((Good points guys, and thanks Zombs and Chad and everyone for agreeing to pare down some of your characters. Honestly, I wonder sometimes if my guys are a bit much, especially when things go off on tangents away from the bar itself. But, I guess that's the nature of this kind of plot setting; lots of people will end up sending the storyline or separate storylines in different directions. And that really is okay, it's just a matter of building up character development instead of having constant battles. I'll echo the sentiment that battles are fun and keep things a bit more lively, but I don't even know if my characters have met some of the characters outside in that fight, let alone discussed their childhood with them. That might be a bit of an extreme example, everyone doesn't have to interact with everyone else, but it makes for deeper characters and in the long run, greater interest in interacting with them.
As for characters being outside of Animorphs cannon, I really have no problem with that, as long as the characters have a chance to explain what their equipment is through conversation and interaction other than OOC posts. I admit sometimes those explanations are tempting to me, too, if I want to explain something out of the ordinary--but then again, most of what my characters do is within the realm of the book series we all know and love, yadda yadda. That means people have to make the effort to describe or have their character explain what they're using, or ask what something is, or--maybe occasionally the most realistic--ignore it because you know it's not aimed at you. The whole idea of this place is that you're playing a person in a bar, you might be paranoid or you might be outgoing, you might want to strike up a conversation with the person next to you or you might want to attack everyone in there. But the way you would go about learning this kind of thing in a real bar (no matter how out there this bar is

) is you would take initiative and act however you think your personality would be.
Plus, if some of our people are from Earth, or at least familiar with Earth culture, they might start to wonder just how a fictional character (or race) from some movie walked into what's real and what isn't. Amusing because of course they're all not real. But I think that's kind of fun, it's just my take on it.
Most of all we're here to have fun, and that means generally everyone is having fun, and interested enough in what's going on to do more than sit inside or leave because their fleshy, armorless mortal characters wouldn't stand a chance in an impromptu battle against something really big and nasty. Something similar to this happened in the old GESB, when a bunch of Dragonball Z characters showed up and started dueling with each other and with bar patrons, blowing them all away with crazy superpowers that some people didn't stand a chance against. Which is kind of funny, looking back...but at the time, it was annoying and caused a lot of strife.
Like everyone else has said, I don't want to target anyone specifically and I know we're all here to have a good time

But having some simple rules like only having one or two well developed main (not crew members or non-playing) characters at a time (or three at an absolute maximum, for Chad or Gaz, and even my character Reven) really makes sense. It's hard to develop everybody if they're all there just to be cannon fodder. If someone has an idea for a big story arc I think we should all be free to post it OOC and decide who, if anyone, wants to take part in it. Otherwise the usual flow of the bar seems to work best when people are in the bar or its immediate surroundings, interacting with one another. Stories and conversations will come up naturally, or they won't, and people will sulk in their beers. People can come and go and have their own storylines, but there does come a point where a story is no longer at the bar--so maybe it should have its own thread.
Just my thoughts for right now...but I think we're moving in a good direction, and we're all a great group writing together, so let's work on improving wherever we can to make it enjoyable all around.))