymn/Cobra/Dragon (aka, Chris) for a while now... : / Maybe the Kel-hounds got 'em.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on April 06, 2011, 11:55:04 AM
How I've always RP'd is without the dice system, we just made sensible posts. We always posted what our character could do, nothing more. It wasn't like, "He ran into a room of Hork-Bajir and shot them all." Our characters would use tactical thinking and skill to perhaps lure them into a trap or better yet, run away and fight another day.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 06, 2011, 01:37:06 PM
Yeah, that's how all the other RPs I've done have been as well, albeit they've all been on RAF. ::) I like the idea of the dice roll system, but I'm not willing to drop this RP just 'cuz of that. Baron and Shock, the only two people who really knew how all this was supposed to work, haven't been here recently, and I figure it's time to take some action to keep this from dying completely.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on April 06, 2011, 03:22:04 PM
Third option:

We could take a temporary "recess" from the dice-roll system, set an indefinite but impermanent interval in which stats are left out of the equation. Once the original GM returns, we let him decide if we re-employ dice or if we just persist with standard gameplay.

Fourth option:

We keep using dice, but ignore stats. Example - Reli attacks a Kelbrid. Roll dice twice, first number is success of Reli's attack. Second number is success of Kelbrid's defense. Whichever number is higher is the one that 'counts'... so even if Reli rolls 9, if the Kel rolls 10, Reli's attack is completely blocked. In reverse, if Kel rolls 9 and Reli rolls 10, the attack is completely fatal to the Kelbrid.

Next, if the Kelbrid defends successfully, do another set of rolls: Kel attack, Reli defence. Same rules apply.

If there is a tie, just roll again.
If the rolls are lower, like Reli - 3 and Kelbrid - 2, then Reli still hits... but it's not fatal, just annoying and painful.

Basically, higher number overrides, and the overriding number is still judged on the full 1-10 scale of effectiveness. If a 10 is rolled and not tied, then in an attack, it's a fatality. If a 2 is rolled and not tied, it's a complete failure to cause injury of any kind except the most minor scratch or bruise (since rolling a 1 would automatically be either tied or overridden, 1 automatically means complete failure to even land a hit).


Umn... I hope those both made sense. :P
I dunno', what do you all think? I'm cool with either option, although I admittedly prefer the Option 4, maintaining the dice mechanic without as much concern for stats. It's something we can do individually without needing GM consultation.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 06, 2011, 03:34:48 PM
I think I like #4. That takes a lot off my back there. :P Meaning, that while I'm subGMing, I don't have to be rolling for all of the monsters I'm gonna toss in now and again. So, what do y'all think of that one? The only thing about that one, is let's say that I have a really big monster. It's just as easy to kill as a normal Kelhound or whatever. Maybe you have to roll two dice for the big one, meaning that it's more deadly, and meaning that you'd really need to team up with someone else in order to have a chance at defeating it. This system seems mostly self-explanatory, (so yeah, it makes sense, Este.) and would also mean y'all wouldn't have to wait for me for every NPC.

And like you said, this could be temporary until Baron comes back, if/when he decides to re-institute the stats.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on April 06, 2011, 03:50:18 PM
I think option four is a lot better.  Stat sheets for everyone is just too much.  But this way we can still leave it up to the dice--and I like the defense thing.  I say we try it out.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 06, 2011, 04:11:06 PM
*raises hand* VOTE: 4 :P


Also... since Dragon/Cobra/Gymn has been gone for so long, I figure it's a safe bet for us to uh, dispose of Chris for him. What do y'all think we should do? Let him get killed off? Come up with some reason to put him in stasis/unconsciousness? Let him get dragged into the desert by the Kel-Hounds and leave it at that?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on April 06, 2011, 04:12:18 PM
I vote for the getting dragged off thing.  That way, if he comes back, if he really wants to rejoin, we could have him come back by some miracle.  Who knows?  Maybe morphing will freak the Kel-hounds out a little.  *shrug*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on April 06, 2011, 05:28:07 PM
I like the deus ex machina "and they dragged him away before I could stop them; who knows if he's alive or not?!" version.

The following is all suggestions, to be scrutinized by other players.

Oh, and I just had a notion regarding the process of actually killing stuff (and our characters):

We set up a "hit points" system for anything that can't reasonably be killed by a single attack at 100% success (like a human throws a punch... it's a perfect punch, but it's not deadly by any means, even if it hits in just the right place to knock the wind out of the enemy).

You know those two dice rolls?
If the attacking roll is higher than defense, then the difference of the two (example: 10 attack, 9 defend = 1 hit point of damage) is counted against the 'life' or 'health' of the person attacked. The HP from successive hits are added up against the total HP possible for that opponent or player, and reset by morphing or hospitalization.

Suppose the GM or sub-GM announces the presence of a group of monsters, and he only has to decide one stat for them: hit points necessary for a kill.
If he says the monster needs to be hit for 5 points damage, then it would take five 1-point attacks, or a 2- and a 3- points attack combined, or one 5-points-or-higher attack... 4+1, 2+2+1, 2+1+1+1... and so on.

Suppose that any monster killable by a bare-handed human only needs 1 HP to die, the number of points necessary for the human to land a hit in the first place...

...and things killable by blades need... I dunno', 3 HP, so either a higher difference between atk and def rolls... or a concentrated group of low-point attacks.

Things not killable by a single being would require 10 HP or greater, DEMANDING a group participation attack...

...and things only killable in a very lucky long shot would be 9 HP, REQUIRING either a group attack or a 10-atk, 1-def roll combination.


These stats could be set as a finite single number for our characters, too... when it's our "turn" to be on the defending side of a dice roll, we have a set number of hit points. When we morph, those automatically reset to their maximum.

So... humans are easily killed in one shot by everything except barehanded Pemalites and Leerans... let's say 3 HP when out of morph and not wearing armor? There is the slight chance, after all, that an attack might slightly miss a vital organ, giving time to demorph. Another human can't just kill them by punching, for instance, but blades can kill very easily.

Pemalites and Leerans have a respective advantage of agility+morphing and mind-reading+ability to lose lots of brain but still survive...

...so let's say 5 HP, requiring either at least two shots, or a perfect roll of 10 atk, 5 def, (or 6-1, 7-2, 8-3, 9-4) from a single enemy.

Hork-Bajir and Andalites have massive advantages of speed, greater nonvital body mass, defensive blades, and for the Hork-Bajir tougher skin.
How about 8 HP?
It's possible in a perfect 10-2 or 9-1 roll (in which case they completely fail to defend, anyway) to kill them with one shot, but otherwise a considerable amount of co-operation is necessary to kill them.

Let's set either 8 or 9 for Kelbrid, and 6 or 7 for Kel-hounds? I'd guess that the Kel-hounds, not being sentient, are slightly easier to kill than Andalites/Hork-Bajir, and the Kelbrid are slightly harder to kill, but can still be killed by a single perfect roll.

As for animal morphs... we'd make it a sliding scale, perhaps, with bear having the highest max HP, lion and tiger next, followed by gorilla, then wolf and leopard?
Remember that we're talking not in terms of how EASY they are to hit, since the dice determine if they get hit in the first place... we're talking how many hits they take before dying. Larger body mass tends to mean it's harder to locate and strike vital organs, and the bear has both largest mass and densest fur. I'd rate a bear as 9 HP, the lion and tiger as the same as Andalites and Hork-Bajir (fast, lots of teeth, moderately tough skin = 8 HP), Gorilla the same as Kel-hound (thinner skin, slower moving = 7 HP), and Wolf and Leopard as either 6 or 7 (smaller, but damn fast, and still harder to kill than bipeds in general, so more resilient than Pemalites).

The only animals I'd put as 10 would be elephant, rhino, and gator/croc, at least on land... gators and crocs are notoriously difficult to kill, and elephants and rhinos are very large nonvital body masses with tough hides.
In theory, all of us and our morphs can be killed with a single perfect attack and dice roll, since all of us are 9 HP or less, even in morph... but this way, it's scaled so that probability will favour those species who are naturally more difficult to kill and less likely to die by a single lucky shot.


We would obviously only tally hit points for attacks that land successfully (atk roll > def roll).

Let me know what you think, please. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 07, 2011, 12:46:27 AM
I like it Este. +1 for your effort and dedication. :clap:

Okay, first I'd like to say that I'm going to arrange for Chris to be dragged off. If and/or when he returns, he has the option of still being alive. :P

And second, I approve of Estelore's (simplified) system here. Unless someone has a serious issue (aka, not just a minor complaint), I'm going to use my awesome GM powers to say that this is how we're gonna do it. Let me summarize:

1) This will actually mean that your character might die. Play smart. Every time you roll, I want/need you to post the numbers of your roll. Don't lie. That's cheating, and basically the same as powergaming in this system.

2) When you confront an NPC enemy (*NOT* another player's character), you roll twice. The first is for your attack, the second is for the NPC's defense. (This means you don't have to wait for me to dispose of enemies.)
    2a) If your attack is higher than their defense, the difference is subtracted from their HP.
    2b) If their defense is higher than your attack, you fail, but don't lose any HP.

3) After you've attacked an NPC, assume that it attacks back. Thus, you roll two more times. The first of these is it's attack, the second, your defense. Same rules as 2a and 2b apply, except reversed. Basically, if you attack, that was your choice, but now you have to deal with being attacked back. :P No hit-and-runs!
    3a) If you attack an NPC, they attack back. Only a GM can make a NPC initiate an attack.

4) As well as teaming up and cooperating to drain an enemies HP, you can attack repeatedly in hopes of chipping away at it. Kinda like Pokemon. :P

5) To make things easier, I will say that if you have armor (something that a GM has approved as armor) then you can add +1 for defense. I don't care if it's tree bark or kevlar, you get +1. Same thing for weapons. Anything approved as a weapon, from a stick to a lightsaber, gets you +1 for attack. I know, this sounds ridiculous, but it's stats and modifiers like that that bogged us down before.

6) If you kill a NCP, let the GM write the death, but rest assured, it will actually die. (Unless it has certain special effects or whatnot. >:D) If you kill another players character, allow the other player to write the death. If your character is supposed to die THEN YOU MUST DIE!!!!

7) Last note. According to this HP chart listed below, technically, a human could kill another person with a punch. *Marty swings his fist at Franky* Attack - 9, Defense - 2 *Franky dies* But... how? Be creative! Maybe he fell and hit his head on a rock, or accidentally stabbed himself, or maybe an NPC monster got him while he was disoriented. Also, be creative with your battles too. If you get a large difference between rolls, explain what that means in your post. Did your attack miss? Maybe you lost your grip, or they ducked, or you hiccuped right as you fired. Did you get hit? Maybe you've got a broken arm now, or they found that one hole in your armor. Be creative!

[spoiler=HP Chart]
HP / species
22 ~ Kel-hound
18 ~ Kelbrid
       Bear
16 ~ Lion
15 ~ Tiger
14 ~ Hork-Bajir
       Andalite
       Gorilla
12 ~ Leopard
       Wolf
10 ~ Pemalite
8 ~ Leeran
7 ~ Human

**You may have noticed that I changed it to a 1-20 scale for HP. This means that battles are less likely to be a one hit kill.[/spoiler]


...AAAAAAAND, that's one heckuva 'summary'. :P

This is how it is now. For an example, check out the RP thread, where Reli is being attacked by a Kel-Hound. *evil laughter* Let's see what happens next. Please don't die, Reli!

Post Merged: April 07, 2011, 12:23:28 PM
Woo! Reli didn't die! I'm very happy about this!

but... um.... ... I changed the HP chart. >.<

According the the HP amounts you'd used in your last post, Este, (Kel-Hound 7, Andalite 8) You did it perfectly right. In the new chart, Kel-Hounds have 22 HP and Andalites have 14 HP. Kel-Hounds are the size of rhinoceroses, btw. Don't worry about changing it, I'll just say it was a juvenille. Way to go Reli!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on April 07, 2011, 01:47:43 PM
why do some animals not have a HP listed next to them???
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 07, 2011, 01:51:35 PM
Mostly 'cuz I'm too lazy to type the number for each one. :P A Gorilla has 14 HP, since it's in the group with the 14 next to it, along with Andalites and Hork-Bajir. Kind of like how Bear and Kelbrid both have 18 HP.

Quote
22 ~ Kel-hound
18 ~ Kelbrid
       Bear
16 ~ Lion
15 ~ Tiger
14 ~ Hork-Bajir
       Andalite
       Gorilla
12 ~ Leopard
       Wolf
10 ~ Pemalite
8 ~ Leeran
7 ~ Human
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on April 07, 2011, 01:58:26 PM
oh ok i didnt know if that was how it was or if you just forgot
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on April 07, 2011, 04:52:29 PM
This looks fantastic. Great job, Este.

The only thing that I would add is that I feel we should take into consideration the fact that morphing is not equivalent to "time in the hospital", since morphing does make a person tired. I would think that that should count for something, since it's mentioned so frequently in the series how exhausted morphing quickly can make you. Like...maybe morphing restores ALMOST all HP (all but 1 point?) and the final point will be restored after a 'rest' period of five turns or something; on the other hand, a hospital visit implies rest and would fully restore HP.

I think I'm over complicating things here. Feel free to ignore me. :P
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on April 07, 2011, 05:03:35 PM
Umn... so just to clarify...

absolutely no matter WHAT method of attack is used, it is absolutely necessary to hit a Kel-hound at least twice in order to kill it (during which time it has a chance to attack)?
And the same applies to everything except humans and Leerans?

I recognize the value of making it more difficult for our characters to die (i.e. only humans and Leerans can die by a single lucky diceroll)... but in terms of realism, that is questionable.

That being said, I'm not complaining... just seeking to clarify my own understanding of the new ruleset. :)


Regarding Terenia's post...

...HP is a calculation not of how physically weak you are, but of how close or far you are from being absolutely 100% dead. It tallies injuries and the probability of another attack causing character death, but it doesn't determine ability to attack and move and so on.

I think it would eventually lead to the same complications as a full stat sheet, so maybe instead we just think logically in these terms:
If you are at half HP, you automatically move slower and attack less powerfully. You don't have to modify the numbers on your dicerolls... but you have to take into account your weakened state in the process of actually writing a story post.
You are half HP, but you roll 9 atk and 1 def? Okay, in the post, you say that you mustered what strength you have, and you whaled on the enemy... but after the attack, you're fatigued. Even if you don't incur new personal injuries in the battle (all your defensive rolls overriding enemy attacks, that is), you're still not in tip-top condition. It just happens that your weak attack of mustered strength was that much more effective than the enemy's truly pathetic defenses.

Does that sound fair enough? Otherwise, we'd need to account for speed, atk and def modifiers based on HP, and so on. If morphing can't reset our HP back to square one, then it defeats the purpose of having preset max-HP stats, since we'd literally have to be given bed rest every time we wanted to be at max-HP again.

I hope I'm making sense. :P
(It's a good idea, Terenia, but if we're shying from full stat sheets, maybe we'd best avoid unintentionally requiring them again?)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on April 07, 2011, 05:29:17 PM
:-
Regarding Terenia's post...
Yes, what Este said. Logically, it makes sense to account for morphing somehow, but .... that would mean more numbers. It's basically the same reasoning that says that a stick or a bazooka give you +1 attack roll. That's the only kind of modifier I'm giving at this point, because it would mean more numbers. Yeah, it doesn't make sense, but we'll just take that into account of our posts, but not in our dice rolls. Describe your character being tired or whatever. This would mean that we'd actually be *more* like the Animorphs, since you'll be dead tired and still miraculously kill the whatever-it-is with one shot! :P

And....
Umn... so just to clarify...
Yeah... that's... annoying. :huh:

I think I'll go with Reli's HP list instead. Yes, Kel-Hounds are still hard to kill, but it is possible (though unlikely) to kill them in one shot.
[spoiler=Reli's (OFFICIAL) HP chart]
9 ~ Kel-hound
8 ~ Kelbrid
      Bear
      Lion
      Tiger
7 ~ Hork-Bajir
       Andalite
       Gorilla
6 ~ Leopard
       Wolf
5 ~ Pemalite
      Leeran
4 ~ Human[/spoiler]

Post Merged: April 10, 2011, 10:41:11 AM
((Pssst.. Hey, People! ... Get on the ship! :P))
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Horsefan1023 (Seal) on April 10, 2011, 10:48:37 AM
GET TO THE CHOPPER!!!!!!!!!

...sorry.  ^_^;
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on May 07, 2011, 01:58:29 PM
 We waiting for anyone in particular to post?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on May 07, 2011, 07:24:54 PM
Kinda' what I was wondering...

as for me, this week is finals week, which translates into sleep and more than average free time. The busy times for me were the past three weeks (AKA Hell Week), which are, to my delight, over now.

I don't want to try to defibrillate the thread until I know others will be accessible, because I might try to interact with a character whose player is away for a longer term, thereby tying things up again while we wait for a reaction, and...


...howzabout we just stick around for an activity check? XD
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on May 07, 2011, 07:30:28 PM
*runs back in* I'm here, I'm here!

I'm just.. busy, is all. Normally, I try to take things a day at a time, but this week, I had four or five jump me all at once. Totally not a fair fight. :P

I'll post.. soon?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on May 07, 2011, 10:27:48 PM
My charies asleep.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on May 17, 2011, 10:16:56 PM
This RP is rapidly going down, let's keep her afloat shall we?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on May 28, 2011, 02:16:57 PM
Crud... my bump got lost to the Post Rapture. *snaps*

Okay, I'll go repost something real quick, but don't expect anything pretty.

And if anyone else is wanting to keep this alive, well, let's keep it alive. I can't keep doing CPR on it like this. :P Y'all don't *have* to wait for me to post stuff.

Post Merged: May 28, 2011, 02:19:46 PM
Also, I just realized that it's been more than a month since the last IC post.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on May 28, 2011, 07:02:24 PM
Give me a week of slower than average activity. Then summer vacation starts.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on May 28, 2011, 08:41:17 PM
Chris is sleeping. I don't have anything to post.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: A ghost you know on June 27, 2011, 02:20:20 AM
*pokes RP* Is this still alive?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on June 27, 2011, 07:26:40 AM
Let's tentatively call it "hibernating."
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on July 31, 2011, 10:05:00 AM
Okay y'all, here's the deal...

I really liked this RP, and it's great fun. But.. truth be told, I have no idea what to do with it. This RP is HEAVILY GM-dependent, and since Baron left, I kinda adopted it. But.. all my plans and ideas had been for on-planet stuff until Baron got back, which I don't think is gonna happen now. So... unless I use my GM powers to make the ship not work or something, I'm lost here.

So yeah, that's where we're at. I simply can't handle the GM load anymore, because this RP depends on the GM a lot for plot-line advancement. If someone else wants to pick up the torch and carry on, I'll still be happy to play, just... I can't lead this one anymore.  :-\

Sorry guys, but that's where I'm at. What about y'all?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 31, 2011, 02:59:44 PM
How about we remove all GM dependence? We've negotiated the issue with the Pemalites, and rationally they should be cool with the characters taking off. From there, any character could describe the process of navigating to our next location.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Saphire on July 31, 2011, 10:33:12 PM
=/ Yes but then doesn't that logic lead to the connundrum of the story having no definite places to go to? Without a GM or at least a decided conflict in the future, the story will simply collapse. At least.. MOST do, without the aid of a GM. =/ I've seen it happen far too many times.

If everyone decided as a whole on where to go, and hinted at an interesting conflict that would happen in the future, there dosen't have to be a GM... RAF probably works well enough together to just make it work. X3
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 31, 2011, 10:36:36 PM
Here's a nutty proposal, and everybody forgive us please if it sucks, but... Saph, are you interested in being our GM? You could play a new character that we meet along the way, in-game, and you could determine any random new situations that pop up in plot.

We'd offer to GM, but we honestly kinda' hate being the plot-driving-force. We like to play a reactionary game more than an active game. Also, live will be getting incredibly busy starting late August, for us. :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on August 01, 2011, 06:38:58 PM
I agree with Yavin. They have a good point, and I really would rather be amazed by every new surprise than making them all up. Perhaps soon you could just shuttle us all aboard and pop us into Zero Space back to Earth.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on August 01, 2011, 06:43:29 PM
Okay... I guess that all works for me. I can't promise how active I'll be here, considering I leave for college in three weeks, but I'd gladly be a participant.

But.. just one question...

Perhaps soon you could just shuttle us all aboard and pop us into Zero Space back to Earth.
Who is the 'you' you're referring to here? :P

If y'all want to take share of the reigns, then have at it, folks. I can't wait to see what y'all come up with. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on September 04, 2011, 11:08:31 PM
HELLOOOOOOOOOOOOO!!!

Ok, MY GOD, do I owe everyone in this RP a MASSIVE and most sincere apology!!!
I have SERIOUSLY neglected GM responsibilities for this RPG and I ended up dumping them ALL onto Bear when I wasn't able to maintain my online life or uphold my GM'ing title. Truth be told, I've never had a online life before and this forum is the ONLY one I had ever legitimately dedicated myself too, but it unfortunately became all too easy for me to neglect that life when real-world stresses and wants came to the fore.

To be brutally honest, I'm insanely flattered that there is still a desire to play this RP even if it meant replacing the GM or making a total shift away from GM-dependency. I do agree that without a GM to guide story, the RP does lack a certain direction and that there were certainly place that I wanted to take this plot. In the time that I've been gone I have actually been GM'ing a D20 game at a friend gf's apartment and have learnt some new things about loose plot structure and how the ENTIRE story can be changed by one good roll. It also taught me that GodHanding the game and it's rolls sacrifice the fun and possibilities.

If everyone is behind Saph taking up GM'ing duties, I am 100% behind that (should Saph be okay with that, also). I do also feel that I seriously underestimated the duties of a GM when I started this RPG, which certainly wasn't fair to you guys, considering how much you seemed to enjoy it. I do feel much better prepared now to take on these responsibilities, however, should you guys want me as GM.

I will warn in advance however... I am in the middle of working full-time and taking on a second part-time night job. There are always difficulties with RP'ing in-forum due to when people get online, but I'm hoping (tentatively) that we can meet those challenges and difficulties as we come to them. Hell, even if Saph does want to undertake GM'ing duties, I am all for rejoining the RPG with you guys to get this ball rolling again!

Let me know what you guys want to do in regards to this! (An idea occurs to me... Perhaps we should also employ a "Highest roll dictates turn order" thing, as in I get 4, Bear gets 12, Bear has his turn followed by mine, to solve the problem of mass-post-days. Yes, it will slow down post-speed, but let me know what you all think!)

But yes... PM your friends, tell you family... Baron is back!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on September 05, 2011, 12:20:04 AM
As much fun as this RP was for it's time, even if it picks back up again, I can't rejoin. I'm way too busy with college to say I can make that time commitment, when there's no way I can. Sorry folks.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 05, 2011, 12:53:50 AM
I await the resurrection of Resurrection. (Hah hah!)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on September 05, 2011, 11:09:39 PM
1. Saph already declined to GM.

2. Bear, do you want us to kill off or NPC or vanish-conveniently your character?

3. Baron, if you're up to GM, we three would love to see you return. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: BaronConall on September 05, 2011, 11:26:07 PM
Bear: I'm real sorry to hear that, man, but I completely understand. If you're okay with it, I'd like to NPC Marty. He's pretty crucial.

Saph: If you're keen to join, I can open up a character slot for you?

Este: I feel ready to come back and GM. Finger's crossed, because I really enjoyed GM'ing this and hated having to leave it for so long.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: warren_bearclaw on September 06, 2011, 03:07:58 PM
Yeah sure dude, Marty's all yours! I figure you know him well enough. : )
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 22, 2012, 05:22:58 PM
Will this ever breath again?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on February 22, 2012, 10:34:31 PM
Not unless the other players decide to take interest. *shrug*
We'd like to play it more, but we aren't going to try to resuscitate it with just one other person playing.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on February 22, 2012, 11:43:10 PM
*Sad shrug. Tosses in grave, begins shoveling dirt on it*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 17, 2012, 09:57:53 AM
If any one else is interested in continuing this I am open to joining.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 17, 2012, 04:21:56 PM
We'd like to see it continue, but we have no idea what's happening with everybody else in the game. :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Shenmue654 on July 17, 2012, 07:32:29 PM
What was this game, then? xP
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 17, 2012, 08:39:43 PM
If it gets brought back to life, I can join...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 18, 2012, 01:13:46 AM
Animorphs: Resurrection (http://174.132.129.214/forum/index.php?topic=7021.0)

Go to first post in >this< thread for character list and stats and so on.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on July 18, 2012, 11:06:33 AM
im in if it comes back
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 18, 2012, 09:28:47 PM
Name: Dru
Age:16
Gender:Male
Appearance: Avarge height kind of skinny, but a bit muscular african-american

Practice/1st Morph:
Battle Morph:
Flight Morph:
Aquatic Morph:

Species:Human
Willpower:6+5=11
Luck:Woah! 10+5=15 (I used this http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks1/maths/dice/ten.htm (http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks1/maths/dice/ten.htm))

Sorry I read your post as "First go Post in this."
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 18, 2012, 09:44:37 PM
Ah, sorry for the misunderstanding, friend.

If you go to the beginning of this thread, (the OOC thread), we've added your character stats. You're welcome to keep here the profile you've posted, of course. We just added you to the big Character List post so that everybody can keep track of it. :)

We have a proposal for those expressing interest in this game: since it wouldn't be very kind to continue the current plot arc and ignore those from the earlier stages of the game, we (Estelore) could insert a plot device that causes the still-participating folk to be separated from the rest of the cast. Then, if Terenia and the others decide to join back in, the plot for them can resume with the attempts to reunite everybody.

This way, we wouldn't be tampering with the characters of people who are absent. If they rejoin, they can pick up where they left off. If not, their characters will simply fade out of the core plot as the new and continuing players take precedence.

Thoughts on this, anybody?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 19, 2012, 06:13:22 AM
That is a great idea
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on July 21, 2012, 12:00:25 AM
im down
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 21, 2012, 08:02:20 PM
When will we Restart?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 21, 2012, 09:50:52 PM
So it's Cobra, Gorilla, Underseen, us, and maaaaybe involvement from Gumby, if he notices the thread (and no clue about Shenmue)?

Just wanting to make sure we know everybody who are on board, so that we don't write somebody out of the plot accidentally.

So that'll be Shaun, Chris, Reli, and Dru for sure.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 22, 2012, 01:57:05 AM
It's gonna be fun!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: gorillaman16 on July 22, 2012, 10:26:44 PM
Im so ready for this again
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 22, 2012, 11:05:58 PM
Indeed
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 23, 2012, 08:02:22 PM
Okay, guys, the game is now jump-started. File in where you will.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 23, 2012, 09:32:20 PM
Thank you OTL
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 23, 2012, 10:59:16 PM
This may take a while for me to think of something but I'll get on it.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 24, 2012, 05:18:41 AM
Where will my character fit into to this? He wasn't in the previous posts...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 24, 2012, 08:13:27 AM
He was probably kidnapped too. You have leeway to decide details.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 24, 2012, 04:48:04 PM
Yep. Consider this basically an opportunity for you to come up with an history for your character: if he's on the kidnapping ship, how did he get there? Is he a kidnapped person, too, or a crew member on the ship? Did he stow away on it somehow when it stopped someplace?

You have oodles of options to work with, and you don't have to flesh it out 100% just yet. For starters, if he's on the ship, maybe he's in the mess hall, and maybe he's curious about the new faces he sees walking into it...? If you want to start interacting with us right away, meeting the other characters where they are in-game is the fastest way to do it.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 25, 2012, 10:09:44 PM
Guys, if this is going to go anywhere, we're going to need you to take initiative beyond one or two lines of dialogue. Tentatively exploring the ship the characters are on would be a good place to start, and it's something the characters can do without getting separated. We don't mind GMing, but at the same time we can't be the whole plot-driving force, telling you all what to do at every turn. There's no fun in that, and it'd be easier to just write a fan-fiction, if that's how we're going to play. :-/
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 26, 2012, 05:10:08 PM
I edited my post
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 26, 2012, 06:33:00 PM
Thank you so much. Seriously, that's extremely helpful at keeping this thing moving. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 27, 2012, 12:23:06 AM
Sorry. I'll keep trying. Do you have an idea for what the ship is or should work on that one?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 27, 2012, 03:03:56 AM
We have several ideas, any of which can be adapted to whatever happens next. :)
We've not set any single plot in stone, since a story can shift suddenly.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 27, 2012, 03:31:06 AM
Double-post, but... how do you folk feel about each of us doubling up on characters? As in we each write a second character (or whomever is interested in it), ideally something other than human since we have plenty humans in play right now, so that the next several posts aren't leaving bodyguard duties entirely to Arhareli? We can see that getting old pretty fast, if it hasn't already.


Also, we have something we want you all to vote on. We aren't going to vote; that way the three of you can have a decisive result, between the lot of you.

PM us your responses, that way it's a private vote. Here are the options we propose:

Option 1: We continue as we're doing, and the four players just totally wing it with the story and hope it goes someplace interesting.

In this style of gameplay, the players will be responsible for communicating more in the OOC about the general direction they want the plot to go... otherwise we're at risk of writing against each other and walking over each others' attempted plot devices. Dice rolls probably wouldn't factor as heavily into this, since people would be less likely to be willing to let their character die or be taken out of the story by a bad roll.

Option 2: We (Estelore) generate a set of plot events and information that each other player has access to by PM. Not all players will have the same information, which means the characters will be working toward different plot points, all at the same time. Essentially, we'd be GMing properly and actually having a fairly solid long-term plan for the general direction the plot should go, instead of all of us making it up one tiny step at a time.

This type of gameplay would mean that players are less responsible for coming up with the story's events, but more responsible for writing 'realistically' in character how their characters respond to the events that occur. Dice rolls would be in effect for things like combat survival, morphing speed, etc., and we would hold you all to it. If a character dies on a roll of the dice, the player can choose one of the previously-NPCs to be their new character, or invent one on the spot based on available species in that location of the story.

So... collective plot development, or GM-regulated plot development? Please message us with your personal preference between these two. Once all three of you have responded, we'll post the vote results in this thread, and we'll proceed with the game accordingly.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 27, 2012, 07:13:44 PM
Option 1 will be more fun, but option 2 will have the roleplay last longer.

I can go both ways...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 28, 2012, 05:16:31 PM
I like option two but that's harder for Estalore. I can go either way.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on July 29, 2012, 02:32:53 PM
Based on the votes (one definite request for us to GM, and two 'can go either way' votes), we'll be GMing until further notice.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on July 30, 2012, 11:27:14 PM
Okay. Thanks!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on July 31, 2012, 11:49:53 PM
You mentioned extra characters earlier, which is an option I usually think is terrible, but I never tried it and I want to try it once. So will we do it?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 01, 2012, 01:51:30 AM
Go ahead and draft a character and post the profile in this thread. Depending on what sort of char you write, we'll PM you about ways they can potentially (plausibly) end up in the same environment as our existing characters. Obviously it'd be a bit odd to have one randomly materialize in the middle of our ship, but... there are options. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 01, 2012, 04:09:44 PM
I am thinking about an Andalite, haven't worked out the details yet. I know he can't come in until later in the story.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 05, 2012, 06:39:36 PM
Guh. We hate to say it, but with only as few players as we have in the game, this is slow and severely lacking in dynamics of either plot or character. It's just constantly more of the same: the humans gradually working their way up the learning curve while the Andalite baby-sits them. It's boring as hell, and there's not enough fodder to build a strong and dynamic plot off this.

If there's any chance we can draft some more players, this game would be jumping, but as it stands, we're stagnating. We don't mean that to offend anybody else playing, but can any of you honestly say that this game isn't seriously lacking something vital?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 05, 2012, 07:43:35 PM
It's lacking action in my opinion, but that is me.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on August 07, 2012, 09:44:15 AM
That makes sense. We can try to draft more players that's fine with me.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on August 21, 2012, 01:31:41 AM
*Realizes how much he's missed* AAAAAAAAAH! I'm sorry! I'm awful, I know! I'll rejoin! Just please, what has happened since we left the Pemalite world?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 21, 2012, 01:49:46 AM
I think this roleplay died...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 22, 2012, 04:15:48 PM
If Cobra and Gorillaman return, as well as you two (Underseen & Gumby), then we can probably revive it now. The issue so far was that the only tactical, fight-equipped character was our character, and it resulted in us having nothing to do in the game but lead the other three around the nose and be their bodyguard. Kinda' hard to build a plot on that. With Fisher (Gumby's character), we'll have another tactical fighter in the game, and well have enough people that our characters can split into sub-groups and get separated from each other without shutting down the plot completely in doing so.

Gumby, here's the general update: in the middle of the fray on the Pemalite homeworld, our group was ambushed by a ship that appeared out of nowhere. Reli, Chris, and Shaun were separated from the group and taken on board the ship. We don't know where everybody else is, only that we're the only three to have found each other. While on the ship, we found Dru (Underseen's character), who seems to be some kind of accidental stowaway with little or no memory of how he got there. We managed to recover our weapons and the morphing cube, and we boarded an escape pod and destroyed the Kandrona we found on the ship that captured us. This means that the ship almost definitely had either Controllers and/or Yeerks in morph on board, which means there are still active Yeerks who survived the downfall of the Empire and ended up in Kelbrid space to regroup.
Right now, Reli, Dru, Chris, and Shaun are traveling through Z-space on the escape pod, and they are planning to re-enter normal space in Andalite or Human territory, whichever they emerge in. They have to dock with a larger ship, because the escape pod can't fly in atmosphere.

If you want to rejoin the game at the same location (the pod) as the rest of the current ongoing cast, let us know; we have some ideas about how that might be able to work. If not, maybe PM us with suggestions about what we could do with the plot to eventually cause our characters to meet up with each other again.

Just remember, the last time any of us saw you, operative word being 'saw', was while under attack on the Pemalite world. That doesn't mean you couldn't have been nearby and keeping a low profile. ;)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on August 24, 2012, 10:55:43 PM
Okay. I will post tomorrow. I PROMISE. I hope.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 24, 2012, 11:24:58 PM
I think gorillaman and Cobra are gone...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on August 25, 2012, 12:14:52 PM
Hi guys.

So, clearly this roleplay is floundering. I've been sort of keeping tabs on the OOC thread to see what's going on, but didn't want to commit a large amount of writing time to another rp.

But...I think I have the time now. So, if you're interested, I can rejoin. However, I would like to rejoin with a new character. I know that Este mentioned at some point that there are still natural Yeerks hiding out in Kelbrid space, and I have an idea for a character that might work well. Let me know if you're interested in my joining up and I can begin working out the details.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Cobra (Gymn) on August 25, 2012, 03:35:03 PM
School and football have both started up for me so I will be pretty busy but I will post when I can.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 25, 2012, 04:35:38 PM
Terenia, we'd love for you to rejoin! The whole point of splitting the characters locationally was to make it possible for past participants to come back into the game at any time without having their old characters killed off or modded by somebody else. You're certainly welcome to bring in new characters; the game needs a booster shot of plot-driven players with character development skills, and generally that's exactly what you bring to the table. :)

*so very much looking forward to this thing restarting for real, this time*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on August 25, 2012, 07:54:23 PM
Sounds great. :) Would you like me to post a character sheet? How much detail do you want?

Have we decided not to pursue the rolling system we had been using?

If necessary, my character can provide the needed ship to dock to once you exit Z-space. It would be a small ship, but it would have docking capabilities. Although it would probably have to be right near the edge of Kelbrid and Andalite space.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 26, 2012, 04:23:23 PM
We can return to the rolling system, if folk are up for it; we'd like to. It just didn't seem terribly useful to have around when it was only four characters in play: killing any of them off on an ugly dice roll would only worsen the already-drowsy game progression.

If you don't mind posting a character sheet with general information, that'd be fantastic. :)
If you want to leave out the more detailed things like personality and extended history, to preserve some mystery and a way to develop character in-game, you're certainly welcome to do that, but ultimately it's all your call.

A ship to rendezvous would be brilliant.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 26, 2012, 05:37:34 PM
It would.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on August 26, 2012, 07:27:48 PM
Right, here's my character's basic info:

Name: Aya/Terliss Five-Seven-Eight
Species: Human/Yeerk
Age: 18/45
[spoiler=Appearance](https://lh4.googleusercontent.com/C48OR_tn9u9zEwi36SLxnVkv_kas8xlT9iL3mBl0hM-y_3HaOUyyY0SLbxWBNII4uulHA2HMW6DK2rIC43Fod5MMxqQ65YbVjgjteetDkEWCHUkOVHM)[/spoiler]

If you need more than that let me know. :)

I'll work on a post that will place a ship properly in your vicinity. XD
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on August 26, 2012, 07:39:04 PM
Wow, she is pretty cute...
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on August 26, 2012, 08:22:50 PM
Terenia, that's excellent, thanks. ^_^
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 02, 2012, 06:17:42 PM
Wow I am awful at this. I haven't forgotten, I'm just a disgustingly bad procrastinator. And forgetful.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 02, 2012, 08:43:47 PM
Sorry for any delay, guys. I went camping this weekend. I'm back, though. Waiting on posts. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 03, 2012, 01:41:13 AM
POSTED. *Breaks down in tears of relief*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on September 03, 2012, 05:08:38 PM
*kinda' baffled to have Fisher be spontaneously on the same pod as the others, but going to assume either that Fisher was morphed and hiding unbeknownst to Reli, or that he managed to be very damn sneaky and non-talkative this whole time* :P


Eh. Might as well go with it.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 03, 2012, 05:13:12 PM
How big is this escape pod? o.O How many dudes are we talking?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on September 03, 2012, 05:23:09 PM
Reli, Chris, Shaun, Dru, and now Fisher. Fisher's fireteam is incommunicado, location unknown, possibly dead.

We retro-edited our own posts in which we state how many and who are on board to include Fisher.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 03, 2012, 08:06:54 PM
*kinda' baffled to have Fisher be spontaneously on the same pod as the others, but going to assume either that Fisher was morphed and hiding unbeknownst to Reli, or that he managed to be very damn sneaky and non-talkative this whole time* :P


Eh. Might as well go with it.

Yeah, he's just been a quiet fellow.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 07, 2012, 09:29:04 PM
Just wanted to let you guys know I haven't forgotten about this. I was holding off on posting because I'm still waiting on everyone to enter the room. I don't want this to turn into a back and forth just between Este and me.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on September 08, 2012, 12:05:51 AM
I am already in the room right? I am pretty sure I made sure of that.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 09, 2012, 09:11:15 PM
You are, or will be.

Listen, I miiiight post tonight, but I'm all busy prepping for a big canoe trip, so I may not until Thursday or Friday.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 11, 2012, 08:28:26 PM
I am already in the room right? I am pretty sure I made sure of that.

No, the only person who posted entering the room was Este. You posted entering the ship, but Aya led them to another part of the ship.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 18, 2012, 09:26:44 PM
This may or may not be important to Aya, but what is Fisher wearing?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 18, 2012, 09:49:58 PM
..Crap. Last I knew, it was whatever prison garments we had when we were dumped in the Kelbrid jail.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 18, 2012, 09:52:49 PM
ok. Just wanted to make sure he wasn't in uniform. :) Thanks!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 18, 2012, 10:20:54 PM
Nah prob matey.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on September 18, 2012, 11:18:24 PM
I understand now too.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 23, 2012, 10:47:16 PM
*pokes thread*

Arpee dead?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on September 23, 2012, 10:48:27 PM
I am not sure.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on September 23, 2012, 11:01:28 PM
Thought we posted recently; whose 'turn' is it? Did we miss something? *baffled*
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 24, 2012, 08:15:01 AM
I was just waiting on anyone to respond to my post. :) Thanks Este.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 24, 2012, 08:20:20 AM
For the record, out of force of habit I tend to use double thought-speak marks ( these: << >> ) to indicate private thought-speak or when a Yeerk is communicating with its host. Singular marks ( < > ) would indicate open thought-speak. Just because after awhile it gets annoying to preface everything with "speaking privately" or "speaking publicly".
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on September 24, 2012, 11:14:37 AM
We use the same convention, so that's excellent. :)

We figure we'll leave the next post-space in the game open for anybody who wants to have a reaction to the events of the last few pages of the game. The dialogue has been pretty Reli-and-Aya-intensive, and we haven't had much input from the other characters, because diplomacy was taking priority. Now there's illusion of enough 'privacy' for them to talk.

...Also, we're just wanting some of the other players to get in on this, already.  XD
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on September 24, 2012, 02:26:58 PM
Sounds good. I had the same idea, which is primarily why I had Aya leave the room. C'mon other people -- get in on this!
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on September 24, 2012, 05:11:15 PM
Ohhh boy Fish is is maaaad now.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on October 18, 2012, 03:03:33 PM
Where exactly do we go from here?
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on October 18, 2012, 07:51:33 PM
No clue. If you guys decide a route to take, we're all for it. Sidenote- we'll be offline over the weekend, visiting relatives.
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on October 19, 2012, 11:13:20 PM
Far as I figure, we can skip to the next morning or skip even further into the future to a pre-determined time/location. I don't mind leading the charge on that, but I didn't want to jump ahead without input from the other players. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Estelore on October 21, 2012, 02:48:41 PM
Terenia, if you feel like picking an indeterminate point in the future and hand-waving it as "...and they generally didn't have any catastrophic fallings-in after that, until..." or some such, then you have our okay, by all means. :)
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Underseen on October 21, 2012, 03:44:49 PM
Yeah. We should skip forward a little bit to the plot
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Terenia on October 21, 2012, 09:32:34 PM
Alright. I'll write something up tomorrow. Sorry, can't manage tonight. We just moved and life is a bit chaotic. XD
Title: Re: ((OOC!)) Animorphs: Resurrection ((OOC!))
Post by: Gumby on October 22, 2012, 10:03:22 AM
Nah prob matey, you've done no sin in this RP compared to me anyway.