This thread is meant for informational purposes only and pertains primarily to the Galactic War Rogue rp thread at the moment, although it could also be useful in the Galaxy's Edge Space Bar. It is locked and if you have any questions please refer to the OOC Thread of the rp that led you to reference this page. The information here is by no means complete and will be edited frequently. Enjoy our insanity!
P.S. Characters are listed in the next post down to conserve space.
The Yeerk Rebellion: An Overview
[spoiler=Summary]
“Then we will take this species. We will make them ours. This planet is where we will make our stand! On this planet we will build the foundations of a true Yeerk empire!” - Akdor 1154
The formation of the Yeerk Empire, centered on the Hork-Bajir world, revolved around a single idea: host bodies were tools and taking them would further the power of the Empire. There was no regard for the sentience of the creatures they took, or their will. Yeerks could crush them, so they should.
Of course, like any species, not all Yeerks think alike. Some years later, on a different world, a small group of Yeerks decided that they did not want to live within the expectations of their rigid Empire. They did not view their hosts as tools. They befriended them, cared for them, even loved them. Some of these Yeerks formed a Peace Movement, eager to find a more serendipitous route. But pacifism was not the answer for all of them. Before long, several Yeerks felt that living under Imperial rule was no longer acceptable. Three Yeerks, Reven, Keslin and Corliss, and their human hosts (James, Chris and Mike, respectively) left Earth, left the Empire, and left everything they knew to seek out a better way.
The six of them were the foundation of what grew into the Yeerk Rebellion; an underground faction of Yeerks actively working to derail the Empire.
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[spoiler=Timeline]
- 1993: Reven, Corliss and Keslin leave Earth and form the Yeerk rebellion
- 1993: Myitt is rescued from Imperial interrogation and joins the rebellion.
- 1993: Ertoran, the base's first Andalite, joins the rebellion.
- 1993-1994: Period of famine: Yeerks are forced to rely on oatmeal for survival
- 1994: Keslin and Tess are exiled and form Pirate Rebellion
- 2000: Base's location compromised (via Seran); must move locations
- 2002: Illim, Terenia, and Efaen all join the rebellion.
- 2002: Illim and Corliss begin working on chemical barium weapon
- 2003: Efaen uses the barium to attack the base from the inside
- 2003: Trial is held: Efaen is sentenced to death. Daniel's hand is shot off. Efaen ends up getting a memory wipe instead.
- 2003: Small quantity of barium released on Earth; disrupts Imperial advancement
- 2003: Pirate Rebellion rejoins Reven's rebellion
- 2003: First child born!
- 2004: Base compromised by Imperials. Forced to relocate
- 2004: Terliss betrays various members of the rebellion and is locked in quarantine
- 2004: Trial is held for Terliss and the Imperials. Terliss and one of the Imperials are sentenced to execution
- 2004: Melissa and Illim begin developing new chemical weapon: gas based
- 2004: Chemical weapon is tested on those Yeerks being executed. Terliss and Imperial Serrak die. Melissa suffers brain damage.
- 2004: Tess becomes pregnant with twins
- Late 2005: Andalite forces attack the rebel base, resulting in severe casualties
*Note: this will be updated with more events that would be considered common knowledge among the residents of base. I will add spoiler tags with detailed information about the events as well.
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[spoiler=Base]
[spoiler=Full Map](http://img.photobucket.com/albums/v508/Terenia/FullMap.jpg)
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[spoiler=Level One: Docking Bay, Engineering, Cabbage, Taxxon Tunnels](http://img.photobucket.com/albums/v508/Terenia/Level1.jpg)
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[spoiler=Level Two: Storage]
No Image
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[spoiler=Level Three: Kitchens, Mess Hall, Med Bay, Pool Room](http://img.photobucket.com/albums/v508/Terenia/Level3.jpg)
*Note: Med bay extends further back, I just ran out of room. Proportions a little off
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[spoiler=Levels Four and Five: Quarters](http://img.photobucket.com/albums/v508/Terenia/Levels4578.jpg)
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[spoiler=Level Six: Council Chambers, War Room, Communications, Control Room](http://img.photobucket.com/albums/v508/Terenia/Level6.jpg)
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[spoiler=Levels Seven and Eight: Quarters](http://img.photobucket.com/albums/v508/Terenia/Levels4578.jpg)
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Descriptions of the rooms depicted in these maps coming soon!
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[spoiler=General Info]
[spoiler=Joining the Rebellion]
The rebellion is difficult to find. Most of the new recruits come by way of the Peace Movement, and in recent years a liaison has been set up for the express purpose of gathering recruits from Earth and bringing them to the base through a series of checkpoints. Others happen across rebellion members at the Galaxy’s Edge Space Bar, that crossroads of space and time. At the end of the day, though, newcomers are a rarity, as the risks posed by actively recruiting often outweigh the rewards.
Those lucky enough to find their way to the rebellion cannot join until they have undergone the appropriate security measures. They must agree to a full memory dump (both host and Yeerk, if present) and will be led through an introductory interview where their usefulness on base will be determined. Following the interview there is a brief quarantine period during which new members are restricted from certain areas of base and their actions are under surveillance.
Eventually, the newcomers will be assigned a permanent job on base. Usually this begins with a rotation of regular duties necessary for the functionality of base: kitchen duty, inventory counts, janitorial duties. If the recruit has a particular strength that is in high demand they may be streamlined into that position. Corliss handles all of the job assignments, and they are usually determined at his discretion.
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[spoiler=Political Hierarchy]
The de facto leader of the rebellion is, and has always been, Reven. However, the vast majority of the decisions fall on the Rebellion Council as a whole, of which Reven is a part. All of the members have an equal say, and often times decisions are put to a vote. Council members have changed over the years, but the Council as of the Andalite attacks consists of:
- Reven 599 (and host James)
- Corliss 382 (and host Mike)
- Myitt 195 (and host Tara)
- Illim 718 (and host Daniel)
- Tora
- Esreth 216 (and host Terenia)
- Keslin 574 (and host Chris)
- Aya La
In addition to the day-to-day political issues of the base, the Council also conducts formal trials in response to crimes that occur on base. These trials are often open to be attended by the rebellion as a whole, though the Council retains the ability to determine the final sentence of those accused.
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[spoiler=Leaving Base]
Several of the jobs within the rebellion require leaving the safe haven of their base. This includes supply runs, espionage missions, and liaison missions with the Peace Movement on Earth, among other things. Whenever a party is required to leave the base the location of the base is wiped from their ship and their memories, and a rendezvous point is set up. Following the completion of the mission the ship will meet at the rendezvous point and be led back to the base by one of the other rebellion members after the ship is thoroughly inspected for tracers. This minimizes the possibility of unwanted parties discovering the location of the base.
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[spoiler=Common Jobs/Duties]
There are a number of tasks that need to be completed regularly around the base. A few of the more common positions are outlined in the spoiler tags below.
[spoiler=Kitchen/Cabbage Duty]
Food preparation and service is split into two main areas. The first is the farming and cultivation of crops, in the lowest level of the base. The primary crop is cabbage, as not much else seems to want to grow in the alien soil. People tasked with this job fertilize the soil, harvest the food and send it up to the kitchens.
Food service takes place in the main kitchens, which is set up cafeteria-style. Valerie is in charge of the workers, who rotate between serving food and making it. There is also a constant supply to be inventoried as rebels return from supply runs. Most of their food is either cabbage or canned fruits, vegetables, and meat substitute.[/spoiler]
[spoiler=Engineering/Mechanics/Maintenance]
Engineers are always needed, and work on a variety of tasks around base. The electrical systems, dropshafts and plumbing all need to be kept in working order. Many of the ships the rebellion is in possession of are old and outdated, in need of constant repair.
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[spoiler=Communications/Programming]
There are several jobs beneath the branch that is communications. Some involve encryption and coding, others simply involve receiving and directing hails from other rebel members. Much of the work force is dedicated towards intercepting and interpreting Imperial, and sometimes Andalite, signals, trying to determine the latest information on the war.
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[spoiler=Medical Staff]
The rebellion boasts a fairly efficient medical bay these days, with three full-time surgeons, several nurses and a trained EMT, along with a rotating desk staff. The “Chiefs of Medicine” are Sam and his Yeerk Kalnath, having the most seniority. The medical wing is set up with a waiting room and front desk, set apart from the examining rooms and patient recovery rooms. There is also a separate medical quarantine room.
In addition to medical needs and emergencies, the medical staff is also periodically involved in research. Farrah especially, the base’s neurologist, is involved in research.
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[spoiler=Security]
There are various security positions, depending on the current status of the base. Certain areas are restricted and there are quarantine and interrogation rooms that occasionally need guarding. Those on guard duty are usually on call on an as-needed basis, depending on the situation on base.
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[spoiler=Ships]
There are a variety of vessels that the rebellion uses, some more frequently than others. The most common is the Bug Fighter, which remains the most readily available option for 2-3 passengers (more if you squeeze), and is frequently used on supply runs. The smallest ship available is the Madra, a 2-person ship that can only be described as “zippy”. Larger than the bug fighter and more suited to lengthy travel is the Skimmer, a lobster-esque ship that can comfortable house 3-5 people.
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[spoiler=The Pirate Rebellion]
The Pirate Rebellion is important enough that it warrants its own section. A small percentage of the base’s population identifies as a “pirate” -- that is, as a member of the nomadic rebellion group that Keslin was the leader of for about eight years. Even now, on Reven’s base, many of the pirates defer to Keslin as their leader.
The pirates did not live on any one ship; rather, they were a contingency of Yeerk vessels that traveled in relatively close proximity to one another, forming a ramshackle and somewhat haphazard fleet. They would occasionally run raids on Imperial ships, but their primary task over the years was to stay alive. The exception to this was Aya and Terliss, the turelek, who Keslin regularly sent on missions to take out important targets.
Keslin’s rebellion, unlike Reven’s, did actively recruit. Their mobility allowed them the advantage of traveling to Earth frequently, at least in the early days, and working with the Peace Movement to garner more members.
Spending most of their time on ships, the pirates developed a close camaraderie, and often would stop on habitable alien worlds to stretch their legs. Over the years the dangers of space and war claimed a number of lives, and the survivors grew incredibly close.
There are a variety of ships present in Keslin’s fleet, from Bug Fighters to Skimmers to Madras. They even managed to commandeer a Cruiser at one point. Unfortunately, the constant close quarters did lead to a bit of stir-craziness. The constant flow of Spam -- their most reliable meal -- did not help things.
When the pirates met up with Reven’s rebellion Keslin gave them a choice. Join up with Reven or continue to drift on the ships. The vast majority of the pirates came with him to Reven’s group, which they saw as the safest option.
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